Before I officially started writing, I specifically confirmed that it turned out that the disappearance of the ancient gods was not just because they were gently forgotten. At least JG Fraser's research in "The Golden Bough" showed that these guys who are high in people's impressions are far from being... Eternal life as we imagine: In addition to the "Twilight of the Gods" where all humans are eliminated, the primitive tribes of the Philippines believe that the corpse of the creator god is still lying somewhere on Mount Kabunian, and the Greeks say that the tombstone of Dionysus It is next to the golden statue of Apollo in Delphi. As for Apollo himself, it is said that Pythagoras himself wrote an epitaph for him, telling how the god was killed by a strange snake and how he was buried by people. this.
As long as the mortals unite as one and form a team to hunt these gods... this seems to be an unprecedented epic.
So to a certain extent, when we open this game "Gods Will Fall", we are essentially making history: under the guidance of the players, this group of ragged Celtics will be in the game throughout the game. Encouraged by the Gaelic narration, he personally went to the island where the ancient gods were and drove away these domineering guys.
However, completing the great cause of killing gods requires more than just unity and courage. If you don’t believe it, you can see that although the true bodies of the ancient gods are indeed waiting on the island, the Celtic warriors do not have to be like Kuafu Zhuri, who is exhausted and in vain. , but in the face of the mighty power of the sea god Bodanu, the dozens or hundreds of mighty dragon-headed battleships that went on the expedition were all destroyed, and the warriors who touched the islands with broken sails and driftwood were not left alive. Such a tragic opening seems to be the cruel joy of the gods, giving the world a glimmer of hope, and then speaking for the ruthless fate, completely destroying all hopes together with the innocent mortals.
Fortunately, "Gods Will Fall" is only a PG12. It is more of a pseudo-family-friendly top-down perspective action game created for the NS. Its cartoon-like picture style and exaggerated expression techniques like early Disney animations greatly reduce the narrative of this game. The cruelty almost immediately made the players relax their vigilance and interpret the God-killing Trial of a narrow escape into the 3D adventure of "Asterix and Opulix". Naturally, the eight remaining players will Choose the most suitable (or just pleasing to the eye) warrior among the warriors to participate in the trial alone. After passing the somewhat difficult tutorial, Kratos will head towards any of the gods with a smile as if he is possessed by him. Instead of dueling in the dungeon, and then in the first group destruction, you should be scolded, and you should be refunded. So our review for today is almost here, let's see you next time...
But on the second day, my friend told me that although it was a bit troublesome, the River God and Poseidon were extremely weak, so it was not difficult to kill them. As long as they circled the forest dungeon of Cannox a few more times, in the end, The decisive battle will be extremely easy. Seeing his sincere show off, I had just finished the third team-killing ending and resisted the urge to throw the controller in his face and decided to try again, and then...I found that what he said actually made some sense. - It's not the correct nonsense like more practice will make you perfect, but I found that in "Gods Will Fall", mortals only need to explore more to complete the great deed of killing gods.
Specifically, in the forest of Carnox, if you rush directly into the BOSS room without any distractions, you will find that this giant wild boar with a health bar at least three times that of the player has sharp tusks that are even more exaggerated than those of a mammoth. , and blessed by thorns, its limbs are invulnerable. If you want to defeat it, you have to move in a coquettish and sharp way, or you have to use some unconventional means that the game does not encourage.
But if you are a traditional role-playing game player who is keen to walk around before the official start of the game, you will definitely find that there is a long horn that can be destroyed somewhere in the forest, and there are huge and fragile flowers blooming deep in the vines. The magic flower, defeat the loyal servants of Carnox and smash the stone slabs they guard one by one. After coming to this god again, you will find that this guy not only has a greatly reduced health bar, but also has broken fangs and thorns protecting his limbs. They are all withering and withering, so as long as you are willing, you can use your flexible dodge like a matador to dodge this guy's only slightly threatening charge, and then you can control this Celtic warrior to learn from your distant relatives in Iberia. After playing with it until it was exhausted, it was easily killed.
Similarly, in the confrontation with the sea god Bodanu, we can weaken its health by killing its salty and wet creatures with hard shells; in the shadow temple of Bredoch, the god of corrosion, we can kill it by killing Those crawling maggots in the mud pits will weaken the health of this big moth; in the dungeon of the river god Lochranog, we can weaken the health of this god by killing the sacrifices he carries... You You read that right, after the production team Clever Beans showed the huge potential of "Gods Will Fall" with various strategies that can be used to kill the forest god, they did not put this potential into use in other content of the game. In practice, to be honest, some people still disappoint me; but considering that this hope itself also comes from the "plus points" other than the production team's publicity, to a certain extent, I even feel that I should be glad that Clever Beans did not The focus of production is on this kind of puzzle solving that is good enough to dominate the scene, so that we can bring us such a delicate, changeable and extremely refreshing combat experience.
The delicacy of the combat in "Gods Will Fall" is mainly reflected in the relatively precise and logical strike feedback. Whether the warriors' opponents are mindless attacking soldiers, cruel heavy-armored priests, various monsters with completely different attack methods, or even the gods themselves, unless they have relevant skills, they all loyally abide by the various things discovered by Sir Newton. Iron rule: A hit on the back will cause it to stiffen for a long time. If you hit it while charging or jumping, you will definitely trip over your feet and fall to the ground. Then, in this defenseless state, you will receive another "jumping blow" "You basically have to bid farewell to this round of the game; at the same time, Clever Beans also allows players to dodge in the designated direction at the right time to initiate a block. Not only can they deflect attack damage, but they can also force the opponent after a perfect block. Entering a defenseless state or falling to the ground allows technical players to rely on their superb understanding of the game to take the lead in a duel with any enemy even if they do not have an advantage in health or weapons. machine.
But the problem is that most enemies are unwilling to challenge the protagonist in a duel, and will not give players any chance to duel. Especially in the later stages of the game, these guys who do not respect martial ethics often appear in groups of three or five, chasing and intercepting players in a mixed formation of multiple arms. However, the physical laws mentioned above also apply to players, so at this time, Clever Defects or oversights caused by Beans' pursuit of details often lead to some quite irritating scenes. For example, when an enemy is injured and falls to the ground, the player who should have taken this opportunity to take his life will instead be watched by his teammates. Faced with a confusing dilemma:
Choose jumping chop. If you don't guarantee that you will not be hit by others during the jumping chop, your advantage will be lost in an instant, and you may even switch offense and defense. What if you don't jump and chop? Sorry, the design of Clever Beans means that normal attacks have no effect on the enemy, and they can only miss the opportunity by staring. This is just the more serious one among countless similar small problems. Countless such problems come together to form a quite funny situation. After players are familiar with the game mechanics, they will find that the difficulty of the level BOSS battle decreases instead of increasing. Not to mention, it is really "The king of hell is easy to deal with, but the devil is difficult to deal with."
The diversity of combat in "Gods Will Fall" is mainly reflected in the unique moves, moves, advantages and disadvantages designed by Clever Beans for each weapon in the game, making it easier for players with different game styles to exploit their strengths and avoid weaknesses, and play the game in a way that best suits them. . Specifically, the double ax is weak in breaking armor but has extremely fast attack speed, which is very suitable for agile players to attack behind the enemy and directly take away the enemy in a series of hard hits before the enemy can react; the attack speed of the normal attack of the spear is average, but the heavy attack can kill It is extremely powerful and has a large range, enough to defend the player's martial arts creed of "one inch long, one inch strong"; the war hammer has the slowest attack speed. But victory lies in the sheer force and range of damage, whether it is a deadly fight with the BOSS or a sweep, it can demonstrate the charm of "defeating ten enemies with one force"...
In addition, there are short hammers that will definitely knock down the opponent in three attacks, giant axes that are slower but with amazing damage, and long swords that are relatively average in all aspects... In short, players will definitely find themselves enjoying the battle with the weapons in hand, and then discover The attack range of the double axes is a joke when dealing with monsters with long arms and legs; fighting in narrow terrain with spears is simply self-defeating; and in the face of the enemy's siege, the heavy hammer can hardly hurt anyone... …
I understand the good intentions of the production team in wanting to make the game stand out, and I also admit that allowing players to pick up the enemy’s weapons with poor durability and various disposable items is a barely qualified solution. Action game masters are also completely You can use unlimited dodge to still fight in disadvantageous environments with ease, but the game only allows you to choose a single character to complete the level. Ordinary players will naturally need a relatively versatile weapon style to adapt to all the different situations in a dungeon - even if it is A simple dual-weapon system that can be switched freely can also meet the psychological expectations of more players.
Finally, the exhilaration of the battle in "Gods Will Fall" is mainly reflected in its blood recovery mechanism, which becomes more and more courageous as the battle progresses . Specifically, as long as the player hits the opponent, he can gain murderous energy with a higher efficiency. When the accumulation reaches a certain level, press the handle LT Pressing the key can replace blood with Qi. After obtaining BUFF, you can bounce away ordinary enemies around and restore your own blood volume. Players are highly encouraged to rush forward and fight bloody... Then it depends on luck. For ordinary players, it is usually still beyond their capabilities. The enemy, who makes the other party not respect martial ethics and always fight with more than less? As long as the protagonist accidentally exposes his back to the enemy, he can probably adjust his mentality to appreciate the opponent's king's eight punches, and think about whether to change his tactics.
Fortunately, many times our warriors will never die in vain. His or her tragic epic can often inspire friends and tribesmen who are bound to him or her to be in a better state - with higher blood volume and better damage. Enter the realm of the gods, complete a friend's mission and bring him back to the tribe; on the other hand, the reputation of some gods may be a nightmare for a certain warrior, and just standing in front of the gate is enough to frighten him. It's like a two-pronged battle - but if the player insists on sending it out, this warrior will also go into battle without hesitation after a war cry. People are moved and can't help but wonder: Why must such an extreme method and method be used? Are the gods fighting to death? If we were just dissatisfied with it and simply followed history, wouldn't it be better to be baptized and become a disciple of Christ...
I understand that in such a somewhat funny game, such serious questions are boring, but I believe that the production team still left clues in the game that can be interpreted, telling us that this Celtics team has How deviant and different.
If we rule out the possibility of Clever Beans scribbling randomly, I believe that many players who are familiar with history may have doubts about several scenes shown in the opening animation: Why did the Celts, who were not good at sailing, suddenly have such a huge fleet? Why do they install a large number of distinctive Viking longships? For players who are more familiar with history, these problems do have a barely consistent explanation: these warriors are not traditional Celts, but Picts living further north.
To put it simply, the so-called Picts are a group of Celts who were deeply influenced by Viking culture during the great Viking invasion. However, because the Celtic culture itself was still strong at that time, this special group of Celts The Te people can integrate it, and on the basis of retaining Celtic cultural symbols such as indigo worship, fully accept the relatively advanced technology and ideas of the Vikings, and convert them - more precisely, the magic change can help them more The Viking gods survived in the equally harsh environment of the Orkney Islands. The struggle and self-denial manifested in this process on the spiritual level was that year's "Hellblade: Senua's Sacrifice", and the more violent expression method was as shown in "Gods Will Fall", where mortals rise up Drive out the old gods and kill them all.
Ironically, archaeological and paleophilological evidence shows that the Picts once spread across most of Scotland, but there is no clear record of the large-scale invasions of the Gaelic and Breton Celts. Being driven to the extreme cold land in the north seems to be inextricably linked to the story in Celtic mythology of the descendants of the goddess Danu being driven to the fairy island in the sea by humans during the war; and considering that the game shows these The warriors are also the descendants of a goddess who was killed. Then these warriors have undoubtedly abandoned themselves ruthlessly in the past, and now they have received the angry revenge of the gods worshiped by their enemies. No wonder these warriors would rather break their bodies to pieces than kill them. Kill them all.
It's a pity that such hearty revenge is destined to be a feast for some action game masters. Ordinary players can almost taste something new, but I'm afraid I can only reluctantly put it aside to prevent my blood pressure from rising. ; But this also just shows that this is an action masterpiece that feels so good that I want to try it again despite endless frustration. If you are interested in it, you might as well buy it during the New Year discount to experience the fun of challenging a certain god. ——It only takes ten minutes anyway, so it’s definitely time to get a refund.