Let me start with my thoughts. As we all know, the skills of the God of War are limited by active points and passive points. It's neither a one-sided addition like Diablo, nor one that can add anything like Warcraft. Trade-offs between low-level and high-level skills. seems very important.
As an old bull, my initial idea was to take a violent attack route. Later, I found that due to the influence of skill CD and stiffness, the explosion was not satisfactory. Later, I thought about combining a set of combos as much as possible. That is, taking into account the CD of each skill. I found out after playing this for a while. The problem of survival in the dungeon is very serious, especially after level 30 or above.
So now I'm taking the blood-sucking route.
Let me explain to you my points one by one.
Bloody style
I clicked on this later. You can choose not to click on this skill, or you can use it to pick and kill. I picked this skill because the bloodthirsty one later has a bonus to this skill. It depends on personal preference.
Blood Moon Slash
This attack is not very powerful, and the distance is not long enough. But that's okay. The cool thing about this skill is two things: 1. It can repel monsters; 2. It causes bleeding effects. Yes, bleeding. This is what we need.
Hammer of regret
The reason why I selected this skill is mainly because of its ability to levitate monsters into the air and its ability to restore anger.
Desperate Charge
Charge in a straight line, dealing damage and draining blood. By the way, the passive item of knocking enemies away is also very useful.