Recently, many players are looking for detailed guides on key operations and systems in "The Legend of Zelda: Kingdom Tears". Let's take a look below. This game has been in operation for so long, and it is still popular. It is updated regularly, and fortunately, content and activities are added. We have compiled the most comprehensive strategies for this game. If you don’t know how, you can come here to find relevant strategies. I believe it can be used for It brings more convenience to the majority of players.
Throwing materials: Press [R] to prepare to throw, long press [↑] to select materials.
How to set up the telescope and pushpin: Press the [right joystick] to open the telescope, use the crosshair to aim at the target location, and press [A] to set the pushpin.
Slide on the shield: After equipping the shield, press [ZL] to raise the shield, then press [X] to jump, and press [A] in the air to enter the state of sliding on the shield. (This state consumes a lot of shield durability)
Charged attack: After preparing the weapon, long press [Y] to charge the attack. (Different weapons have different charging attack methods, which will be explained in detail later)
Backflip: Facing the enemy, press [ZL] to lock the target. When the enemy uses a horizontal attack, push the [Left Joystick] to the right, and then press [X] to jump. You can backflip to avoid the enemy's attack. If you have just the right time to dodge, Good, and can dash forward to attack the opponent.
Horizontal jump: Facing the enemy, press [ZL] to lock the target. When the enemy uses vertical attacks, push the [Left Joystick] left/right, and then press [X] to jump. You can jump horizontally to avoid the enemy attack. If you avoid it, The timing is just right and you can dash in and attack your opponent.
Perfect defense: Facing the enemy, press [ZL] to raise the shield, and press [A] at the moment the enemy's attack reaches the shield. You can perfectly deflect the opponent's attack and rush to attack the opponent.
Using amiibo: After unlocking the function, press [L] to select amiibo, then place the amiibo in the area below to scan.
①Physical strength value: Red is the current physical strength value, black is the lost physical strength value, and yellow is the temporary additional physical strength value.
② Purya Tablet Skill: Press and hold L to select the skill.
③Current equipment information: ↑ is props, ← is shield/arrow, → is weapon/bow.
④Energy tank: up to three circles, which will be consumed by running, climbing, swimming, and gliding.
⑤Temperature: When the pointer points to the left, it means cold, and when it points to the right, it means hot; the colored area means that you cannot withstand the cold or heat.
⑤Sound: The sound made by the character.
⑤Time: It can be adjusted through the bonfire. It is 5 o'clock during the day, 12 o'clock at noon, and 21 o'clock at night.
⑤Weather: Displays the current weather and weather forecast. Flames are easy to extinguish in rainy days, and will be struck by lightning in thunderstorms. Climbing will become difficult as long as it rains.
⑥Mini map: It is recommended to select northward fixing in the settings.
Stamina is the player's health, which will be reduced when receiving damage, and death will occur if all players are picked up.
The initial physical strength defaults to 3 hearts. You can obtain [Light of Blessing] through the temple trial. Every time you obtain 4 [Light of Blessing], you can increase the upper limit of physical strength of one heart at the goddess statue.
Physical strength can be restored by [eating food], [sleeping or soaking in hot springs], [obtaining a heart container (increasing the upper limit of physical strength)], and [clearing the temple].
The amount of blood lost after being injured = the enemy's basic attack power (or the basic attack power of moves) + the weapon's attack power - our defense power. Value 1 point = 1/4 physical strength.
Energy is the player's ability to carry out activities. Its main functions are running, climbing, swimming and sliding. Some weapons also require energy to charge and attack. If the energy is used up, they will enter a state of exhaustion. If you run out of energy when swimming, you will drown. When you run out of energy, you will fall. When you run out of energy, you will gasp.
The initial energy defaults to one circle, and the upper limit of physical strength is 3 circles. You can obtain [Light of Blessing] through the temple trial. Every time you obtain 4 [Light of Blessing], you can increase the upper limit of energy by 1/5 circle at the goddess statue.
Energy is automatically restored when not consumed.
In the game, you can press and hold the running button to enter the running state and consume stamina. If the stamina is exhausted, you will pant and recover for a period of time, and the movement speed is extremely slow. The author here recommends that all friends leave a little energy when running and release the running button, so that they will not gasp and the speed will drop but not too much. When you need to fight, you must save your energy and don't run away all at once. It will be embarrassing if you run out of energy when a strong enemy approaches.
In this game, you can climb slopes >70°, and you can stand on slopes <70° to recover your strength.
You can climb close to the wall. Press the jump button during climbing to climb quickly, but it will consume a lot of energy. If you run out of energy, you will fall from the wall. If the height is too high, you will be hurt by falling. You can choose what you want. Use jumps when climbing.
You can consume energy to swim in the water. Press the jump button to speed up swimming. The judgment is similar to climbing. If you run out of stamina in the water you will drown, lose some stamina and reappear on the shore.
If you swim in ice water, you will quickly lose a lot of physical strength and die, so don't swim casually in winter!
Sunny and cloudy days don't have much impact on us. What we need to pay attention to is rainy days and thunderstorms.
Rainy days: Climbing will become very difficult and basically impossible; and if it is impossible to light a fire outdoors, the flaming arrows and explosive arrows will also go out.
Thunderstorm: The sky will thunder. If the player is equipped with metal weapons, shields, armors and other equipment, he may be struck by lightning. It is recommended to take shelter indoors or take off the metal equipment at this time.
Divided into 3 types of temperatures: low temperature, normal temperature, and high temperature. Normal temperature is basically the norm, and there are no gains or debuffs.
Low temperature: You will continue to suffer frostbite and lose your physical strength. After killing the animals, the meat will turn into frozen meat that is not easy to deteriorate. Ways to resist low temperatures: Wear cold-proof equipment, use cold-resistant cuisine, and use fire-attribute weapons (including torches).
High temperature: You will continue to be burned and lose physical strength. After killing an animal, the meat will turn into mature meat. The durability of wooden weapons and equipment will continue to decrease and burn. Bomb arrows will detonate immediately. Ways to resist high temperatures: Wear fire-resistant equipment, use heat-resistant cooking, and use ice-type weapons.
Everyone just needs to remember that there are day and night in the game. Some interactions or enemies are related to day and night.
One minute of game time is 1 second of real time. Time can be skipped by sleeping or bonfire. Through bonfire, you can only jump to 5 o'clock in the day, 12 o'clock at noon, and 21 o'clock in the evening. If you want to arrive at a specific time, then wait.
In this game, the durability of weapons is generally low, and damaged weapons cannot be repaired under normal circumstances. Everyone should try their best to explore and collect more weapons.
If the weapon's durability is reduced, you can use the [Remaining Materials Construction] ability to combine an item with a weapon or shield. The combined weapon can also be split, but the removed items will be picked up.
The most intuitive thing you can see after picking up a weapon is its attack power, but attack power is only one of the criteria for measuring the quality of a weapon. You also need to consider the weapon's attack speed, attack method, etc.
Weapons are mainly divided into: one-handed weapons, two-handed weapons, throwing weapons, thrust weapons and functional weapons.
One-handed weapons have fast attack speed, can use shields, and are more flexible.
Two-handed weapons have high attack power but slow attack speed, so they can be used in special circumstances.
Thrusting weapons have a long attack range, low power, and are safer.
Throwing weapons causes double damage and consumes a lot of durability (Boomerang 1.5 times, low durability consumption).
Functional weapons, mainly torches, fans, etc., are harmless but highly functional weapons. It is recommended to keep one of each type in your hand.
Weapons can have attributes attached, including three attributes: ice, fire, and thunder.
Ice attribute: Attacks cause an additional 10 points of ice attribute damage. The attack can hit the enemy to make it harder and cause 3 times the damage. The thrust weapon can cause additional damage to the frozen enemy. Can instantly kill fire attribute enemies.
Fire attribute: Attacks cause an additional 10 points of fire attribute damage. On non-rainy days, you can attack firewood to light a fire, or attack grass to create updrafts. Can instantly kill ice attribute enemies. The flames formed by grass and campfires will cause continuous damage, but fire attacks will not.
Thunder attribute: The attack causes an additional 20 points of thunder attribute damage. Attacks can paralyze some enemies. Attacking metal, water, moisture, and ice can launch electric arcs, immobilizing the enemy and causing 40 points of damage (multiple electric arcs can be superimposed), and will also cause damage to Link. Attacking an enemy will release his shield and weapon.
(Tips: The additional damage caused by attacks has no damage bonus.)
Press and hold ZR to enter the aiming state, release it to fire the bow and arrow.
How to aim a bow and arrow: For close range, aim directly with the crosshair; for long distance, aim above the target. It is recommended to turn off the game's gyroscope, otherwise it will affect the aiming behavior.
Aerial aiming: Press the ZR button in the air to aim in slow motion, which has a higher accuracy, but will continue to consume energy. The specific choice depends on the player.
There are 6 types of bows and arrows: wooden arrows, rockets, ice arrows, thunder arrows, bomb arrows, and ancient arrows. Wooden arrows and extinguished flame arrows can be recycled after being shot.
The damage calculation of the bow and arrow is the base attack power of the bow plus the arrow bonus. Rocket +10, Ice Arrow +10, Electric Arrow +20, Bomb Arrow +50.
The continuous-fire bow has cross compatibility with attribute arrows and is not recommended.
Bow and arrow headshots do double damage (including attribute arrows). Headshotting an enemy at the lookout with a bow will cause ten times the damage. The ancient arrow attacks the guardian and kills him 3 times. Hitting the eye will kill him instantly.
When using a one-handed weapon or not equipped with a weapon, you can use a shield. Press ZL to enter the defensive state. It consumes the shield durability to reduce the damage received. If you are attacked by an enemy, press A at the moment to trigger the shield counterattack. It consumes almost no durability and does not Will take damage and stun the enemy.
(Tips: When the shield counterattack is successful, removing the shield can reduce the back sway and output directly)
It is divided into three parts: headgear, top and bottom, which will provide defense bonus. As well as some special effects of resistance, such as cold resistance, heat resistance, etc...
There is no acquisition limit or durability limit for the armor in this game. There is no need to pick up some and throw away some like weapons, bows, and shields.
One-handed weapon: Normal attack is continuous rapid slashing, and charged attack is spinning slash. After charging to the second stage, the damage will be doubled.
Two-handed weapons: The normal attack is a slow slash, and the charged attack is a spinning slash that consumes physical strength. As long as the physical strength is available, it will keep turning.
Thrusting weapons: Normal attacks are forward thrusts, charged attacks are continuous multiple thrusts.
Shield Reverse: Press ZL to enter the defensive state. Press A the moment you are attacked by the enemy to trigger Shield Reverse. It consumes almost no durability, will not be damaged, and can also stun the enemy.
Perfect dodge: Hold down ZL and wait for the enemy to attack. Push the joystick left or right or back to enter Link time, and slow motion and Y prompts will appear. Press Y continuously for continuous output.
Sneak attack: While sneaking, get close to the enemy and press Y to make a sudden attack, causing 8 times the damage.