Mondo, which was only redone in the middle of last year, was redone at the end of this year as expected. Why do you say yes? Because the designer's rework was so poor, Mundo was constantly being reworked to suit the version. However, there is one thing to say, the minor redesign of version 12.23 is quite successful, at least it is very consistent with the current version of mythical costumes and the rhythm of brawl, and it is strong enough to be played at any time.
Mondo Brawl has the debuff "damage output -5%, damage received +10%" .
The designer was afraid that the percentage damage of Mundo's Q skill would be too painful to hit, and he was also worried that Mundo would turn into an unkillable monster when activated, so he thoughtfully provided a debuff.
Version 12.23 weakened Mundo’s basic attributes.
The passive blood loss and blood recovery are reduced, which enhances the ability to withstand pressure.
QW's health consumption increases, but the second stage of W can recover 50% of its health even if it doesn't hit the enemy, and it can convert more gray health in the first 0.75 seconds.
The W change is a great optimization, allowing Mundo's W to have a guaranteed health recovery, unlike before, which was too stupid.
The passive attack power bonus of the E skill is changed to the maximum health bonus, and the attack power provided by the ultimate skill is removed.
The ultimate move increases the health value, and the third-level ultimate move will increase the healing effect based on the number of nearby enemy heroes.
But don’t forget that strength in the later period will result in weakness in the early stage, so be cautious in early melee combat.
Mondo Brawl Rune Sharing
Secondary Rune: Triumph + Resilience
Rune analysis: Immortality increases Mundo's maximum health, and the maximum health can also be converted into attack power. It is the most suitable rune for Mundo.
The current version has a longer resurrection time and more time to push down towers. In addition, Mundo has high health and can quickly demolish towers with explosions.
Adjustments have been made to increase Mundo's dual resistance.
Overgrowth gives Mundo more health.
Triumph paired with Mundo, who has a high health volume, can restore a lot of health.
Resilience improves teamfight fault tolerance.
[Equipment and points addition]
Add points: main Q and deputy E, which is bigger.
Equipment analysis: This version of Mundo has a lot of mythical equipment to choose from. The correct answer is to choose the corresponding mythical equipment according to the lineup of both sides.
Although Heart Steel was nerfed in 12.23 Brawl, it is still suitable for use in melee rounds to increase Mundo's strength in the later stages.
Jia Xiu, the Thousand Changer, comes out when he is suitable for his side and has an extra front row player.
Brilliant Virtue is suitable for one's own front-line lineup or when encountering Diudiu monsters, and can be of great help to the team.
Ice Fist is suitable for use when one's own side lacks the means to retain people.
The price reduction of Sunfire on 12.23 also increases health, which can provide Mundo with tankiness and damage.
Invigoration increases Mundo's skill health recovery and skill haste, which is easier to use than Force of Nature.
The fanatics are used to target the Diudiu monster lineup, and in other situations they are used as anti-armor.
The last thing to consider is supplementing Jujiu to increase damage. Because there are debuffs in Mongolian Brawl, the second piece of the giant nine is too fragile, and the health volume is too high to withstand the damage.
The rhythm of the current version of the brawl goes to two extremes. First, in the early stage, the team fought frantically and the crystals were pushed out in less than ten minutes.
The other is that both sides do not fight, but wait until level 6 or have certain equipment to start fighting.
The second rhythm, Mondo, is very comfortable.
Mundo is one of the few heroes in Tando who can poke the opponent. Mundo is originally weak in the early stage, so in the early stage he can just hide in the grass and throw his ax to consume it. People who like to play with monsters must be familiar with this kind of gameplay. Mundo only has It takes me until the middle and late stages of my life to become a father.
Once again, just throw away Q in the early stage to consume. Unless there is a chance to kill someone, go up to Snowball and fight with EA. Especially when your own side lacks control, there is no difference between Mundo rushing up and dying.
Because Mundo deals mixed damage, there is no one that Mundo cannot kill after the equipment is formed. You just need to pay attention to a few details during melee combat.
2. Use the W skill when predicting that the opponent is about to unleash a burst. Unless it's a melee game, if you have a chance to hit the hero with the second W, just release it, don't crush it to death.
3. The CD of skill E is longer in the early and mid-term, and the less health the player has, the higher the damage of skill E. Therefore, it is best to hold E until the health is low and enjoy the perseverance bonus.
4. If Mongolia's HP is low, then use it, but don't use it as high as the remaining HP.
5. If equipped with sprint equipment, you can directly cut the crispy skin. Mundo with 6 divine equipment can easily have 500 or 600 attack power. When the opponent is facing the lineup, Mundo must protect him and use his Q skill to slow down the opponent's front row and create an output environment for the C position.
What do you think of Mundo’s minor rework? Welcome to communicate~!