If we say that the release of the Nintendo FC game console laid a good foundation for Nintendo in the gaming industry, the launch of your GBA games was when Nintendo officially began to slaughter the gaming industry. Many people may not know what a GBA game is, and may not even hear it. I’ve never heard of it, but in fact, many of the games we played on PSP or elsewhere when we were kids were from the GBA platform, but were later pirated or ported to other platforms. And recently, Nintendo has officially announced that it will add an official GBA emulator to Switch. In the future, you can directly use Switch to play GBA games. So today I will recommend some fun GBA games to you.
There is a saying that has been circulating in the Zelda series of games. The first Zelda game you play may not be the most fun one, but it must be the most memorable and favorite one for you. Nowadays, the Zelda game that many players come into contact with is "The Legend of Zelda: Breath of the Wild". In the era of GBA games, the first Zelda game that many people played was this one: "Zelda: Breath of the Wild". The Legend of Erda: Shrinking Cap》
This game is the last work in the "Legend of Zelda" series on the GBA platform. When many people see the Legend of Zelda series, their first reaction is to think that this is another masterpiece independently developed by Nintendo. In fact, this game is a collaboration between Nintendo and Capcom. It was released in Japan on November 4, 2004, in Europe on November 12, and in North America on January 10, 2005. It’s no wonder that players complain about Capcom, a third party that always acts as the first party for Nintendo. I didn’t expect that you, Capcom, are also included in the Zelda series of games.
The plot of the game is still the old-fashioned story of Link defeating the big devil and rescuing Princess Zelda. It can be said that every Legend of Zelda series has such a plot. But the Zelda series has always won with the playability of the game. In the Shrinking Hat, the cuckold that Link often wears becomes the cursed Azero Sage. I have to say that this setting is very novel. Who can resist a talking cuckold.
Therefore, in this game, Link finally gets rid of fighting alone, and the Immortal Azero will continue to provide guidance to players in the game. The reason why "The Legend of Zelda Shrinking Cap" can be rated as a masterpiece on GBA games by players comes from its level design. In the game, Link needs to collect four elements from the Four Elements Temple to repair the Four Divine Swords. The reason why it is called the Shrinking Cap is because the game levels adopt two settings. One is the part that Link needs to unlock in the normal form. The other is the part that was completed after shrinking with the help of the power of Azero Sage.
What impressed me most was that during a boss battle, the player had to first put the boss into a paralyzed state in normal state, and then shrink into the robot and destroy the internal core of the robot in order to pass. At the same time, like most Zelda series games, there is no level set for the protagonist Link, and the weapons will not increase the attack power. It is also a major feature of Nintendo games that tests the player's operational ability rather than blindly removing the liver. Just play the game and be happy.
The Sword Story series was originally a spin-off series of the game "Summon Night". At the same time, this series of games can be said to be my favorite ARPG adventure game on the GBA platform. As the third and final part of the Sword Story series, Sword Story 3 can definitely be called one of the most fun games in the history of GBA games.
Before coming into contact with Sword Story, most of the games I played were very conventional weapons, such as swords, knives and the like. The five weapons that can be used in Sword Story III include swords, axes, drills, spears and gloves. Each different weapon has its own unique attack method and skill combo, which really shocked the editor who had never seen it before.
At the same time, because the game is called Sword Making Story, the sword-making process is of course indispensable. Every weapon used by the player is collected by the player himself, and he collects molds and materials and builds it at home, because he has no idea about the new equipment before making it. Attributes and appearance, so every time I build equipment, it is the time I look forward to the most. Every time the hammer in the animation hits the mold, the excitement in my heart increases.
In addition to the five different weapons and switching uses, there are also four different summoned beasts in the game for players to use, and each summoned beast has a different appearance, fighting method, and attributes. Comes with three weapons, all of course different. In the third part, the summoned beast system was changed, which is also the most interesting change to me. During the battle, the summoned beasts can be directly switched to fight. Compared with the single appearance of the previous summoned beasts, the summoned beasts in the third part can awaken to new forms in the later stage. Let me show it to you below
The summoned beast (tiger) of the ghost world is ENZI. A summoned beast that is good at speed and very flexible, but has low attack power.
Summoned beast (demon) from the spiritual world KILLFITH. A summoned beast that can fly and has strong explosive power, but low physical strength.
RUFEEL, the summoned beast from the Fantasy World (Catwoman). An all-around average summoned beast, but with low magic power
Summoned beast from the machine world (robot) RUN-DOR. A summoned beast with high defense and good at consuming the enemy's weapon durability, but it cannot jump and is slow.
This game means something different to Metroid players. For players who have been exposed to the SFC game era, this game is the sequel they have been waiting for eight years. For younger GBA gamers, this game is also the first Metroid series game they have come into contact with, and all of this stems from the long gap between the two generations.
The last game of "Metroid: Fusion" was "Super Metroid" on the SFC console in 1994. The reason why there was no sequel for the subsequent N64 console and GBC handheld console was because producer Kaori Sakamoto said that N64 and GBC is not his ideal platform.
Sakamoto Heyong himself once said that there was no way to adapt to the operation method of the N64 Trident controller. At the same time, the entire team lacked experience in developing games on the N64 platform, so they gave up. And GBC is because the performance of GBC itself is not as good as the previous SFC, and the works produced are not as good as "Super Metroid" on SFC. Of course, it is not considered. It was not until the release of the GBA handheld that the Metroid series was Welcomed his sequel after many years.
The gameplay of the game has not changed much compared to the previous version, it is still a horizontal shooting game. But the graphics and smoothness are among the best on the GBA platform. The Metacritic average score is 92%, and it won the best GBA game of the year award from IGN and other game media.
This generation of Metroid can be said to be the least difficult generation. The production team learned from the problems that most players of the previous generation complained about the difficulty of the game and greatly reduced the difficulty of the game. Instead, a lot of effort has been put into the exploration content of the game, so this game is a game that many players do not recommend reading the walkthrough, because after reading the walkthrough, the fun of the game will be much less.
If you have never played this game, it is highly recommended to give it a try. You can understand it as a Contra with a huge map to explore and very strong graphics and smoothness.