How to play the Torchlight Infinite Madman Whirlwind BD. This is a very angry attack. Anger can also increase the movement speed and attack speed, as well as various AOE damage. It is very suitable for attack-oriented BD. Let’s introduce it below. How to open up wasteland in Torchlight Infinite Madman Whirlwind bd.
1. Why choose Madman to play?
Characters in Torchlight Infinite can choose three different talent trees. The first two must belong to the same god. The third talent can be selected from across gods, or all three talent trees can be from the same god. And all skills are shared.
The difference between different characters is the character characteristics, which determines which BD is suitable for a certain character. For example, Madman's character feature is to gain anger when attacking. Anger can increase movement speed and attack speed, as well as a small range of AOE damage. Therefore, the madman is suitable for attack-oriented BD, and the legal BD can be played, but it is not that suitable.
2. Why play bloody whirlwind instead of purely physical, poison, ice, fire and electric whirlwind?
As the signature skill of POE, Whirlwind has always been loved by the majority of players because of its unique attack method, continuous guidance and attack on surrounding enemies, and the ability to output while walking.
In the Torchlight Infinite beta, Whirlwind maintains its identity perfectly. At the same time, there are many ways to play according to different talent trees and equipment combinations. The more recommended one here is Bleeding Whirlwind. The reasons are as follows:
(1) Smooth growth curve: From the plot to the other world, the leap system - the fire whirlwind system (level 32) - the bleeding whirlwind (around level 75) can be smoothly transitioned. At the same time, the starting requirements for bd are changed. It is also relatively low and can be replaced with BD with simple equipment.
(2) The cost is low and there are not many bound equipment: (only the necklace, the defense is all based on the necklace)
With a low configuration (trash picking up or a dark gold ax with more than 200 attacks), you can easily reach time 5 and time 6.
Within 20 fire (weapons 3, necklace 13, clothes 1), you can perform relatively smooth speed brushing at the level of time 7. Time 8 can complete the clearing of the map in 5 minutes.
A slightly higher mid-level configuration (weapon 20 fire necklace 13 clothes 1 other blood resistance) can speed through time 8, overcome the 4 area boss + shuttler after time 8, climb the tower under 30 speed, 31-40 is about The speed at time 8 is slightly slower, and 41-45 requires a certain movement to pass (video as evidence). 3 Fragments: Easily clear the 3 doors of the Kuroshio season boss. The 4th door Kuroshio boss has been abandoned and requires too high a position (the game is completed with only this boss)
The high-end version has not yet been produced, and the equipment is still being adjusted.
(3) The life span is acceptable: Due to the characteristics of the necklace, monsters with high frequency and low damage can be stood up and won't die even if they don't move. The level at which you can stand depends on your maximum health - the blood volume that restores 8% of your maximum health when hit. As long as a single attack does not exceed this value, you will always be at full health. In the non-boss stage, Moment 8 only needs to have more than 3,500 lives. Except for occasional sudden death, it is basically immortal.
3. What are the shortcomings and shortcomings of this BD?
(1) It is difficult to defeat bosses with high attacks. Because the defense system relies solely on resistance to reduce damage and then eat hard, and being beaten triggers the life recovery of the necklace, so we cannot persist in the low-frequency and high-attack mode for long (recovery depends entirely on taking medicine, which is about 1500 per mouthful, only 3 mouthfuls). If you are drained of blood, you must take medicine, but the medicine cannot be recovered after beating the boss. Myrrh = death!
(2) The demand for maximum life is great, high blood volume = higher level of survival. My current life is 5200, and I can stand and play most of the maps, including Moment 8, except for the occasional skill that needs to be avoided.
(3) The magic power problem needs to be solved: If you use the entry-level weapon - The End of Reincarnation, you can ignore the magic power problem of Whirlwind. If you use Crimson Cut Down, it is recommended that the two rings enchanted with -8 or -9 reduce the magic power consumption. In other words, our ring must be purple and cannot use dark gold, otherwise it will not be able to solve the magic problem and it will get stuck.
Land reclamation process:
Level 1-32: (before obtaining Whirlwind)
Before acquiring the core skill Whirlwind, the skills recommended by the madman were all slashing skills. After testing, the damage of the displacement skill-leap attack is acceptable, and the integration of displacement and output can make the already insufficient energy more available. Efficient use
Core skills: Leap attack - increased range - precise strike
Increasing the range does not increase the output. If you want to crush it to death, you can choose crushing or any other auxiliary skills that increase damage.
Recommended weapons: Any low-level dark gold weapon with high damage can be a two-handed weapon or a one-handed weapon. Dark gold has higher damage than ordinary weapons of the same level.
For example; Level 7 Arminian Guillotine and Level 12 Two-Handed Sword Crosser
Halo:
Damage-type sharp blessing/ice blessing/thunder blessing/molten blessing weapon amplification/violence
Summon Thunder Spirit/Summon Fire Spirit
Functional speed magic source
Open it yourself depending on the needs
Level 32-75 Whirlwind begins to take off
Juli’s 20-point talent, Warlord’s 20-point talent, and 50 physical points can be converted into fire, which is exactly 40 talent points. You can also consider switching to fire whirlwind at level 50 or so later.
At around level 40, you can switch to Flame Whirlwind. At this time, replace the great talent of the God of Power - elimination/burn out + add fuel to the fire (the elimination kill is still useful, especially against bosses)
Core skills: Whirlwind - precise strike - crushing - additional fire damage - physical to fire - attack focus/guard
The core skills depend on your own energy link. If you switch to fire, you must bring physical transformation to flame assistance. The output of other additions is almost the same.
Displacement skills: Leap, flash, sprint, depending on your preference auxiliary skills and some CD reduction
Such as flash - accelerated cooling - extreme speed displacement (superimposed cd reduction) leap - extreme speed displacement - precision strike (superimposed attack speed)
Gain skills: Bloodthirsty - Soul Gathering - Energy Consumption Conversion (Blood Release) Increase movement speed and attack speed
Or Bull's Power increases range and attack speed
Potion: Complex Source
Defense skills: Stoneskin - Accelerated cooling - Iron armor still on - Energy-consuming transformation (blood magic) Defense skills are actually useless
Halo: Molten Blessing Summons the Thunder Spirit Summons the Fire Spirit
Turns to bleeding after level 75
You can wash points for free before level 75!!!
The damage of Bleeding is much higher than that of Fire Whirlwind, and it can be turned earlier.
Core skills: Whirlwind - Precision Strike - Guard - Strengthen Abnormality - Increase Critical Hit Damage - Tendon Blade/Crush/Attack Concentration
Any assistant will do
Displacement skills: depending on what you like, such as flash - accelerated cooling - extremely fast displacement - energy consumption conversion - intermittent burst
Such as leap attack - extreme speed displacement - energy consumption conversion - tendon-breaking edge (up to paralysis) - mark (optional, mark up)
Potion skills: source of life - emergency recovery - medicinal residue - activated armor (damage reduction) - wild wildness (increased critical hit rate)
Defense skills: Stoneskin - accelerated cooling - armor still on - energy-consuming transformation - intensified pain (other energy-consuming transformation requirements depend on the energy)
Halo Skills: Weapon Amplification and Sharp Blessing
Curse skills: additional curse + vulnerability + deep hatred on hit (see magic company)
Other skills: Injury Release + Thunder Array (As low-level as possible, otherwise the mana consumption will be high and it will be very uncomfortable). Standing within the range of the array can make your damage lucky.
Talent map
Before switching to Bleeding Whirlwind, the damage points were all attack damage, physical damage, range damage, and not fire damage.
Characteristic skills: 12121 mark + wound deepening
Pass the plot and fire whirlwind talent map
The God of Giant Power: Eliminated + overwhelming the mountain / turned to fire after accumulating too much power / eliminated / burned out + added fuel to the fire
Add 20 points to a talent tree with full damage. If the following talents are not unlocked, click on life. If they are unlocked, click on output.
Warlord: Sweep + Focused Strike/True Flame Explosion is fine with or without Focused Strike recommended
.If you have enough talent points later, you will replenish your health by %
Ranger: Gravity + Closeness is not inferior
Level 75 left and right bleeding whirlwind talent - level 96 final talent
The weapon is equipped with Crimson Cut Down, and the bleed probability is greatly exceeded, so there is no talent for bleed probability. Before you have this weapon, just click on the bleed rate and get the bleed rate to 80.
God of War: Cruelty + Throw of the Universe
Ranger: Gravity + Closeness is not inferior
Shadow Dancer: Blunt weapon + wound tearing/both internal and external repairs, both internal and external repairs, the damage is a little higher
In the later stage, you can click a lot of life points to increase your survival. If your level is not enough, you can stop clicking so many lives first.
Equipment selection:
Weapons are recommended: two-handed axes, dual-wielding high-damage one-handed weapons are also acceptable.
Entry-level dark gold weapon: Shattered Shadow Two-Handed Ax 1 Fire
Transitional dark gold weapon: The beginning and end of reincarnation. Two-handed ax with 6 fire. This weapon can be used to quickly farm T7.
Graduation Unique Weapon: Crimson Cutting Two-Handed Ax 50 fire?? It used to be 25 fire
The high attack is awesome, and it takes off directly with t0 physical %.
Necklace: The price of Scarlet Omen 18 Fire seems to have gone up.
Ring: If you use Crimson Cut Off for a blood resistance ring, enchant two -4 mana consumption or -5 -4.
Belt: Blood resistance belt is fine
Helmet: Blood-resistant head or some useful dark gold
Shoes: blood-resistant shoes
Breastplate: Swallowing Sky Breastplate is cheap and easy to use. Remember to choose the one that increases life.
In terms of blood resistance equipment selection, priority is given to completing the resistance level of 4 to 75, and then looking for as much life as possible. For example, you can choose Black Tide's Embrace for gloves, as long as there are no obvious negative effects, such as - spell critical hit rate, - spell damage. We need 25% of his maximum health.
In the later stage, rely on stacking the maximum life to strengthen the necklace's ability to recover 8% of life after being hit. Now the maximum life of 5000 is equal to 400 recovery from being hit. That is, after reducing damage through resistance, damage below 400 can be ignored. Ignore the t8 mobs, the boss only needs some movement and hiding skills.
Pet recommendations: The first of the three pets to drop is the fire pet, the second is to drop the ember pet, the second is to drop the ember pet, the second is to cause abnormal damage to the pet, and the last is to attack the pet.
Note that Whirlwind is a guided skill and does not require continuous attacks!
In addition, the skill of Furious Slash is really useless, and the actual measured efficiency is very low, although the panel has been increased a lot.