The bottleneck material for professional skinning is hard armor leather, which is in high demand whether it is skinning or crafting. Hard armor skins mainly come from 50+ to 60 beasts. It is almost impossible to find 50+ beasts that live in groups in the wild. The most efficient profession for skinning is of course the mage. This is why I look for gregarious beasts.
The various dragons and orangutans in the crater have a lot of heavy skins with levels in their early 50s, and they refresh slowly!
The tigers in Winter Spring Valley are relatively scattered, refresh slowly, produce tiger skins, and the output is not high!
The crocodiles, pigs, wolves, demons, etc. in the Cursed Land are scattered and refreshed slowly and their output is not high. In the dungeon, Blackrock Abyss, North Doom and Zul'Gurub are not much. After testing, a 3-minute trip to Doom North can take about a group and a half, but the damage speed is extremely fast. Blackrock Abyss has been weakened due to the AOE damage of the mage. Pulling all A like before is very difficult to operate and a waste of time. It is not recommended to brush it. There are 2 to 3 groups of Zul'Gurub crocodiles per trip.
So why leathering and peeling? Due to the increased difficulty of the 25-player dungeon in the later period, the use of battle drums more frequently (cowhide will also increase significantly), the addition of advanced drawings of leather locks, and the replacement of equipment for physical professions, a large number of leather products will be consumed, and many players will choose to rush. Leather-making profession, the demand for hard armor leather will be in short supply for some time due to low world production. As a goblin, you can consider buying a batch of skins at the lowest price, and go and brush the skins now.