Zach has been playing more and more in the top lane recently. What causes this phenomenon? The changes in Dragon Pit caused this situation to happen. Zac in the jungle position is not a very good carry point, it can only be said to be a good rhythm point. This is exactly the opposite for the positioning of jungle heroes who need strong carry capabilities in the current version, and even It can be said to be very mediocre. In addition, tank heroes have been returning to the top lane one after another. Zac, who originally wears a tank outfit and has a percentage of damage, might as well choose a top lane that is more suitable for him. This is why many players now choose Zac to go on the road.
Legendary Toughness: Provides toughness, so you don’t have to think too much about mercury shoes later.
Perseverance: The damage is higher when the HP is low.
Wind of Resurrection: Increases the ability to rely on lanes.
Resurrection: The effect is better when combined with your own blood recovery.
Rune fragments: attack speed, magic power, armor.
Conqueror can improve Zach's fighting ability. The blood recovery effect after triggering, combined with the short CD W and passive cell picking, can achieve a large amount of continuous blood recovery, and the effect is very good.
Equipment selection:
Sunfire solves Zac's wave clearing problem and can provide a lot of magic damage. The subsequent mythical passive bonus toughness and slowdown resistance are very good attribute bonuses. Demon's Embrace is the magic-power HP equipment that best suits Zach's melee positioning. Combined with the percentage damage of W, the output is significantly improved. The big anti-armor can fight against most of the top laner's recovery monsters, and the anti-damage effect can also provide a good output increase for Zach. If you are a hero like a vampire who is not very good at level A, you can replace it with the big ghost book. The ghost book is very good for Zach. It is also a piece of semi-meat equipment. Green armor is the magic resistance equipment that best suits Zack. The blood regeneration effect of passive cell picking is even better when combined with the subsequent increase in R. The previous version has fixed the bug of green armor for all-round blood-sucking, and can also be used with Conqueror.
The last piece of equipment is chosen based on the situation. If there are many A-type heroes, use Blue Shield. If the magic resistance pressure is high, add a piece of Force of Nature. In a game where the enemy has little control and can enter the field a second time, you can choose Fanatic to consume.
Dolan Shield's top priority is still given to the starting equipment to maximize the ability to rely on lanes.
In the early stage, use Sunfire as the first core. Depending on the situation later on, if the enemy's recovery is relatively strong, you can use a small serious injury to restrain it. If you have an advantage, use Devil's Embrace first to ensure your highest output point. If you have a disadvantage, combine the resistance equipment first. , you can consider Devil's Embrace when you feel that the pressure of survival is not great.
Main E and deputy W are a little bigger.
Although top laner Zach W is the main output skill, after trying it, I found that the main E is more useful. The improvement in distance of high-level E is the most obvious. Not only does it strike first, but it also runs away quickly when caught, both of which are better than the main W. The play style is more useful.
You can choose to use teleport and ignite. I am a relatively strong player, so I like to use ignite to fight with a lower damage limit. However, I personally recommend using ignite, so that players can quickly adapt to the upper limit of beheading damage on ignite. You can quickly understand what health level the hero should have before you can fight it. It is also more suitable for novices to quickly get started with heroes.
Zach's damage has always been high. Whether he is on the road or in the jungle, more consideration is given to the hit rate of E. The hit rate of E is really important to Zach. Moreover, top lane Zac's development is relatively stable and difficult to catch. He can also support the vanguard group one step faster than the enemy's top laner. These are the advantages of top lane Zac. Taking advantage of these advantages will be a good point for gaining points.
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