How to choose the Eternal Jianghu Dream Caravan Incident? In the map, everyone will encounter different caravan adventures. If you choose the correct option, you can get a certain amount of infuriating energy. The following is a guide to the options for the Eternal Jianghu Dream Caravan event. Let’s take a look.
1. Nanlin Caravan: (Sells various minerals)
① Encountered bandits on the road (left money to buy the road - nothing happened; proposed resistance - gave pills)
② Cars and horses are scarce (purchase directly - add vitality; borrow someone else's carriage - add 2 points to the evil value of the elixir)
③A short-lived flash in the pan (help sell - give medicinal materials; go to the cliff to have a look - give elixirs)
④ Sky-high price treasures (ignore them - add a small amount of Qi to the whole team; actively search for them - ask for help and give the elixir, return to the city and add Qi to the whole team)
2. Su Ze Caravan: (Selling Kung Fu secrets)
① Trapped in a quagmire (laughing from the sidelines - winning the battle to add 2 points to the bad value of the medicine; helping to push the cart - adding 2 points to the good value of the elixir)
② Block progress (euphemistic expression - increase the goodness value of medicinal materials by 2 points; ask directly - give elixir)
③What is more important than the exercise method (it must be the medicinal materials; it must be the elixir - give the elixir)
④Integrity and deception (wait patiently - increase the energy of the whole team; report to the sect - give elixir)
3. Dongling Caravan: (Selling equipment)
① Kill someone with a borrowed knife (it’s better to be careful - give materials; risk taking back the weapon - give pills)
②Broken weapons (it is better to sell them - give medicine materials; it is recommended to trace the origin of weapons - give medicine pills)
③The whereabouts of rare weapons (ignore it - give medicinal materials; show great interest - elixir)
④Dispute (leave out of boredom - give medicine; continue the discussion - give pills)
4. Kuyuan Caravan: (selling medicinal materials)
① Acquisition turmoil (going back on one's word - giving medicinal materials; exchanging medicinal materials - giving pills)
②Encounter a caravan on the road (sincerely suggest changing the route - give the cloth; split the caravan and steal the goods - add 2 points to the elixir's evil value)
③ Search for good medicine (indifferent - the good value is reduced by 2 points; treat with good intentions - give the elixir)
④Delay the spring sowing (wait for an opportunity to take advantage - nothing happens; help with transportation - the whole team increases vitality)
5. Barbarian Caravan: (Selling Horses)
①Horse racing (encouragement - giving materials; arranging troops - giving pills)
② Observation is different (listen to the introduction of the caravan - give the medicine; observe the horses on your own - frankly give the elixir, and get closer to see the medicine)
③ Having evil thoughts in mind (protecting horses - low-level silk thread; influencing guards - adding 2 points of good value to the elixir)
④The horses are sick (repelling the bandits - giving medicinal materials; finding out the cause - giving pills)
6. Northern Wasteland Caravan: (Sells blueprints and star formation materials)
① The whereabouts of the treasure (continue to explore the world - increase the value of medicinal materials; give it a try - give elixirs)
② Foreign objects (dismissive - give medicinal materials; listen carefully - give pills)
③The aroma of medicine (fresh herbs growing in the medicine garden - medicinal materials; the elixir room for refining elixirs - silk thread
④The definition of rare treasures (judge by meaning - give the silk box; judge by price - give the elixir)
7. Minyue Caravan: (selling various fabrics)
① A fire breaks out at night (find a sneaky figure - add 2 points to the bad value of medicine; help the caravan cook - sleep peacefully, pretend to rest and add 2 points to the good value of medicine)
②The crisis of destroying pills (selling on the spot - medicinal materials; looking for new buyers - adding vitality to the whole team)
③ Help the people (actively participate in the exchange of gifts - add 2 points to the charity value of the silk thread; ask about any doubts - add 2 points to the charity value of the elixir)
④Forgotten costumes (make suggestions - add vitality to the whole team; test your skills - give elixirs)
8. Nine Legacy Caravan: (Selling Weapons)
①Is this the golden ax you left behind? (It’s not me - give medicinal materials; yes it’s me - add 2 points of infuriating evil to the whole team)
②The importance of protection (don’t spread rumors if you don’t believe them – give medicine; listen to stories with interest – give pills)
③ Nocturnal Strange Things 2 (bold speculation - give the medicine; cautious exploration - give the silk box)
④ Nocturnal Strange Things 1 (fearful - add 2 points to the evil value to give medicinal materials; tracking - give pills/silk box)
9. Qianyuan Caravan: (selling gifts)
①Festival invitation (recommend nearby good places - medicine materials; ask how to be willful - add a small amount of Qi and good points to the whole team and add 2 points)
② Where to go (continue to pursue the peak of martial arts - medicine materials; propose doing business - add 2 points to the good value of the elixir)
③Where to float (naturally, it is the place where the gods live - add vitality to the whole team; salvaged as garbage - give the elixir)
④The starting point of Jianghu (seeking wealth in danger - giving medicinal materials; playing steadily and steadily - giving pills)
10. West Desert Caravan: (Selling elixirs and secret medicines)
① Encountering wild beasts on the road (guarding the caravan - giving medicine; actively looking for wild beasts - giving pills)
②Purchase materials (watch the development - medicine materials; make a decision - add 2 points to the good value of the elixir)
③ Ingested elixir by mistake (self-rescue - add 2 points to all Qi and good points; find a doctor - give elixir)
④Leaking the formula (looking for help from local sects - giving materials; self-examination within the team - giving pills)