Tribal knights can prepare for WLK. As a true hero profession that shines in Northrend, the Knight's WLK can be said to be blooming in three series. Not only is it the best general-purpose T and the most indispensable healer, but it is also the best melee output and BUFF tool in the living environment. It is comparable to a VIP character in some specific BOSS battles.
If you are planning to start the Cavaliers into WLK, what preparations can you make from now on?
The author here is a tribe, so I will discuss it from a tribal perspective. If there is something wrong, I hope all netizens will find out and fill in the gaps.
Since the Horde side only has blood elves as options, we analyze the changes directly.
[Arcane Affinity] Enchanting skills increased by 10 points.
[Arcane Torrent] will restore 15 energy points, 6% mana, or 15 runic energy (DK) to the blood elves after being cast (2-minute cooldown).
[Magic Resistance] Reduces your chance of being hit by spells by 2%.
WLK's adjustment to the blood elves is comparable to a major BUFF. First of all, the mana recovery effect of the arcane torrent has steadily improved the battery life of the three series of knights. After all, the WLK version of the boss battle can only drink potions once (drink one bottle before starting the fight). The scene of BUFF medicine is not discussed here). Secondly, reducing spell hits by 2% is also the highest benefit for knights, because WLK has a large number of legal BOSS, and anti-riders lack the means to survive against legal BOSS.
Gnome Engineering + Enchanting is recommended here.
1. You can give gloves FM accelerator (increases haste by 340, which is about 10% faster attack speed and reading bar, lasts 15 seconds, 1 minute CD), or gives gloves FM rocket launcher (40-yard instant attack skill, 1400-1600 damage) Chance of critical hit, 1 minute CD, will also trigger public CD, the only enchantment available to Engineering JJC).
2. Enchant rocket boots to the shoes (required for H Xiaoqiang and HLK).
3. Enchant the belt to throw a bomb every 5 minutes (can be superimposed with the belt buckle).
4. Obtain Kiwis, a 4-hour CD, repair equipment, buy materials, clear garbage and deposit and withdraw items from the bank anytime and anywhere (others can also repair, but only bank functional engineering can be used).
5. You can place a portable mailbox and send and receive emails anytime and anywhere.
6. Enchant the cloak with a parachute (usually no one uses it).
7. You can use Dalaran’s auction house robot (exclusive for engineering) without going to Orgrimmar.
8. You can make and use the Northrend wormhole maker to teleport you to a certain location in Northrend (4 hours CD); you can make and use the Gadgetzan and Blade's Edge Mountain teleporters (exclusive to Gnome Engineering).
9. You can create a dwarf combat chicken. The BUFF it gives can increase the attack speed by 5% and can be superimposed (exclusive to dwarf engineering).
10. Use the engineered health/mana potion syringe to restore more health/mana.
Engineering improves knights more than other professions, mainly making up for the two major shortcomings of knights: "displacement skills" and "long-range attack methods." Coupled with the demand for rocket boots from bosses such as H Xiaoqiang and HLK, engineering is considered a must-choose major for knights in WLK. Moreover, the large number of convenient functions provided by engineering are very considerate and practical, and the three teleporters can be used at any time and anywhere (sometimes not very stable, but the knight is invincible and not afraid).
The benefits of enchantment in WLK are as follows:
1. Ring enchantment, 30 resistance/23 magic damage/40 attack power*2.
To be honest, the enchantment major does not improve knights as much as the upper limit of jewelry, but if you mainly consider the situation of anti-riding, as well as the frequency of equipment replacement and the cost of replacing enchantments, enchantment is undoubtedly the most cost-effective major. (The income from jewelry is 62 resistance/? precision/? haste/46 intelligence, etc. It is more appropriate to choose jewelry for punishment and milk riding.)
No matter which talent you choose, enchanting can provide very stable bonuses. What's more, in the process of equipment upgrading, enchanting yourself is undoubtedly the most economical, and enchanting others is the most profitable.
Using a few attribute differences in exchange for a large amount of gold coins, I believe most people will still make a calm choice.
So, what can you [prepare in advance] professionally?
In addition to adjusting your profession in advance and rushing to 375 (blood elf enchantment can reach 385), engineering has two key drawings to learn, 1 is the repair robot type 74A (picked up on the ground in Blackrock Abyss), and the 2 is the repair robot type 110G (blade blade) Dropped by the Demon Repairman next to the Mountain Crystal). These two robots are necessary materials for making Kivis. Of course, you can also spend more money to buy the finished products at the auction house.
The rewards of the Silver Tournament include 2 very rare artifacts and 10 camp mounts (the knight can also choose an additional war horse, which is a Northrend-style knight's horse, very handsome).
1. Blue-quality Silver Crusade Tabard: Teleport you to the Silver Competition Field (30-minute cooldown);
2. Silver infantry pet (called Silver Squire in the Alliance): You can summon a silver infantry anytime and anywhere, and use the merchant/bank/mailbox functions (4-hour cooldown, after obtaining the pet, you must use the reins of the silver pony to unlock its store function) .
For non-mage players, the more props that allow them to teleport, the better. Who would refuse a shirt that can transport them to TOC in seconds? The silver infantry is equivalent to a pet version of Kevis.
The opening threshold of the Silver Tournament is relatively high. After completing the Crusade pre-mission (3 days), you need to be respected by the five major cities (Orgrimmar/Undercity/Thunder Bluff/Darkspear Troll/Silvermoon City). Only in the Silver Arena Tent can you receive daily tasks in each main city and complete the camp championship (25 days). After that, continue to earn 150 championship emblems, buy the silver pony's reins in the silver tent, and unlock the merchant function for the small infantry.
It is worth mentioning that the five main city champions are account-sharing. You can choose up to five characters to complete the worship of each main city. In this way, five characters can complete the corresponding main city daily routines at the same time, which can greatly reduce the time spent on daily routines in the early stage. (Doing it with one more character at the same time can reduce the number of days by 5), and you can get up to three silver infantry (one payment, three characters will benefit, of course, the reins of the silver pony of other characters still need to be repainted).
The specific methods of obtaining it have been posted online for a long time. I will not go into details here. You are welcome to search for relevant resources on your own.
So, what preparations can we make during the TBC stage?
Naturally, the reputation of the five main cities is upgraded to worship (you can choose to worship the knight's five main cities, or choose one worship from each of the characters under the same account who plan to upgrade to Northrend).
If you plan to rush to 5 main cities with a single knight role, we do not recommend handing over here, but choose to do low-level tasks to increase reputation, because low-level tasks in TBC will not have diminishing returns, and level 1 tasks can also give 250-500 reputation. In addition to the Novice Village, all tasks in a main city on low-level maps will also increase the reputation of other main cities by a certain proportion, so the benefits of doing low-level tasks are very high. And if you want to complete the Erudite achievement, low-level map tasks must also be cleared.
The main reputations of Northrend are Horde Advance Army (Engineering Motorcycle Blueprint), Dalaran (French System Output Head Enchantment), Silver Crusade (Tank Head Enchantment), Wyrmrest Alliance (Healing Head Enchantment, Milk Cavalry) Use Dalaran's (better), Knights of the Ebon Blade (physical output head enchantment), and Sons of Hodir (shoulder enchantment) and the later ICC's Ashen Judgment Army (prestige ring).
If you don't wear any jersey, you will get the reputation of the Horde Vanguard by completing the 5-man dungeon. This reputation will give you some engineering drawings, but this is not your priority.
Except for the Sons of Hodir who have to do daily work, the other four major reputations, namely Dalaran, Wyrmrest Alliance, Argent Crusade, and Knights of the Ebon Blade, can be purchased from the quartermaster and wear camp robes to grind dungeons to improve them. Prestige.
Knights can consider Wyrmrest Alliance last, and first choose Dalaran, Argent Crusade, and Knights of the Ebon Blade based on their own talents. Among them, the Silver Crusade requires level 67 to do the reputation-activating mission, which is located near the Gate of Scourge; the Knights of the Ebon Blade is further back, and requires level 68 (it is recommended to go to full level, located in the north of Icecrown Glacier) to do the reputation-activating mission.
Therefore, the Cavaliers' highest priority reputation is actually Dalaran.
Route to drive WLK: It is recommended to take the airship in Orgrimmar. Don’t stop after arriving in the Borean Tundra. Do the task of the small camp in the north to unlock the friendship of Dalaran first, and then rush to the leftmost tribal camp in Dragonblight without stopping, and teleport there. Dalaran, buy the Dalaran tabard. Next, you can start the 5-player leveling journey.
Friendly reminder: The head/shoulder enchantments purchased through reputation worship are all account-bound, so as long as you have a worship account, other characters with the same account can obtain head/shoulder enchantments by mail without having to gain reputation.
WLK Dalaran can buy rich rings, namely Kirin Tor rings, in the house on the lower left corner of the city. Each profession has corresponding rings to choose from.
The Kirin Tor Ring not only graduates from the current version, but also can be upgraded multiple times with money to upgrade to the HTOC version. More importantly, the ring can teleport to Dalaran (30-minute cooldown), which is different from Hearthstone. CD.
If you happen to raise your reputation with Dalaran to Exalted, you can also get a discount on the ring.
Of course, you have to save enough gold coins in TBC... Which is more worthwhile, the Dalaran ring or the 5G to let the mage run over and open the door for you? The choice is yours.