The previous article introduced the past of the Warcraft 3 Frozen Throne game and shared the game installation files. It introduces the many improvements of Warcraft compared to StarCraft. One of them is that Warcraft provides a map editor.
This allows players to modify or create different battle maps. This makes Warcraft an excellent editable platform, and Warcraft RPG games such as Dota, True San, and Chenghai all have many players.
If you are a tower defense enthusiast, you like the fun of defending your hometown to the end; or if you are an auto chess enthusiast, you like the passion of commanding thousands of troops from the sidelines; the worst is that a person's operational ability declines in middle age. APM plummets. The old boy who just wants to lie down and play Warcraft...
Then you can’t miss the RPG map shared today, it will definitely meet your needs. This is one of the many classic RPGs, Castle War.
In order to thank fans and readers for their love, as usual, I share the download link at the end of the article for interested players to experience.
The English name of "Castle War" is "CastleFight", which is based on the multiplayer RPG custom map in the game "Warcraft 3".
The following is a detailed introduction to the relevant gameplay:
Since it is an RPG map based on Warcraft, the restraint relationship between attack and armor types remains consistent with Warcraft:
Attack Type: Normal, Piercing, Magic, Siege, Chaos, Heroic Defense Type: Unarmored, Light Armor, Medium Armor, Heavy Armor, Holy Armor, Reinforced ArmorThe restraint relationship is illustrated using a table:
In this version of the map, there are 10 races to choose from. The following is a brief introduction to the characteristics and usage experience of each race.
Not only does it own the sky, but its powerful special features and excellent military units are enough to make it recognized as the best race.
Elves are a very powerful race. If used well, they can completely reverse an unfavorable situation. I like this race very much. I like to call it the miracle race because it can always create miracles.
The elves usually start with 275 blood magic, which is a relatively safe start.
Of course, under certain conditions, such as when your own air force is very strong, it is also a good idea to choose Dragon Eagle at the beginning.
The start of Dragon Eagle is relatively simple. Generally, when the opponent does not have strong air force constraints, Dragon Eagle + Red Dragon + Hidden Dragon on our side are basically a one-sided suppression. As long as it is not too bad, it is usually a sure win.
People say that there are three treasures in depravity: birds, wells and big trees. However, forgetfulness and nightmares are both powerful. Just because one comes from a wealthy family, one is forgotten.
This race has a relatively single play style, usually with few changes, and is more suitable for beginners.
At the beginning, it is strongly recommended that the Yalong start, not only because the Yalong is an air unit, but also because it can grab 20 gold coins when it is the first to appear, and it has excellent reconnaissance capabilities and survivability.
Even if you encounter a 49 situation, you can still support it until you upgrade to a hidden dragon. Once upgraded to the Hidden Dragon, 49 will have to stand aside. The powerful sputtering magic bullet is quite powerful. It will become a nightmare for the red dragon when it reaches a large scale in the later stage, so the Hidden Dragon will become an elf. Dragonhawk's best companion and slayer, highly recommended.
Under their elegant appearance, they hide terrifying weapons. Amazon's bowstrings ring in silence, the hidden assassin overturns the mage's hand with hatred, the swamp helps the abuse, and the sky is filled with birds and dragons as powerful as an iron wall.
The first four arms of Dark Night can all be used as starting arms. Personally, I don’t recommend creating a killer right from the start. Killers are quite easy to use in 1.12, especially upgraded killers, which are almost a nightmare for low-health units such as mages.
But please don’t always see how much money you have played. The killer’s bonus is also very high. In the early stage, when there is only one thin-blooded mage or the opponent does not have a thin-blooded mage, the killer will usually give the opponent a lot of money.
Players will find that the player who kills the most killers can usually build the second building first, which also means that players will be suppressed and continuously suppressed, which is a big loss in the early stage.
No one has a deeper understanding of death than the undead. Most of the undead are rough-skinned and thick-bodied, and can withstand beatings. They are a very powerful race.
The undead are a very contradictory race. His melee unit, the Pork Seller (zombie), is actually afraid of attacks from most melee units, which makes him appear a bit fragile.
Compared with his huge body and powerful attack power, and slow attack speed, he is really not suitable to be a good melee unit.
Therefore, it is strongly recommended to start directly with 210 old man when your own side has some meat at the beginning.
I have to say that the role of Banshee has been completely weakened in 1.12. In 1.11, the early suppression ability of the Banshee is quite obvious, but in 1.12, almost all races (elf, human and orc cannot) can easily create chaotic attack units to easily kill the Banshee, and the Banshee is Poorly less health than the blue dragon, making him very clumsy even when facing units such as the anti-magic Kodo.
Of course, if you can find out in advance that the opponent has no unit to restrain the Banshee, starting the Banshee is definitely a good choice. Her performance is good against some heavy armor units with low health, such as the Elf Juggernaut.
Once a race as powerful as the elves, the red dragon was invincible, the Balrog was terrifying, and the volcano obliterated and destroyed everything, but there are rumors that the King of Chaos is actually a dice.
Chaos is an offense-oriented race, which is more suitable for relatively passionate players. It is also a gambling race, suitable for players who like to gamble.
But the characteristic of this race is offense.
There are many starting points for Chaos, but most of them are not ideal because the units that can be built at the beginning of Chaos are not strong. For example, units like the Resentful Woman or the Little Devil are very fragile units, and the champion's health is too thin to be considered a melee unit, so players who get Chaos must learn to tolerate it in the early stage.
The best warriors from a powerful and extravagant race were just servants of the queen when they arrived in the north.
The North is a race that specializes on the ground. Whether it is a melee unit or a back-row output, it is very powerful. His presence will make his teammates feel more at ease.
The North usually starts with a mammoth or ice claw. When the companions lack anti-air firepower or there are too many melee units on the side, they can also choose the Ice Witch to start.
The mammoth start is the most common start. Its purpose is to use the mammoth's war trample to suppress the opponent's melee units. The combination of the mammoth's powerful attack power and war trample is almost a nightmare for most melee units.
This also includes support. Don't try to block the mammoth with support. Players will find that it is futile. Unless there are enough support to kill the mammoth in a few rounds, please don't try easily.
But Mammoth also has his fatal weakness, that is, he is an unarmored unit, which means that almost all attacks can cause full damage to him. This makes Mammoth very weak when facing high-attack long-range units.
Therefore, friends who like to use Mammoth should not think that Mammoth is invincible. When encountering powerful long-range units such as Flax (Amazon), Red Dragon, Queen (Ice Lady), etc., his existence value will be greatly weakened.
United humanity, with the most comprehensive arms, and glorious humanity, will become stronger as it fights.
The human race has many openings, and the more common one is to support the opening, which is more conservative and usually safe. Generally, I choose this start more often when there is battlefield fog.
The characteristic of support is defense. His attack power is not high, but he is surprisingly durable. If you choose to start with support, you will find that it is very difficult to kill a support. You must need the help of a mage to complete it relatively easily. In the early stage, it is generally Melee units will be eaten alive by the support.
Naga is a nasty road bully, the culprit of protracted wars.
Personally, I prefer the guard start. This not only provides a reliable source of meat for the team, but more importantly, if there is Kodo on the opposite side, the guard can make it die miserably.
Moreover, the guard's attack power is not generally high after using 200 upgrades. Usually, when units in the back row encounter him, it is like encountering a nightmare.
He can basically fight any opponent he encounters, but it is particularly difficult to fight against human support. Everyone should pay attention to this. If the opponent has support and our side does not have decent back-row DPS output, , then even if there are guards, they will be very passive.
If you want to handle these parts well, you really need a bright mind.
Generally, a tank (180) will be chosen to start a machine. Of course, some people will choose a Pyro (220), but I personally don’t recommend it.
In addition, there are still some people who will hold back a small Gundam (270), which is not necessary. First of all, it is a heavily armored unit. Although it has hero attacks, it has very little health, which is totally worth its 270 cost. Therefore, I do not recommend using him as a starter here.
As for a self-destructive maniac appearing at the beginning, it was purely because he wanted to lose and wanted to go crazy, and everyone would drool over him.
Are you being ignored because you are too ugly?
The Orcs are a contributing nation, and many of their units are mainly auxiliary. Players who use the Orcs must have a fearless and selfless spirit. This spirit is usually more respectable than players who use the Humans.
Many people like to use Kodo at the beginning of the Orcs. In fact, Kodo is a very good unit. It has rough skin and thick flesh and is very durable. However, I do not recommend choosing Kodo at the beginning. Because in most cases, if there is Naga on the opposite side, they will usually choose to guard, and his blow to Kodo is almost fatal.
Of course, if you are lucky enough and the opposite North starts with a bear, then he will definitely add a crampon as soon as possible. It is an expert in dealing with Kodo. So don't rush to build when you get the Orcs.
If you really want to grab the 20 gold coins, it is recommended that you give priority to building a shaman when you have a race that can produce meat.
There are three resources in the game: gold coins, wood and food.
Gold coins: used to build most buildings, or used to buy props. There are three sources of gold coins: the first is the "wage" paid every ten seconds, which is related to the number of buildings you build; the second is the gold coins obtained from killing enemy units or destroying the opponent's buildings; the last one is The first is a mode with treasure chests. In this mode, both sides will refresh a treasure chest every minute, and compete with each other to grab wood: building buildings can produce wood. In addition, the construction of some special buildings requires wood, so before building these special buildings, you need to save enough wood by building other buildings. Food: To be precise, it is the upper limit of food. The default is one. It is generally used to build the ultimate unit or ultimate building of each race. The upper limit of food can be purchased in the castle store.The entire game is divided into two camps, the eastern and the western camps. Both sides need to build buildings to generate different types of soldiers, and the soldiers can walk and attack automatically.
In conjunction with the special effects of special buildings, soldiers from both sides fight against each other until one side's castle is knocked down and the game is determined.
In each round, each player has a chance to use a big move. The big move can clear out all the opponent's soldiers within the selected circular range.
The final victory of the game depends on the selection of the number of winning rounds. The game ends when the selected number of winning rounds is reached.
The following guide will guide you through the entire process of a game.
First, choose the map. The name is Castle War. Just don’t choose the wrong one.
The next step is to select the game players. This map supports up to 10 players playing at the same time. I am a single-player player. In addition to me, there are 9 crazy computers.
It is best that the numbers above and below are consistent. If they are not consistent, the computer will enter the balance mode by default after entering the game to help you balance the number of people on both sides.
After entering the game, there will be 15 seconds to enter commands. If you are a novice, the default mode can meet your needs. No additional commands are required. The default mode is what the author often plays.
If there are special needs, you can adjust them through commands. There are too many commands, so I won’t list them all here. If you are interested, you can check them online.
Then you need to choose the number of rounds required for victory, 1-4 can be used, it depends on whether you want to play more or less.
The next step is to choose whether to choose a new race every round. It is recommended to choose yes to have a fresh feeling.
The next step is whether the race in each round is hand-selected or random. The author does it randomly every time, and it feels like opening a blind box.
If the player manually selects a race, the selection box below will appear. There are a total of 10 races available in this version. The option in the lower right corner is to randomly select heroes, you can choose it when you want to be random.
Each race has a farmer for players to control. The farmer can build buildings, repair buildings, and has a flashing skill that can be used.
Since there are many soldiers and buildings in the later stage, farmers will automatically repair damaged buildings, so farmers cannot be found and cannot be operated in many cases. It is recommended to form farmers into groups so that they can be found as soon as possible when needed.
Next is the ultimate move that every farmer has. This ultimate move will select a circular range, and then use it to destroy all enemies in the circle.
Doesn’t it look awesome? It's really awesome, but be aware that this skill can only be used once per round, so friends can use it as needed.
As for the timing of use, it can be used to quickly establish an advantage when the enemy's forces gather in the mid-term and our team is stuck in a key unit or building; it can also be used to save lives at the last critical moment.
Here is an explanation of when the computer uses its ultimate move. The computer's ultimate move is often used when the friendly building is about to be destroyed by the enemy, so we must be careful not to be tricked by computer teammates or friendly teammates, resulting in a waste of the ultimate move. The statistics column in the upper right corner contains statistics on the remaining number of ultimate moves for each side.
After the game starts, players will build buildings according to their own strategies. There is a small rule here. The first player on both sides to build a building will receive 20 gold coins, but the cost is that they will be targeted by their opponents. You decide how to choose.
The recommended starting units for each race are given below to help newcomers take the first step:
Human Race: Adherence, Gryphon Night: Faerie Dragon, Druid, Assassin Chaos: Blood, Warrior, Banshee Beast: Fury, Multi-Undead: Wizard, Banshee Fallen: Void, Shadow Dragon Elf: Bloodthirsty Mage, Archer Naga: Lizard, Turtle, Guardian Machine: Tank, Gunner North: Ice Claw, Bear, Dome, Ice Witch, Blue DragonAfter clicking on the main city, there is a store where various props can be purchased with gold coins. It is divided into four categories:
Halo type: Add halos to friendly troops, one is acceleration halo and the other is command halo. These two halos are must-buy props in the later stage, and they are also the most cost-effective props. BUFF type: It increases the attack power of friendly troops by 2 times or 4 times within 30 seconds. This BUFF is very useful in the decisive period and can defeat the opponent instantly. It is also very cost-effective, but the timing of use needs to be controlled. Food cap: Are super units and buildings cool? It's really cool. 1 is not enough? Then spend 1500 to buy another one. People will only buy this prop when they are having fun. The rest of the time, the price-performance ratio is not as good as the above two. Other props: Not used much, I feel the price/performance ratio is not very high or the use scenarios are too limited. Interested friends can do their own research.After each round, there will be various statistics. If the player plays against the computer, there is a high probability that he will win the championship with the highest number of enemies killed.
Most of the other statistics are resource-related or related to resources. Since the crazy computer has twice the resources, unless the player deliberately brushes the data, it is difficult to obtain other numerical statistics champions.
If the number of winning rounds selected at the start is reached, the entire game is over. It was a good game, a 4-0 victory.
Finally, congratulations to you. Welcome to come and play again next time.
Castle War is a very cooperative battle RPG map. If you want to play Castle War well, you can do the following. I believe you will be invincible.
Control the rhythm of the game well: there should be no problems such as low-priced early production, long-range running ahead of melee combat, or the air force going deep alone. You can adjust the position by frequently right-clicking on the minion to control the minion so that the minion does not attack or move forward. Choose the troops to match each other and coordinate offense and defense: The most obvious thing is to observe the offensive and defensive characteristics of the opponent's troops at the beginning, and combine the troops you have already built to check for deficiencies and fill in the gaps to ensure your own battle advantage. The storm troop flow and the elite troop flow are too smooth: it is best not to suddenly stop production of flamethrowers, upgrade midway, or even ask teammates to produce low-priced units and high-priced units at the same time when teammates are synchronizing production and immediately dispatching troops. Appropriate proportions of melee and long-range, ground and air force: Although sometimes special emphasis is placed on air force suppression, the most stable performance is to arrange one's own arms in appropriate proportions. The appropriate ratio means that your troops can concentrate their output to the greatest extent, effectively disperse the enemy's damage, and protect your troops. Special buildings and legends appear at the right time: for example, the Earthquake Volcano Horn, which can clearly break the deadlock when the battlefield is a bit stalemate. At this time, do not wait for the tide of wood to destroy and obliterate the holy land for the so-called later stage. You must know the fighter planes It's fleeting, and by the time you hold it back, the opponent has already circled the minions, built garbage buildings, and stolen a few of your attacks. If you fail to seize the current opportunities, your long-term gains will only be robbed, and you will eventually lose everything. Siege troops are deployed in a timely manner: you cannot just follow the same tactics as the troops, you must predict the direction of the battle and dispatch your vehicles in advance, so that you will not watch your own troops being suppressed into the opponent's building, just because of the lack of vehicles. After being delayed by the opponent, the opponent finally transformed its troops and launched a violent counterattack. Especially when I found out that I was short of cars, I made up a lot of money at once, and when the opponent counterattacked, I gave money to the opponent. The right time to use the ultimate move: What matters in a battle is victory, not whether a certain company has the highest critical damage ranking, or how much money they make. When you are sure to use violent energy to achieve an effect, you can use it even if it just kills a few soldiers. If you wait and wait, you may accidentally knock out key buildings such as horns, or use several storms at the same time, and the gain outweighs the loss.Once you find a sense of rhythm, you will find that the game is very interesting, and the reasons for victory and defeat are relatively clear. More importantly, the battle will not last long, and you can basically win easily. This is also the charm of this map.
Finally, leave the download link to give you who also like this game a chance to experience it:
You can also directly download the entire game of Warcraft through the download link of Warcraft 3 Frozen Throne at the end of the article. The map is already placed in it by default.
The method of use is to place the map file in the appropriate location in the Maps folder of the Warcraft 3 Frozen Throne installation directory, and then restart the game.
I will continue to share other games and installation files according to the actual situation in the future. If you like it, you can like it and follow it. You will not get lost when playing the game. I will share the follow-up information with you as soon as possible.