How to play the Gnar lineup in Teamfight Tactics? After the 13.9 version update, many popular routines were affected. Except for Gnar and Little Genius, the changes were basically ignored. The following is a detailed explanation of the Tinar lineup in Teamfight Tactics. Come and take a look, chess players.
2. Core equipment
Gnar: Blood Drinking, Titan, Justice and other equipment
Annie: The best thief's gloves. Two gloves can make Annie full of damage-free. It's the most cost-effective meat suit.
Qin Nu: For the Genius turn, Archangel is enough. The Genius turn Sona has increased damage and the front row tankiness of half-meat Gnar can stably stack Archangels. The bond also fits the system card very well.
At the beginning, give priority to the big sword, attack speed, and make Gnar's blood-drinking, Titan and other equipment.
For 2-1 liters of four people, priority should be given to using young talents to transition. The equipment can be brought to work by Qinggangying/Wheel Mama/Ai Xi.
2-5 can increase five people and add bonds.
3-2: Pull six people, do a big search, and find out Gnar, Tauren, Morgana, and Qin Nu. Make sure there is a two-star Annie or a two-star Gnar, which is the best to ensure the blood-locking ability in the third stage.
4-1 to pull seven, do a little search, just find all two on the scene. At level seven, it depends on the situation of taking three-fee cards outside. It is best to chase three with Qin Nu, Morgana, Gnar, and Annie. It depends on the economic health. Just follow up with Samsung. It is not yet known whether the bug of Naughty Bag has been fixed, so I will not consider supplementing Ekko for the time being to avoid swallowing Gnar's genius damage reduction.
In the 4th stage, if Nunu is strengthened or has a genius heart, you can consider pulling eight to open five geniuses or seven people to chase three-star Gnar.