How long does it take to clear Zelda: Tears of the Kingdom? The latest Zelda series has a lot of content, and the map is much larger than the first generation. How long does it take to clear the game? What is the specific time to clear it? Here’s what it takes Let me introduce how long it takes to clear Tears of the Kingdom.
More than 40 hours to complete the game.
If you only push the main line, the official statement is 15 to 30 hours.
In fact, in an open world like this, playing side quests and exploring the map are the most interesting. With the addition of collection elements, it would take even 100 hours to complete the game perfectly.
I spent almost 150 hours playing the entire temple and map of the previous game. Of course, I also spent some time running around on horseback and watching fires in a daze.
Since Tears of the Kingdom is larger, at least it will not be less than the duration of Breath of the Wild.
First of all, Wang Lei's difficulty is really high. During the picnic, he didn't know how to fight the Thunder Beast first, and he died N times and his mentality exploded. The second time he fought at the end, he felt much better, so Wang Lei also fought the Thunder Beast last. At this time, I have to complain about the skills of this generation of sages. They are all stupid. They are only good when the wind is flying. I still miss taking off and climbing mountains. Fire, thunder, water and soul are almost never used, because when fighting the thunder beast, I want a water shield and lightning strike. I can't catch up with this group of people. I died three times before fighting (first go to the rain forest at the beginning I couldn't find durian at all, but luckily I got a bunch of bananas), and the other four mythical beasts are all weak.
Because I don’t have the skills like Picnic, it’s also difficult to beat Cannon, especially the last Cannon. I told my dad that I won, but Cannon took only one Link time. . And the health bar is almost outside the screen. And it also cuts the upper limit of blood volume. My dad keeps saying why he died again. Fortunately, I used Goldfinger to get a bunch of elves, otherwise I feel like I might not be able to clear the level even if it takes 50 hours.
After talking about these bosses, I want to complain about some functions. It’s pretty good to build things, except for temples, which are generally not used. If you want to take off on the same spot, you can’t go up with only a hot air balloon man. Climbing a mountain is painful. Fortunately, I have picnic experience. I only need blood when my energy is full (I feel like I have to climb up and steal a lot of the mythical beasts to solve puzzles). The battery is almost useless, and the grid seems to be of little use, because it is combined, which is basically enough, and only the weapon grid is added. Then there is no way to use your eyes by default when shooting arrows? You have to choose it yourself every time you shoot an arrow, and you often miss it. (The ones that I feel are the strongest are the explosive flowers and the eyes with various attributes. I use my eyes for both cover and cover. They are so easy to use.) The underground is really dark, and the bright flowers are so important. They are my most frequently used items (now It’s half open underground).
Starting on the 2nd, I played for 20 hours on the first day. I got to the ground in about 5 hours. Then I passed the two divine beasts of Feng Shui in 15 hours. I passed Fire and Thunder on the second day and still had half of the soul. Today I passed the soul and pulled out the master. The sword can be built after being beaten 3 times. I finally finished the last cannon just now. Now it is 56 temples. I don’t know how many temples there are in total. I was obviously in a hurry today and skipped all the temples I passed by.
To sum up, the problem of game length is not caused by a single factor, but is caused by a combination of factors. Players can choose the game that suits them based on their gaming habits and preferences. At the same time, game developers should also focus on game design and balance to make the game duration more reasonable and interesting.