The simulated universe dungeon in Honkai Star Dome Railway is a somewhat difficult game. Many players don’t know which genre to match to pass the level. The following editor will bring you a guide to the simulated universe dungeon in Honkai Star Dome Railway.
The preservation flow does not require Jeppard. Even if you only have March 7 and Fire Lord, you can still play the preservation flow easily.
Attached is a simple picture flow. If you don’t want to see the analysis, you can directly select blessings in this order.
The picture is just an introduction. Each blessing is explained in detail below. Click on the name of the blessing to see the specific effects.
1. Main ideas of preservation and flow
To put it simply, it is to stack the shield, and then rely on the damage of Echo of Life and the damage of [Countershock] to kill the enemy. The damage of Echo of Life and the damage of [Countershock] are also linked to the shield value, so the core There is only one idea: stack the thickest shield.
But here we must pay attention to the game mechanism in Star Iron: the shields are not directly superimposed linearly. The shields of the same character will cover it. The shields provided by different characters only show the more shields. Multiple shields are affected. The shield value will be deducted at the same time. To put it simply, the Fire Lord gave a shield of 100, and March 7 gave a shield of 700. You only display a shield value of 700. Then if you receive 500 points of damage, then the shield of March 7 will only have 200 points left. The Fire Lord's shield will be broken directly. This mechanism directly leads to a lot of waste of shields and the inability to form ultra-thick shields. However, [Divine Construction·Macro Segregation] can perfectly solve this problem, so this blessing must be the core of the preservation flow.
2. Detailed explanation of blessings
1. Core blessing
The core of the shield flow directly breaks through the mechanical limitations of the shield through a new integrated shield, so that the shield is no longer wasted, and it also makes it possible to realize high-value shields. After upgrading, the shield acquisition amount can be increased, so it must be the first choice for three-star blessings.
After upgrading, the amount of shields obtained by the character is unconditionally increased, which is a very core improvement for the protection flow that relies on shields for both survival and output.
At present, the shield value provided by most characters who take the initiative to shield is linked to the defense value. This blessing can provide a high defense value bonus, and it has strong growth potential as a one-star blessing.
It needs to be strengthened. After the strengthening, the character can stably provide a shield at the end of the turn. Although the active [Counter Shock] cannot take damage, the overall performance is very good.
2. Best wishes
[Countershock] is the main output method of the preservation flow besides the echo of life. If there is Jeppard, this will be a very explosive blessing. If not, it can also provide good output, and can be actively controlled, and the value can be accepted on the low side.
It can also provide the blessing of [anti-shock] output. If faced with an AOE attack, it can produce devastating damage. The value is very high. The strength of these two three-star blessings is roughly the same. It depends on the specific monster you face.
In the preservation flow, it can be regarded as a permanent damage reduction, which is extremely cost-effective.
Since shields are obtained very frequently in the preservation stream, although the probability of this blessing is low, it can basically play a role in clearing negative buffs. It is very useful when facing bosses with debuffs such as Kafka.
3. Optional blessings
It is a blessing that increases the damage of [Counter Shock] and enhances the output. In the preservation flow, there is a blessing that increases overall defense, so the bonus is pretty good.
Unfortunately, only characters that provide shields can get additional shields, which is a good choice when there is macro segregation.
Although it is a full shield, it unfortunately only lasts for two rounds. It can increase the fault tolerance rate at the beginning, but that's it.
Like the sentry, it is good in the early stage, but basically useless in the later stage. When the shield is up in the later stage, normally the blood will not be deducted by breaking the shield, so this blessing will have no effect at all.
4. Count blessings together
Provide a laceration buff to [Counter Shock], which has a low sense of presence in actual combat. It may work wonders when combined with something that requires an additional bonus to laceration.
It increases the damage of [Counter Shock] and also provides a splash effect similar to that of the Battle Fury Axe. Unfortunately, the value is not high and unstable. If it can be filled up stably, it will be a good blessing.
These three are all good means of improving output in other systems, but in this preservation stream where shields are the only purpose, they are a bit nondescript.
The uncertainty of the shield breaking trigger is too high, so my recommendation level will be lower.
3. Detailed explanation of reverberant articulation
It can provide a large amount of charge to Echo of Life, a very practical sound construction, and effectively improve the output cycle of Echo of Life.
It simply increases the damage of Echo of Life, and the bonus value is quite generous, making it a secondary option for Articulation.
For now, I can't find any reason to choose this articulation. It's really useless. Although [Amber] is a permanent state, when faced with multiple outputs, the [Amber] state can only block the first one. The effect is Weaker.
4. Practical skills
1. Of course, it is definitely recommended to try the save stream with Jeppard, which will give you a very good experience. However, without Jeppard, you only have Fire Lord and March Seven. You can also play the save stream and clear Sim World 5. , six.
2. You must get [Macrosegregation] first. This blessing is so crucial.
3. Team recommendation: Jeppard/Fire Lord + Bai Lu/Natasha + any main C + an auxiliary/shielder
4. Because I personally feel that the core of protection is the shield, so my recommendation for blessings that have nothing to do with the shield will be a little lower.
The guide for the Collapse Star Dome Railway Simulated Universe Preservation Stream has been shared above. Interested friends can refer to this guide. I hope it can be helpful to all players. If you want to know more game guides and information, please continue to pay attention to this guide. station game.