DNF players must all know the name of the magic sword Apophis. This legendary weapon comes from the ancient dungeon - the Wailing Cave. So how to clear the Screaming Cave in the DNF mobile game? Let’s take a look at it today.
There are a total of 6 rooms in the Wailing Cave. The first four rooms are rooms for elite monsters, the BOSS Insect King is at the end, and the fifth room is for the larvae of the BOSS, all of which are ordinary monsters. So let’s take a look at the mechanics of monsters in each room in turn.
Figure 1: Captain Guilty Buffalo (Difficulty★★)
There are many monsters in this room, including Captain Buffalo and 12 mobs, but we do not need to kill all the monsters. As long as Captain Buffalo is killed, the mobs will enter a violent state and disappear automatically after a certain period of time. Overall Not too difficult. What needs to be noted is that no damage can be done to monsters within the purple circle. After entering the picture, you can lead the monster to the open space in the lower right corner to kill it.
Picture 2: Demonic Sword Apophis (Difficulty★★★)
After entering the picture, the magic sword Apophis did not appear. You need to wait until the four boys wake up the magic sword from the ground. During this process, you cannot attack monsters.
The Demonic Sword Apophis is in a dominating state throughout the attack, causing high damage, so you need to pay attention to your positioning and avoidance skills. When the magic sword appears, it will first produce a blue beam of light. At this time, you can use control skills to suppress it in advance, and seize the opportunity to focus the fire and explode in seconds.
In the mobile game, the magic sword Apophis also has a chance to produce magic sword weapons. Friends who are confident in their character can try their luck.
Picture 3: Tomb Raider/Aerial Ghost Lynn/Bloodstorm Hardy (Difficulty★★★★★)
The magic sword Apophis wakes up the sleeping Tomb Raider King, Sky Phantom Linn, and Blood Storm Hardy in turn. The three monsters have a large attack range, disgusting mechanics, high damage, and high technical requirements for players.
The first monster to wake up is the Tomb Raider. This monster can rush in, smash into the ground, knock players away, has a large attack range, and can also release poisonous gas. You can control it and focus the fire to kill it instantly. When it dies, it will generate the BUFF of Overlord Armor.
The second monster to wake up is the sky ghost Lynn. The most disgusting skill of this monster is to summon a black magic ball, which is similar to an elemental black hole. It can absorb players, affect the output environment, and does high damage. Therefore, when Lynn releases her skills, she must pay attention to her positioning and avoidance. She can also use the domineering armor generated by the Tomb Raider King to resist and ensure her output environment. When Lynn dies, she can provide the player with an invisibility BUFF.
The last monster to wake up is Blood Storm Hardy. Hardy can summon ghosts to assist in attacks. The ghosts can track players and cause continuous damage. They will also interrupt skills to cause stiffness and cannot be attacked. Hardy's ghost will disappear only if Hardy's ghost is killed. You can use Lynn's invisibility BUFF to get rid of ghost attacks and find a good time to kill Hardy.
All three monsters are very difficult to deal with. If three monsters are present at the same time, the difficulty will be doubled. Therefore, it is best to kill the monsters that have woken up before other monsters wake up.
Figure 4: Skeleton Kane (Difficulty★★★★)
Skeleton Kane will release sword energy when attacking the enemy, causing high damage. Every once in a while, a magic circle will be released that can track the player. Once the player touches the magic circle, they will enter a dazed state. There are very high requirements for players' reaction, positioning and operation. Therefore, you must be good at using control skills to suppress monsters, and use some invincible skills to avoid monster attacks when necessary.
Figure 5: Killing Gu Larvae (Difficulty★)
There are not many monsters in this picture, there are 20 in total, but they are all ordinary monsters and there is no difficulty. The purpose of this picture is to allow players to wait for the skill CD, fill up the blood tank and status, and prepare for the final desperate fight with the BOSS Gu Killer.
Final BOSS: Insect King Killing Gu (Difficulty★★★)
Skill 1: Kill Gu enters the form of hiding from the ground, and cannot attack during this period. When Killing Gu emerges from the ground, it spins and releases a storm of spikes, causing stiffness and high damage to players. And it can rebound long-range damage during the rotation. Professionals such as big guns should be careful not to be instantly killed by their own howitzers and laser cannons.
Skill 2: Enter the hegemonic state and spit out slime bombs at players. Players hit will be knocked down, causing high damage.
Skill 3: Enter the hegemonic state and spit out poisonous larvae to assist in combat.
The stage when the worm spits out larvae will remain motionless and will not cause harm to the player. This is the best time for the player to output. You can reserve your skills in advance to avoid BOSS attacks. When spitting out worms, control the BOSS's concentrated fire output and hit the enemy. Kill the BOSS.