In Honor of Kings, Ming Shiyin is a relatively special hero. Many players have the impression that he is "like a piece of equipment" and the meaning of his existence is to strengthen teammates. However, this is not the case in actual games, especially Many players in high-end games are annoyed by him.
Especially in the early stage, Ming Shiyin's first skill was too strong. Not only could it interfere with the opponent's mid laner clearing the line of troops, but if his teammates cooperated, he could even go to the jungle to harass the opponent's jungler. However, there was no good way to deal with him. Let him become a T0 level support.
Such strength will inevitably be weakened due to the impact on too many players and the increase in winning rate. The new hero adjustments have indeed comprehensively weakened him, and the core skill is the focus of the changes.
Passive: The physical attack power added by the first skill is reduced, and the basic attack power bonus is adjusted from 24 points to 18 points, which is reduced by 6 points; the magic attack power added by the first skill is reduced, and the basic magic attack power bonus is reduced from 36 points to 27 points. , dropped by 9 points.
The adjustment is actually quite strong. On the one hand, it affects Ming Shiyin's ability to limit opponents in the early stage. On the other hand, the damage shaping of supporting teammates will also be affected, making it difficult to quickly establish an advantage to suppress opponents.
The reason for this adjustment and weakening is actually very simple. It is mainly related to the new equipment Rising Sun's First Light , because the entry and passive skill effects of this equipment are so perfect with Ming Shiyin.
The 10% cooldown reduction in the basic attributes can speed up the cooldown of Mingshiyin's ultimate move. The passive shield trigger is also very simple. Mingshiyin's passive can increase the range of normal attacks and frequently provide shields for himself and his teammates.
In this way, the experience of partnering with Ming Shiyin will be higher, especially when laning in the development lane. It is easy to create an early advantage and easily suppress the opponent, but it can also be said that his opponent's experience will be very poor.
So after the changes, how should the hero Ming Shiyin reduce the impact of adjustments? In fact, the method is very simple, just change the outfit idea and give up the original offensive and defensive gameplay.
In Ming Shiyin's "Great God Outfits" combination, most of them are based on meaty outfits. He chooses equipment such as Ominous Omen and Witch's Cloak to improve his survivability, while also providing spell and physical resistance and damage bonus to his teammates. If successful, the ability to protect people will be stronger.
But you can't make this choice later, because the basic value of a skill has been weakened, and the attributes that can be improved for teammates are limited.
Therefore, the equipment needs to be adjusted appropriately, and the gameplay ideas will naturally be affected. The weakening of one skill in the early stage means that he is no longer suitable to interfere with the opponent, but returns to the development path to assist teammates. The summoner's skills also need to be "weakened". Adjust to interfere or cleanse.
Inscription: Harmony ×5, Hunting ×5, Saint ×10, Void ×10
The idea of outfit creation is based on the situation of auxiliary teammates. First, choose Jiying or Guards Glory as auxiliary items, then use Boots of Resistance to increase fault tolerance, evolve crystals to gain a certain endurance, and then use Wings of Salvation, Prophecy of Time, and Bo as auxiliary items. Scholar's Wrath, and finally, based on the opponent's output, Ominous Omen or Witch's Cloak will appear.
Playing skills: While Ming Shiyin's skill assists teammates, the connected line will also cause damage when it touches the target. In the early stage, it can help teammates quickly clear the line or wild area. In the middle and later stages, pay attention to adjusting the position to achieve good output.
When the damage bonus is limited in the early stage, you can also consider using a skill on the opponent, which can reduce damage or defense and help teammates defeat the opponent more easily. Combining a skill with a big move can also complete the harvest.
Once you reach the later stage, you need to follow your teammates all the time. The bonus of the first skill can effectively strengthen the output of your teammates, and using the second skill to switch effects can also protect your teammates. In the later stage of team battles, it no longer makes much sense to continue to use the first skill to limit the opponent.
Adaptable heroes: Compared with operation and gameplay, what Ming Shiyin needs most is suitable teammates. Generally speaking, the effect will be better if he works with a shooter and a jungler. For the jungler, he can choose Zhuge Liang or Nako Lulu, both of which are heroes. It has the ability to harvest high damage and is relatively flexible.
For shooter heroes, Di Renjie is the first choice. Heroes like Hou Yi and Jia Luo who can keep up are not suitable to cooperate with heroes like Marco Polo and Gongsun Li who move a lot and are easily disconnected with one skill.
If the opponent chooses a warrior or assassin, it is not suitable to choose Ming Shiyin. As a result, no one dares to explore the field of vision, loses the initiative in the game, and can only passively defend.