There are roughly two mainstream styles of play for barbarians in this version. One is the 5+3 that combines the wasteland suit and the immortal suit, and the other is the 6+2 that uses the wasteland suit and double knives. Today, I will share with you The focus is on the former, the violent physical flow of Infinite Saiyan (Wrath of the Berserker).
1. Advantages: Easy to get started
This is also the main reason why I wrote this in the first issue. The threshold for equipment requirements is low. The difficulty of obtaining the ancient immortal hammer is much lower than that of a pair of ancient cloth knives. Moreover, cloth knives are very selective in affixes, and the overall equipment does not require CDR attributes (lower cooling time), and the molding speed is higher than 6 +2 is much faster. Compared with the 5+3 electric whirlwind, the equipment does not require the blood recovery attribute. This can save multiple affixes to build toughness when the ancient set is not complete in the early stage and the peak level is not high enough. In addition, the electric wind is very effective against the all-powerful magic ring. The requirements are also quite high (the random range of special effects is relatively large).
2. Disadvantages: easy to cause bottlenecks due to damage and inconvenient for team play
Use the Ancestral Call - Ancestral Wrath rune to replenish anger, and use Unity as a means of avoiding damage. In this way, there is no Almighty Magic Ring, a ring with explosive output power. Although there is an extra passive that can unleash the madness and rage (Electric Wind cannot maintain full fury, and a weapon master is required), the weapon saves one hitback affix and provides 10% ED, but the overall damage is still 20-30% less than that of Electric Wind with Almighty Magic Ring. The unity set can only be used as a means of reducing damage in single-player mode, and is not convenient for team play.
When you and your follower equip the Ring of Unity at the same time, he will share 50% of the damage for you, that is, you will gain 50% immunity from damage; in addition, you need to equip him with an undead accessory.
1.Basic equipment
"5+3" is the combination of wearing the Royal Ring with 5 pieces of Wasteland Sets and 3 pieces of Immortal Sets. The rewards of a complete set of Wasteland Sets and the unlimited Saiyan rewards of the Immortal Sets. Among them, the Immortal Weapon and Belt are must-haves, and the other Immortal Equipment should be chosen based on the attributes of another Wasteland Equipment.
2. Selection of gems and gears
The high income bonus of Prisoner's Scourge and Taichi Stone make them two completely fixed legendary gems in Whirlwind Build. The other one chooses the swift magatama or the pain-increasing gem according to the grade requirements and preferences.
Disaster of the Trapped: The high independent damage-increasing attribute makes it the first choice for output gems. Although the BOSS will be immune to the slowing halo, it will still receive additional damage bonus.
Taichi Stone: Under the combat mechanism of Endless Whirlwind, it is easier for us to stack and maintain its BUFF. The excellent offensive and defensive attribute gains are the main reason why we choose it. During the battle, we need to ensure that the BUFF is uninterrupted, so death is not just as simple as a few seconds of reading for the barbarian. In addition, if the machine configuration is not good, the BUFF will be lost if the machine is not configured well.
Swift Magatama: Double benefits of attack speed and CDR. In the 5+3 configuration, it is used to increase the attack speed gear and ensure perfect coverage of Saiyans. At an attack speed of 16, the Saiyan's CD can be refreshed perfectly without using Cut (Tear).
Pain-increasing gem: In addition to providing stable bleeding damage, its most important value is that it can use the whirlwind attack speed snapshot mechanism to achieve "jumping gears"! Because the attack speed of whirlwind will be based on the state when you start it; so in When there are a lot of monsters around (20 yards), turn on (interrupt and turn on) the whirlwind, and then ensure that the whirlwind is uninterrupted to maintain this attack speed bonus (click to view the snapshot for detailed explanation).
3. Gear recommendation
The attack speed gear directly affects the damage, the rate of anger recovery of the ancestors, and the blood recovery rate of the bloody whirlwind. The following two pictures are the reference tables of the attack speed gears of Gustful Sand and Ancestors (click to view the source of the table).
Ancestor attack speed gear table
Swift Magatama Level 16: Requires 3 7% attack speed components and 10% attack speed at peak level (attack speed is usually found on wrist guards, royal ring, unity or gloves). The attack speed in Magatama and Saiyan state is 1.881 (passing the 1.8750 breakpoint and entering 16th gear).
Pain-increasing gem level 14: Requires two 7% attack speed components and 10% attack speed at peak level (attack speed is usually found on wrist guards, royal rings, unity or gloves). The attack speed when a single target bleeds in the Saiyan state is 1.672 (passing the 1.6666 breakpoint and entering the 14th gear). PS: This is also the minimum gear requirement for 5+3 physical whirlwind, because the gear for regenerating the anger of the ancestors at this attack speed can just meet the full anger requirement.
Requirements for bleeding units to advance to attack speed snapshot gear:
In the Saiyan state, the attack speed when 4 targets are bleeding is 1.771 (passing the 1.7647 breakpoint and entering the 15th gear).
In the Saiyan state, the attack speed when 8 targets are bleeding is 1.903 (passing the 1.8750 breakpoint and entering the 16th gear).
The attack speed when 11 targets are bleeding in the Saiyan state is 2.002 (passing the 2.0000 breakpoint and entering the 17th gear).
The attack speed when 16 targets are bleeding in the Saiyan state is 2.167 (passing the 2.1428 breakpoint and entering the 18th gear).
In the Saiyan state, the attack speed when 21 targets are bleeding is 2.332 (passing the 2.3076 breakpoint and entering the 19th gear).