How to set up the new version 0.8 vehicle of scum? Many players may not know how to set the vehicle multiplier in the new version. Below I will bring you a scum0.8 vehicle setting tutorial. For those who don’t know how to set it up, let’s learn about it together.
0.8 Vehicle settings:
1. Press CTRL+F keys
2. Enter the title text set in the background in the search box
3. You can quickly find the corresponding setting introduction
Vehicles vehicles
Fuel Drain From Engine Multiplier Vehicle fuel consumption multiplier
Description: When the vehicle is started, the consumption rate of gasoline. The higher the value, the faster the consumption.
Battery Drain From Engine Multiplier When the vehicle is ignited, the power consumption multiplier
Description: When the player starts the vehicle, there is an ignition action. The setting here will determine the rate at which the ignition consumes electricity. The higher the value, the faster the consumption.
Battery Drain From Devices Multiplie Vehicle power consumption multiplier
Note: Version 0.84 only affects vehicles with lights on and horns honking. The higher the value, the faster the consumption.
Battery Drain From Inactivity Multiplier When the vehicle is parked, the power consumption multiplier
Description: Set the power consumption rate when the vehicle is inactive. The higher the value, the faster the power consumption.
Battery Charge With Alternator Multiplier Vehicle startup status, battery automatic charging rate
Explanation: The value here is that after the player turns on the car, the battery can be slowly restored even if the car remains stationary. This determines the charging rate. The higher the value, the faster the charging.
Battery Charge With Dynamo Multiplier When the vehicle is running, the battery automatically charges the rate
When the player drives the vehicle, the vehicle's power will be automatically charged. The value here determines the charging speed. The higher the value, the faster the charging.
Airplane Max aircraft quantity
Note: Version 0.84 is of no use because the official aircraft has been cancelled, so there is no need to manage it.
Total number of Dirtbike Max motorcycles
Note: The total number allowed to appear in the whole picture, including brushed and purchased
The number of Dirtbike Max Functional motorcycles spawned on the map
Note: The set quantity will determine how many motorcycles will be spawned on the map. Here, they need to be allocated according to the "total number of motorcycles" and "the number of motorcycles purchased". Otherwise, an exception will occur, resulting in no bikes being spawned.
Dirtbike Min Purchased The number of motorcycles merchants are allowed to purchase
Note: The set quantity will determine how many motorcycles the merchant will sell. Here, it needs to be allocated according to the "total number of motorcycles" and "the number of motorcycles spawned on the map". Otherwise, an exception will occur and the vehicle cannot be purchased.
Laika Max Lycra total quantity
Note: The set quantity will determine how many Lycras the merchant will sell. Here, it needs to be allocated according to the "total number of Lycras" and "the number of Lycras spawned on the map". Otherwise, an exception will occur and the car cannot be purchased.
Laika Max Functional The number of Laika spawned on the map
Note: The set quantity will determine how many Lycra cars will be spawned on the map. Here they need to be allocated according to the "total number of Lycra cards" and "the number of Lycra purchased". Otherwise, an exception will occur, resulting in no cars being spawned.
Laika Min Purchased The number of Laika merchants are allowed to purchase
Note: The set quantity will determine how many Lycras the merchant will sell. Here, it needs to be allocated according to the "total number of Lycras" and "the number of Lycras spawned on the map". Otherwise, an exception will occur and the car cannot be purchased.
MotorBoat Max total number of boats
Note: The set quantity will determine how many ships the merchant will sell. Here, it needs to be allocated according to the "total number of ships" and "the number of ships spawned on the map". Otherwise, an exception will occur and the vehicle cannot be purchased.
Motorbyte Max Functional Number of ships merchants are allowed to purchase
Note: The set quantity will determine how many carts the merchant will sell. Here, it needs to be allocated according to the "total number of ships" and "the number of ships spawned on the map". Otherwise, an exception will occur and the cart cannot be purchased.
Motorboat Max Purchased Maximum allowed stopping area for vehicles
Description: Set the time required for the vehicle to disappear in the safe zone (including all colored areas set). The time is set in minutes.
Wheelbarrow Max total number of carts (including metal carts)
Note: The set quantity will determine how many carts the merchant will sell. Here, it needs to be allocated based on the "total number of carts" and "the number of carts spawned on the map". Otherwise, an exception will occur and the cart cannot be purchased.
Wheelbarrow Max Functional Number of carts spawned on the map (including metal carts)
Note: The set quantity will determine how many carts will be spawned on the map. Here, it needs to be allocated based on the "total number of carts" and "purchased cart quantity". Otherwise, an exception will occur, resulting in no carts being spawned.
Wheelbarrow Min Purchased The number of carts merchants are allowed to purchase (including metal carts)
Note: The set quantity will determine how many carts the merchant will sell. Here, it needs to be allocated based on the "total number of carts" and "the number of carts spawned on the map". Otherwise, an exception will occur and the cart cannot be purchased.
Wolfswagen Max Wolfs (red car) total quantity
Note: The set quantity will determine how many Wolfs (red cars) the merchant will sell. Here you need to brush out Wolfs (red cars) on the map based on the "total number of Wolfs (red cars)" "Quantity" is allocated, otherwise an exception will occur and the car cannot be purchased.
Wolfswagen Max Functiona The number of Wolfs (red cars) spawned on the map
Note: The set quantity will determine how many Wolfs (red cars) will be spawned on the map. This needs to be based on the "Total number of Wolfs (red cars)" and "Purchase quantity of Wolfs (red cars)" Allocation, otherwise an exception will occur, resulting in the car not being refreshed.
Wolfswagen Min Purchased The number of Wolfswagen (red cars) merchants are allowed to purchase
Note: The set quantity will determine how many Wolfs (red cars) the merchant will sell. Here you need to brush out Wolfs (red cars) on the map based on the "total number of Wolfs (red cars)" "Quantity" is allocated, otherwise an exception will occur and the car cannot be purchased.
Bicycle Max total number of bicycles
Note: The total number allowed to appear in the whole picture, including brushed and purchased
Bicycle Max Functional The number of bicycles spawned on the map
Note: The set quantity will determine how many bicycles will be spawned on the map. Here, they need to be allocated according to the "total number of bicycles" and "the number of bicycles purchased". Otherwise, an exception will occur, resulting in no bikes being spawned.
Bicycle Min Purchased The number of bicycles merchants are allowed to purchase
Note: The set quantity will determine how many bicycles the merchant will sell. Here, it needs to be allocated according to the "total number of bicycles" and "the number of bicycles spawned on the map". Otherwise, an exception will occur and the bicycle cannot be purchased.
SUP Max Unknown
Note: This setting does not need to be set in version 0.84, the default is fine
Seaplane Max Seaplane Max
Note: This setting does not need to be set in version 0.84, the default is fine
Max Number Of Days Vehicle Inactivity Maximum number of days of vehicle inactivity
Description: This setting is that all vehicles on the map will automatically disappear if no one drives them for more than a number of days.
Vehicle Max Allowed Time In Forbidden Zones In Minutes Vehicle Max Allowed Time In Forbidden Zones In Minutes
Description: An area is set on the map where parking is prohibited, so the value here will determine how long it will take for the vehicle to be automatically destroyed. The time is expressed in minutes.
Voting Voting
Voting Duration Voting validity time (please enter the value in seconds)
Description: After voting is activated, players can choose how long it will last.
Announcement Duration Announcement duration (please enter the value in seconds)
Description: Announcement (red text appears in the middle of the screen), continuous display time
Player Minimal Consent Percentage Player minimum consent percentage
Note: To activate by voting, at least a certain percentage of players must agree before the event will be activated.
World Settings World Settings
Custom map active Custom map is active
Note: Checked is on, unchecked is off. . The specific function is unknown and has not been set. It is recommended to keep it in the default or closed state. I guess it has something to do with the chicken eating mode
CustomMapCenterX Custom map centerX
CustomMapCenterY Custom map center Y
CustomMapWidth Custom map width
CustomMapHeight Custom map height
The above is the scum0.8 vehicle setting tutorial. Interested players can refer to this guide.