The 10.0 Dragon Age version of World of Warcraft has been launched. I wonder if friends know how to choose the new version of Discipline Priest talents. It’s okay not to know. Then I will tell you some recommendations for Discipline Priest talents in World of Warcraft 10.0.
Discipline Priest Basic Skills
Purity: Dispels harmful effects on the target and removes all magical effects. Combine with it when you learn to cleanse diseases.
Developer Note: Purity is currently a talent in the Discipline talent tree, but will be changed to become a base skill for the Discipline Specialization. A talent will be moved to its current location, keeping the overall structure of the talent tree intact.
commandment line 1
Redemption: Power Word: Shield, Shadow Mending, and Power Word: Shine cast Redemption on the target for 15 seconds. Your spell damage heals all targets affected by Atonement for 50% of the damage dealt.
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Penance: Fires holy light at the target, dealing Holy damage to an enemy or restoring health to an ally over 1.7 seconds. Can be cast while moving.
Soul light and shadow:
Inner Light: Healing spells cost 15% less mana.
Mind Shadow: Spell damage and Atonement healing increased by 10%.
You can switch between the two effects when activating the skill, which has a 6-second cooldown.
Purity: Dispels harmful effects on the target and removes all magical effects. Combine with it when you learn to cleanse diseases.
Developer Note: Purity is currently a talent in the Discipline talent tree, but will be changed to become a base skill for the Discipline Specialization. A talent will be moved to its current location, keeping the overall structure of the talent tree intact.
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Power Word: Flare: Burst of Light, restoring health to a friendly target and up to 4 injured allies within 30 yards, and casting Redemption for 60% of the normal duration.
Decision point:
Power Word: Solace: Attack an enemy with the power of heaven, causing Holy damage and restoring 1% of your maximum mana.
Shield Discipline: When your Power Word: Shield absorbs maximum damage, you regain 0.5% of your maximum mana.
Power of the Dark Side: Shadow Word: Pain has a chance to empower your next penance with the power of shadow, increasing the effectiveness of the penance by 50%.
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Shining Radiance: Power Word: Shine's healing effectiveness is increased by [10/20]%. Two levels of talent.
Enhanced Power Word: Shine [tentative name]: Power Word: Shine has an additional cooldown charge.
Pain Suppression: Reduces all damage taken by a friendly target by 40% for 8 seconds. Can still be cast while unconscious.
Cult Divide: Attack the enemy's soul with surges of shadow energy, causing Shadow damage and increasing the damage of your spells against that target by 25% for 9 seconds.
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Repentance: When you heal with Penance, everyone affected by Atonement is healed for a small amount.
Flash Force Field: Causes holy light to erupt around a friendly target, knocking back nearby enemies and reducing their movement speed by 70% for 3 seconds.
Protect the Weak: Power Word: Shield reduces the cooldown of Affliction by [2/4] seconds. Two levels of talent.
Addicted to Darkness: The power of the dark side increases the effectiveness of penance by an additional 10%.
Vicious Separation: Sectarian Disunion lasts 50% longer
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Purify Evil: Purify the target with fire, causing a small amount of fire damage and additional fire damage over 20 seconds. When you cast Penance on a target, it will spread to an additional nearby enemy. Instead of Shadow Word: Pain.
Pain Conversion: Pain Overpower also restores [5/10]% of your target's maximum health. Two levels of talent.
Sins Added: Your damage is increased by up to [6/12]%, reduced for each ally affected by your Atonement. Two levels of talent.
Shadow Covenant: Sign a Shadow Covenant to restore health to the target and 4 other injured allies within 30 yards, and increase the damage and healing caused by your Shadow spells by 25% for 7 seconds, but the damage caused by Holy spells and Healing reduced by 50%.
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Rapture of Purity: Purify Evil's damage increased by [10/20]% and spread to an additional target. Two levels of talent.
Penalty: Penance can fire one more Holy Light Arrow during the duration.
Undivided Concentration: Instantly casts Power Word: Shield on the target. For the next 8 seconds, Power Word: Shield absorbs 200% more damage and can be cast on targets with the Weakened Soul effect.
Extreme Penance: The damage or healing effect of Penance's first arrow is increased by [10/20]%. Two levels of talent.
Embrace the Shadow: The duration of Shadow Covenant is increased by 4 seconds.
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Decision point:
Soul Shell: For 10 seconds, your Penance, Power Word: Radiance, and Redemption will no longer heal, but will create an absorption shield equal to 80% of the amount healed.
Gospel: Extends the duration of all your active Redemption effects by 6 seconds.
Delight: The duration of Concentration is extended by 1.0 seconds, and the strengthening effect on Power Word: Shield is increased by 7.5%.
Power Word: Barrier: Summons a sacred barrier to protect all allies at the specified location for 10 seconds, reducing all damage they receive by 25%. A character within a barrier does not have the casting time extended by taking damage.
Decision point:
Holy Star: Throws a Holy Star that travels forward 24 yards, restoring health to allies in its path and dealing Holy damage to enemies. Once you reach your destination, the Divine Star will return to you, once again healing allies and damaging enemies in its path. The amount of healing caused when the number of targets exceeds 6 is reduced.
Halo: Creates a ring of holy energy around you that quickly spreads to a 30-yard radius, restoring health to allies and dealing Holy damage to enemies. The amount of healing caused when the number of targets exceeds 6 is reduced.
Twilight Corruption: When Shadow Covenant is active, Penance transforms into Dark Rebuke, dealing Shadow damage over 1.7 seconds and can be cast while moving.
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Twilight: Power Word: Shine has a [30/60]% chance of providing the power of the dark side. Two levels of talent.
Lesson of Humility: If you have at least 3 active Redemptions, the damage dealt by Smite is increased by [10/20]%. Two levels of talent.
Mercy: Redemption reduces damage taken by 3%.
Mind Steal: The healing of Atonement activated by Mind Blast is increased by [10/20]%. Two levels of talent.
Twilight Empowerment: When used on a target with less than 20% health, the damage caused by Shadow Word: Death will trigger Redemption.
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Harsh Discipline: When Redemption heals 100 times in total, your next Penance consumes no mana and shoots three additional arrows.
Guarantee: The redemption provided by Power Word: Shield is extended by 2 seconds.
Wrath of the Light: Invoke the Wrath of the Light, dealing radiant damage to the target, increased by 10% for each ally affected by your Atonement.
Soothing Heart: The redemption effect provided by Shadow Regeneration is extended by 2 seconds.
Unholy: Holy Star and Halo now deal Shadow damage and gain an additional effect:
Evil Star: The Holy Star deals additional Shadow damage to enemies in its path for 6 seconds. Enemies hit by the Holy Star are silenced for 2 seconds.
Unholy Halo: The halo causes additional Shadow damage to enemies damaged by it for 6 seconds. Each time the halo hits an enemy, the cooldown is shortened by 3 seconds, up to 15 seconds.