How to play Good Ending of Prophecy of Strange Tales - Good Ending Game Guide: Good Ending of Prophecy of Strange Tales is a fantasy-style narrative card game. You will play the protagonist Walpern and embark on an adventure from a unique perspective. Many friends do not know that Good Ending of Prophecy of Strange Tales is unknown. How to play, let’s take a look at the relevant content introduction.
Don't save Leo when you come up, just fight the strike leader. Remember to get an extra pass here and exchange it for the frog to get the forged merchant's address (very critical). Then just go through the customs normally and collect the orangutan.
After getting the forger's address, be sure to choose mediation (if you don't have the forger's address and don't want to take the occult route, you should fight a rebellion). After entering the city, find the forger to copy the harp. Complete the level normally and take the fake harp (described as full of suffering) to The old bat accepts the elephant into the team.
Later in the rescue level, you need to get the second piano, and then escape from your hometown (your hometown will be destroyed no matter what method you use. If you take a step late, you will need to fight a large number of infected people in this level) and a CG will appear.
Go to the capital to defend the captain, remember to give the frog another pass at the gate, get the second forger and then enter the city.
After that, help the captain clear his grievances. During the process of collecting evidence, you will get the captain's prosthetic leg. Remember to copy one with the forger and keep the real prosthetic leg. The best ending is to get all 5 testimonies and two exhibits, and display them all. At the end the captain will be acquitted and will give you an objection Ali (very useful).
Choose the herbalist from the second choice between the swordsmith and herbalist (although the swordsmith line will give you cannonballs, the good ending does not require a swordsmith). After getting the doctor, choose to break through the blockade. Remember to install the captain's prosthetic leg. This is the end of the level. If one branch chooses to attack the pirates, you can use Dissent Ali to directly dissuade the pirates (but I chose to hang the flag of the Republic here, and I don’t know if other flags can have the same effect).
In subsequent levels, you only need to find a piece of blue seaweed (if you don't use Night Cocoon and don't go to the library, there is only a seal in the Liberator level and you can use a fishing net to catch a piece of blue seaweed) and spores, make a potion for yourself, and then Leo and the priest are rescued, which is the perfect ending.
The above is the relevant content about the gameplay strategy of the good ending of Prophecy of Miracles. The game is available in the original version and the deluxe version. You can choose the version according to your needs. I hope it can be helpful to you, and stay tuned for more game information!