The Steam version of Borderlands 3 has been launched on the Steam platform on 3.13. Vault hunters must have been roaming Pandora for a few days. Agent Zane, as the most popular and sultry Vault Hunter among the four characters, there should be many players who choose to fight with him, so let the editor bring some recommendations for Borderlands 3 agents to provide players with Throw a few bricks to attract jade.
The editor's current focus is on a genre that is more comfortable for me. The core is still the one-shot killing style. You need to point out the hollow bullets in the Guardian. The main focus is on the blue system, with the red and green systems as auxiliary. The skills carried are drones and barriers. The drone effect carries Good Day (can be replaced by Winter Drone) and Bad Bad Potion; the barrier must bring full protection, and the other effect is optional.
In terms of damage, there are synchronicity and melee blessings of the red system; since the blue system is mainly focused on, the damage-increasing skills are a must; the green system can be added as shown in the picture, and the immobility and confidence blessing must be selected.
In terms of modules, the editor still inserted the purple module, which added synchronicity and competition of the red series, and increased damage from firearms. You can use the executioner module with excellent entries and bonuses on your own.
In terms of artifacts, I chose the Big Tree Specialty Tomb.
In terms of weapons, there needs to be an Unforgiven (kill without mercy) as the main weapon, as well as the neglected super micro punch, cutter (binary scissor man), nuclear energy torture tool rocket launcher or weapons with arbitrary flight trajectories. (I say it’s a recommendation, but it’s actually my orange firearm recommendation!)
The latest version now is DLC1 Moxxi’s Handsome Masterpiece Robbery. The upper level limit is level 53, and a new Chaos 4 difficulty is added. The test applicability is mainly based on Chaos 4. Now the new Chaos entries are no longer as numerous and painful as before. They are compressed to 2 random entries. Enemy health +850%, shield +1000%, armor +1000%, while the enemy's level is either equal to yours or higher than your character's.
Without further ado, let’s cut down the big tree that is the Model Worker Boss. Before going down into the pit, activate all your skills, put on the dome barrier, take out the nuclear energy torture tool, sprint forward, and when the big tree shows its chest, fire the nuclear energy, and then cut it. The gun is unforgivable.
It could also be that the launch angle was wrong and the tree could not be knocked down instantly. No problem, just kill the big tree according to the normal process at this time. Fire bullets with ballistic flight, and then switch back to Unforgiven to enjoy its high critical hit bonus.
After that, the editor tested the most troublesome Furious boss, stage 3, and the weakness was not exposed. This BD still couldn't kill the Furious boss in an instant, so I had to fight it honestly according to the process. Because this set of BD tends not to be purely explosive, all Zane agents can use this set of BD to transition and develop their own special style. (No one would fight such a headache boss often. With this skill, I have killed a big tree 4 times)
The next step is to deal with the blessed monsters. Now after the revision, the blessed monsters are no longer spawned in piles, and Zane's critical strike freezing effect is still acceptable. Currently, it is more suitable to use Nightingale to deal with them, and the effect is not bad. (Nightingale is really awesome and a sharp gun)
The ordinary bosses in the process are basically not difficult, just fight them normally. However, you should not be too reckless in Chaos 4 difficulty. After all, there are levels of suppression. If you are a little skinny, you may be able to survive. While the barrier is activated, it is basically immune to gun damage (armor-piercing bullets and splash damage cannot be defended), and killing an enemy will extend the time, and continuous critical hits can freeze the enemy. After killing the enemy and then causing damage to any enemy, the blood can be absorbed instantly. Generally speaking, it is a relatively comfortable build, and there is basically no shortage of ammunition (it is unforgivable to nod and shoot an enemy a few times. If it fails, the cutter will cut the gun and violently (hit warning)