The God of War has a wide range of attacks and powerful lethality. He has relatively high stiffness and is not easily knocked down. Both group battles and individual battles perform relatively well, and the skill effects are also very domineering. The operation is simple and easy to get started, making it suitable for novices. And it can also achieve good results in PK. Because the operation is simple and the operation requirements are low, it is more suitable for handicapped players. Compared with Juggernaut, the appearance rate of God of War is higher, so in PK mode, God of War How to become the best? Let’s take a look.
[Skill Analysis]
The God of War's skills are cool and easy to use. During the PK process, the God of War's skill effect is melee output. The difference from the Juggernaut is that there are no long-range consumption skills. This also improves the hit ability of the God of War's skills. Anyone who dares to fight Anyone who is fighting against the God of War in close combat will be stuck by the God of War's skills. If the opponent is a long-range attack professional, the God of War has a strong running speed and can quickly move to the opponent's side for face-to-face output. Compared with the Juggernaut's rush skills, the God of War The high-speed running speed can improve the hit rate of skills, and the fast running speed can enable the God of War to quickly enter the battlefield. Most of the God of War's PK skills can knock the opponent into the air, so placing combos can make the opponent unable to fight back.
[Battle analysis]
Juggernaut: Juggernaut's movements look more elegant, and he has some dash skills and long-range output skills. He is more flexible and has strong output ability. However, the disadvantage is that his skill judgment range and hit rate are not very high, so it is a bit of a personal test. When PKing with the Juggernaut, as long as you improve your agility, you can easily avoid the skills released by the Juggernaut. During the PK process, you can use the fast movement speed to move flexibly, get close quickly, and use combos, and The God of War's own skills have high adsorption properties, so once it sticks to the Juggernaut, it will be difficult for the Juggernaut to escape from the clutches and can only wait for death. Moreover, compared to the God of War, the Juggernaut's defensive capabilities are inherently weaker, so the God of War can easily win by taking advantage of the Juggernaut's shortcomings.
Element: Element is a relatively strong profession in PK mode. It can advance, attack, retreat or defend. Its strong control skills and deceleration effects lay the foundation for the strength of elements. It has close control skills and long-distance consumption skills. God of War Fighting against the elements is not so easy, because most of the God of War's skills are melee skills, and the element's ice spikes and wall of fire are both melee control skills. As long as one mistake is made, the God of War can easily take advantage of the element's set of combos. Therefore, it is very important to choose the entry point, and at the same time avoid positioning errors. When entering, you can choose to roll, rotate and impact to capture the element at close range. If you catch it, you can use a set of combos. If you fail to capture someone, remember not to fight, and you must evacuate quickly.
Ranger: Ranger is also a profession that cannot be underestimated in PK mode. During the battle, Ranger is as good at melee combat as God of War, but Ranger has more invincible melee skills. Therefore, if Ranger and God of War stand at close range to output, God of War will not. There is no advantage at all. Compared with the Ranger, the advantage of the God of War is not obvious, so when fighting, you must also pay attention to the timing of entry. Don't be too lazy to fight. When the God of War is controlled by the Ranger, you can also use the Overlord skill to escape from the control. In short, the enemy will retreat. Fight, the enemy runs and I chase, the enemy is strong and I cower, put an end to stand-up output.