There is a simulated universe copy in the Honkai Star Dome Railway. Players can choose their fate to make the experience easier. The following editor will bring you a guide to the Honkai Star Dome Railway simulated universe patrol flow. Interested friends can learn about it together. Just give it a try.
One of the joys of turn-based play is turning other people’s turns into mine~
The simulated universe is an important source of obtaining many materials in Star Iron and even five-star relics and light cones. It is refreshed in weekly units. It is more difficult in the early stage and is more decompressed in the later stage.
As one of the main genres, the hunting genre is characterized by high-speed linkage, supreme output, and high requirements for core C-position training. Although it is not as reliable as other genres, it is quite refreshing after the buffs are stacked up.
Genre characteristics and buff analysis
There are a total of 22 hunting buffs, and the whole is centered around our team's linkage, hoping to achieve the effect of continuous action and suppressing the opponent.
Acceleration class
Acceleration means increasing your own speed, allowing you to take the lead and act more frequently. It has great practical value and greatly improves the overall team. It is recommended to bring at least one acceleration buff.
Energy recovery type
By restoring energy or improving charging efficiency to increase the frequency of ultimate move release, more than other buffs can work together to achieve better performance.
Beheading type
After killing the enemy, you will gain special effects. It performs very well in clearing the mobs in the road, but it is not of high value in defeating the boss. It’s not a loss if you get it, you don’t have to go and get it.
Double explosion type
Increasing the buff of one's own double explosion can simply and directly increase one's own output. Personally, I think critical hit > critical damage in single-process turn-based system.
special effects
Knowing can provide a large number of double explosions when not being hit, which is very suitable for the linkage characteristics of the hunting style. However, it is very easy to lose layers and requires extra attention.
Echoes of destiny
The additional skills generated by the resonance with the hunting can provide considerable group output and toughness reduction ability, and can also effectively clean up the miscellaneous soldiers when fighting the boss.
Team recommendation
Of course the hunting genre requires hunting with a hunter?
In fact, it is not necessary to carry it. Many hunting buff effects are very important, and most of the team's output positions can be eaten. However, the benefits for hunting characters are of course higher.
Survival position: Jeppard/March 7/Nanny
Advantages:
Self-taunt brings a resurrection, the ultimate move does not rely on combat skills and everyone is shielded, the secret skill round can be plugged into an external shield, and the probability of combat skills is controlled.
Combined with the protection buff, it can further enhance the core C-position output, which is very powerful.
Disadvantages:
Its own speed is low and it is afraid of control, and the circulation pressure is high.
Recommended equipment: Shield 4 + Shield 2, speed 100+, effect hit suit.
March 7 single protection relies more on the preservation and protection double shield buff and relies too much on combat skill points. In addition, March 7 performed better in pursuit flow.
Bailu itself has certain auxiliary abilities and can be selected.
Natasha's auxiliary effect is too small, so it is not recommended to use this style.
Core C position: Xier/other hunting
Advantages:
It has extremely high speed and can be used very frequently with the hunting buff.
It has a kill reappearance, which can be further combined with the hunting buff to achieve super linkage.
Disadvantages:
The boss-fighting talent takes effect less frequently, and its output ability against elite units is low.
Recommended equipment: Quantum 2 Gunner 2 + Space 2/Astral 2, speed 130+, Quantum Damage Ball, Critical Strike Clothing.
Dan Heng has fewer restrictions, but his output ability is weaker than Xi'er.
Yan Qing has no obvious shortcomings, and his overall output ability is extremely strong, but when choosing buffs, consider combining it with the freezing effect.
Su Shang needs to be toughened more. It is recommended that Tingyun be replaced by the owner to help with the toughening. But the environment without physical weaknesses is more difficult.
Auxiliary/secondary c: Tingyun/Esita
Advantages:
Very beautiful
The high-amount attack damage-increasing charge can further strengthen the core C-position output, and at the same time, it also has certain assist output capabilities.
Combat skills once in three/four rounds can help the team save combat skill points.
The charging effect works wonders when combined with the ultimate buff.
shortcoming:
Cutting is too slow.
Recommended equipment: Gunner 4 + Space 2, faster than the core C position, full attack.
Advantages:
A small amount of attack can weaken the fire weakness of a single target very quickly, and the ultimate speed is greatly accelerated.
Disadvantages:
The attack range is too low compared to Yira's combat skills. The circulation pressure is high.
Recommended equipment: Kaitou 4+Xianzhou 2/Breaking 2
If the pressure of toughening is too great, you can consider bringing a secondary C to sharpen toughness. If there is pressure to survive, you can consider bringing a wet nurse/secondary shield.
Push and pull hand: Bronya/Walter/alternative
Advantages:
The big move has a high attack buff, and the combat skill's forced pull bar combined with the buff's auxiliary effect is excellent.
Disadvantages:
Depends on combat skill points.
Recommended equipment: none
Advantages:
The control is relatively stable, the effect of pushing the bar is obvious, and the bar is pushed extra round.
Disadvantages:
A few enemies are extremely resistant.
Maybe Silver Wolf will be added in the future.
Strategy introduction
The essence of the simulated universe is a meat pigeon mode, which tests the player's operational ability.
Ideas
There is less pressure in the early stage, so save more buffs and secret skill points.
You don't need to bring the toughening tool when you enter. You can kill them by force in the early stage, and then bring them back for the final boss.
Spend as little money as possible in the early and mid-term, and it is important to upgrade at the end. Especially don't choose 150 to upgrade one, you will lose blood. If you want to upgrade, upgrade two.
The miscellaneous soldiers in the road must act decisively, do not use too much, and use the power when it is necessary.
There are many fights in the road, and the profits from fighting are high. You can jump to the challenge area when your training level is insufficient.
When choosing buffs in the road, you must focus on one or two choices. If you are hunting, grab more and don't take them randomly. Refresh if not needed.
You can download it in the way and bring the owner, the secret skill will have miraculous effects on blood.
If you smash too many jars in the road, it will be money.
Before the high-pressure wave, you should pay attention to saving key ultimate moves and secret skills.
The toughening pressure of high-pressure units is generally high. If there is a need for toughening, the toughening role should be changed in time.
Force kill, choose genre, fight high-pressure, adjust status, and upgrade the decisive battle based on existing choices.
The guide for the Collapse Star Dome Railway Simulation Space Patrol stream has been shared above. Interested friends can refer to this guide. I hope it can be helpful to all players. If you want to know more game guides and information, please continue to pay attention to this guide. station game.