The Joker is a very "sunny" hero with rich gameplay. AD Joker is popular in Summoner's Rift, while AP Joker is more popular in Brawl. Although the AP Joker's win rate and appearance rate in the Brawl are much higher than that of the AD Joker, it does not mean that the AD Joker brawl is not intense. If you want to experience the pleasure of brawling with no damage and instant crispy skin, then AD Joker is your best choice.
Clown Brawl has the buff of "Output Damage +5%" , and up to 6 boxes can exist in the Brawl at the same time.
You must know that the most disgusting thing about AP clown is the box. When the magic power is high in the middle and late stages, the box can exist for 100 seconds, so the effect of AP clown becomes smaller in the later stage. On the contrary, the AD clown becomes stronger after the equipment is formed.
AD Joker was strengthened as early as version 13.1.
This enhancement allows the clown to use Q stealth + backstab in the later stage to deal two to three thousand damage in an instant, and the opponent's core output is instantaneous, which is very scary.
This kind of ability to start a group first and become crispy in seconds is something that AP Clown does not have, but playing AD Clown requires players to have great patience and the ability to grasp timing.
It is recommended that players who often play assassins choose AD outfits to enjoy the pleasure of being in second place. If it is purely for fun and you just want to disgust the opponent, it is recommended to play AP Joker.
Joker Brawl Rune Sharing
Main runes: Cluster Blade + Sudden Impact + Eyeball Collector + Treasure Hunter
Secondary Rune: Joy + Critical Strike
Rune analysis: AD Clown's output comes from basic attacks, and Cluster Blade must be brought. As long as the enemy is stabbed in the back, Cluster Blade's three knives with high attack speed can definitely kill crispy enemies with full health instantly.
Sudden impact increases penetration and burst damage.
AD Joker is not easy to replenish troops in Smash Bros. If you want extra financial resources, you have to rely on treasure hunters to quickly acquire equipment.
Joy increases the ability to fight, facilitates harvesting during Cluster Blade CD, and can also increase the speed of tower demolition.
A critical strike increases the burst damage of remaining health per second.
[Equipment and points addition]
Outfit: Dusk Blade + CD Shoes + Blue Sucking Knife + Collector + Endless + Dominic Lord's Salute
Add points: main E and deputy Q, which is bigger.
Summoner Skills: Flash + Ignite
Equipment analysis: Dusk Blade will become invisible after a few seconds, and with the power turned on to avoid damage, the AD clown does not have to worry about Q entering the field and being unable to come out after a few seconds.
CD shoes reduce the CD of skills and summoner skills, and improve the clown's pulling ability.
The Blue Sucking Knife increases burst damage.
The Collector provides armor penetration, ensuring stable and instant kills of crispy creatures.
Endless increases the damage of normal attacks. After using Endless with a huge advantage, you can even backstab and become crispy in seconds.
Dominic Lord's Salute provides armor penetration and further increases the critical hit rate, so that those "fake meat" crispy skins from Central Asia or Death Dance cannot stop the explosion of AD Joker.
Introduction to gameplay
Explain why you do not focus on Q but on E.
Because upgrading Q only reduces the skill cooldown by 0.5 seconds, increases the invisibility time by 0.25 seconds, and increases the basic damage by 10 points, it is not as cost-effective as upgrading E to increase the deceleration effect and increase the basic damage by 25 points.
AD Joker in Smash Bros. is a typical speculator and has no ability to clear troops. Therefore, when choosing to play AD Joker, it is best to have lane-pushing heroes and team-initiating heroes in the team to ensure that the Joker can launch attacks and steal people from different places.
Basic combo: Stealth Q walks behind Crispy and stabs AAAE in the back. If the stealth time is enough and the distance is right, you can Q get behind the enemy and put W on A.
Note that Stealth Q's basic attack will definitely hit critically if it is a backstab, so be sure to go behind the enemy and backstab him.
Group-starting combo: QRAAAE.
When the clown is invisible, the WR will not show up.
First use the Q skill to become invisible and close to the crispy skin, and then open it up. At this time, the clone will appear, but the main body will still be invisible. Control the clone to stab the enemy in the back, so that the enemy will think that the clone is the real body, and turn around to focus their fire to blow up the clone. At this time, the main body reappears to stab Crispy in the back, which can not only complete the mission of starting a group but also ensure the safety of the clown.
The AD clown's team fight is very simple. You just have to block your vision and wait for your teammates to start a team, then use your Q skill to enter the field and backstab the crispy skin. If the team does not have a team hero, use the above combo to start a team. Remember that you have to use W to pull after the second is over, and wait until the CD of the next Q skill improves before entering the field.