There is a meat pigeon game in the Collapsed Star Railroad that simulates the universe, in which players can choose different destiny buffs to improve themselves. So what blessings does the simulated universe have? Now let’s take a look at the related contents of Bengtie Simulation Universe’s destiny blessing list with the editor.
List of fate effects
Echoes of fate: "Protect"
It can consume 100 points of energy to cast a skill that resonates with the life path "Storage", causing physical attribute damage to all enemies based on the total amount of our team's shields.
Echo Articulation: Eutectic Reaction
When casting Echo of Life, provide all allies with a shield that can offset damage equal to 1% of their respective maximum health, lasting for 2 rounds, and apply the [Amber] [Details] status to all allies.
Echo Articulation: Homogeneous Transformation
When entering combat, Echo of Life restores 40% of energy. When our character gains a shield, an additional 3% energy will be restored for Echo of Fate.
Echo Articulation: Zero Dimension Enhancement
Attacks caused by the fateful echo "Protection" will always cause critical hits. When each character in the team holds a shield, critical damage is increased by 15%.
List of blessing effects
Divinity builds resonant transmission
Before strengthening: After the character launches an attack, it will cause [rebound] damage equal to 100% of the character's current shield amount to the enemy target being attacked.
After enhancement: After the character launches an attack, it will cause [rebound] damage equal to 100% of the character's current shield amount + 20% of the teammate's total current shield amount to the enemy target being attacked.
Divine construction macro segregation
Before strengthening: At the beginning of the battle, the character obtains a special shield that can offset damage equal to 1% of its own upper limit of life. When other shields are obtained, the shield will increase by the same amount. The shield will be removed every 2 rounds and then regained.
After enhancement: At the beginning of the battle, the character obtains a special shield that can offset damage equal to 10% of his own upper limit of life. When other shields are obtained, this shield will increase the shield amount by 130% of the obtained shield amount. The shield will be removed every 2 rounds and then regained.
Divinity builds a super static scene
Before strengthening: After the character is attacked, it will cause [rebound] damage equal to 340% of the current own shield to the attacker. This damage cannot destroy the enemy target.
After strengthening: After the character is attacked, the attacker will be dealt [rebound] damage equal to 420% of the shield amount before the attack. This damage cannot destroy enemy targets.
Building a bursting lattice among the stars
Before enhancement: When the character causes [Repulse] damage to an enemy target, there is a 65% basic probability of causing the target to fall into a lacerated state.
After enhancement: When the character causes [Repulse] damage to an enemy target, there is a 100% basic probability of causing the target to fall into a lacerated state.
Building among the stars gives back shelter
Before strengthening: At the end of the round, the character has a fixed probability of 80% to obtain a shield that can offset damage equal to 12% of its own maximum health, lasting for 1 round.
After strengthening: At the end of the round, the character gains a shield that can offset damage equal to 15% of its own upper limit of life, lasting for 1 round.
Building safe payloads between satellites
Before the protection is strengthened: The character holding the shield increases the current attack power equal to 40% of the own shield, but not more than 120% of the attack power.
After strengthening: The character holding the shield increases the current attack power equal to 60% of the own shield, but not more than 160% of the attack power.
Building a four-sided pyramid among the stars
Before strengthening: The amount of shield provided by the character is increased by 30%.
After strengthening: When gaining a shield, the amount of shield gained by the character is increased by 35%.
Interstellar building hypoeutectic
Before enhancement: When the character provides a shield for our target, he will gain a shield equal to 24% of the original shield amount, which lasts for 2 rounds.
After strengthening: When the character provides a shield for our target, he will gain a shield equal to 36% of the original shield amount, which lasts for 2 rounds.
Interstellar shear structure
Before strengthening: The character's [Countershock] damage to enemy targets is increased by 10%, and at the same time, it will cause [Countershock] damage to adjacent targets equal to 25% of the main target.
After strengthening: The character's [Countershock] damage to enemy targets is increased by 15%, and it will also cause [Countershock] damage to other enemy targets equal to 30% of the main target.
Interstellar construction solid solution strengthening
Before strengthening: The character's damage when causing [Counter Shock] to enemy targets is increased, and the increase value is equal to 80% of the character's current defense.
After strengthening: The character's damage when causing [Repulse Shock] to enemy targets is increased, and the increase value is equal to 120% of the character's current defense.
Build a sentry
Before strengthening: When entering combat, the character gains a shield that can offset damage equivalent to 16% of its own upper limit of life, lasting for 2 rounds.
After strengthening: When entering combat, the character gains a shield that can offset damage equal to 24% of its own upper limit of life, lasting for 2 rounds.
build firmness
Before enhancement: The damage taken by the character holding the shield is reduced by 16%.
After strengthening: The damage taken by the character holding the shield is reduced by 24%.
Construct a turn
Before strengthening: When the character obtains a shield, there is a 20% fixed probability of removing one of its own negative effects.
After strengthening: When the character gains a shield, there is a 30% fixed probability of removing one of its own negative effects.
Build bridge
Before strengthening: After the character is attacked, he will gain a shield equal to 18% of the health lost during the attack, which lasts for 1 round.
After strengthening: After the character is attacked, he will gain a shield equal to 18% of the health lost during the attack, which lasts for 2 rounds.
Build focus
Before enhancement: The critical hit rate of characters holding a shield is increased by 16%.
After strengthening: The critical hit rate of the character holding the shield is increased by 24%.
Build Poly Plastic
Before strengthening: For every "Safeguard" blessing, the character's defense increases by 6%. This effect can be stacked up to 6 times.
After strengthening: For every "Safeguard" blessing, the character's defense increases by 8%, and this effect can be stacked up to 9 times.
construction compensation
Before strengthening: After the character breaks the enemy target's weakness, he will gain a shield that can offset damage equal to 14% of his own life limit, which lasts for 2 rounds.
After strengthening: After the character breaks through the enemy target's weakness, he will gain a shield that can offset damage equivalent to 18% of his own life limit, lasting for 3 rounds.
Build a burst
Before enhancement: The critical damage of characters holding shields is increased by 30%.
After strengthening: The critical damage of characters holding a shield is increased by 45%.