"Children of the Forest" Practical Tips and Guide 1. The land reclamation period is relatively difficult. In this game, the savage's IQ has improved a lot, he can ambush tactics, and the player's health is very fragile. 2. There is no need to explore the caves around the snow-capped mountains. At present, the three caves on the outside of the mountain at the beginning are the main prop acquisition points. If you hear a sound but cannot find a body, you can look for it at night with a purple exclamation mark.
3. There are currently a total of eight green dots on the map, three of which are three emergency passages that require shovel digging, and two green dots that still require new access cards after exploring to the end (suspected of not being updated).
4. The plot of "Stand back, kid!" in the trailer has been implemented. In the green dot in the northeast behind the snow-capped mountains, the plot has temporarily ended here. The son of the protagonist of the player generation is slightly doubtful.
5. It is recommended that after going down the mountain at the beginning, you find one of the green dot printed kettles that you can enter directly, then go to the seaside cave to get the submersible, then go to the cave above the submersible to get the rope gun, and then explore the shovel cave.
6. After getting the shovel, you can go back and explore all the green dots. (One of the open-air entrances has no card) there are 7 in total. After the exploration is completed, the plot comes to an end. It is still a very fragmented plot.
7. It is worth mentioning that new Roshan monsters have appeared many times in caves and plots, but they only exist as roadblocks (can be blown up with C4) and in the plot. They may become official enemies in subsequent updates, namely Small Roshan (you will be injured if you block the road in the cave); Zhongroshan (you can see the submersible crawling through the iron railings at the end of the cave); Big Roshan (currently the only plot animation that appears, injuring the player and blocking the road before dying) ).
8. In this game, wooden sticks can burn indefinitely after being made into torches and lit (I don’t know if this is a BUG). They will still burn after being put into the backpack and taken out again, and there is no need to tie the cloth again.
9. The only drawback is that the map is too empty, and the shortcut keys in this game are very anti-human. Although the map is four cups larger than the first generation, the action speed has not been particularly enhanced, resulting in most of the time when clearing the green point. On the run.
10. A new feature has also been added to this game. There is a muscle meter above the blood volume. When you perform different physical activities or fight with enemies, the meter will increase and your melee damage will also increase. It gets higher and higher, and to a certain level, it can even kill mutant monsters instantly with two charged attacks.
11. The mutated monsters in this game currently only include Fingers (a handless monster with a split upper body) and Two-Headed Brother (a savage with two upper bodies put together). No other monsters have been discovered yet, and they are far less threatening than the multi-handed monsters of the first generation. There are many legs. After killing the cave savages, you can get weird armor (wholesale).