The launch of "The God of Death's Thousand-Year Blood War" has brought "The God of Death" into the public eye again, and we old fans are also excited to tears. I bought a lot of "Reaper" games back then. Today I will do a full series review. After introducing each game, I will give my score. The lowest score is 1 point. There is no need to play it. The highest score is 5 points. It is a masterpiece. recommend. If you have played it, you can also post your rating on the barrage. Let's complete this together, the most comprehensive and detailed inventory of Death games on the entire Internet. Who wants to play the Death game in the future? This article is enough. Without further ado, let’s get started.
The first Bleach game was "Bleach Soul Warming" released on the PSP platform on March 24, 2005. This is a 3D fighting game. In addition to the two-dimensional plane of up, down, front and back, you can also move laterally inward and outward, just like "Tekken", "VR Fighter" and "Dead or Alive", but the moves are not that complicated. The cross is light attack, the circle is heavy attack, the square is reiatsu (ki), and the triangle is jump. Different directions and combinations of light and heavy attacks are different moves. The combination of spiritual pressure and light and heavy attacks is the ultimate move. Holding down the square is to accumulate energy, and releasing it can shock the opponent to stiffness. It has the feeling of "what a strong spiritual pressure" and being suppressed. These basic settings also established a framework for subsequent works. From the first one released in 2005 to the seventh one released in 2010, they were basically released at a steady rate of one a year, which could become a "new year's product" in that era. series, which is also one of the most famous Bleach game series.
There were only 6 selectable characters in the first generation, and the story mode was to fight with fixed characters. The game process is very short. After Ichigo defeats Renji and is knocked down by Byakuya, it ends. It can only give 2 points. If you beat it, there is no need to play.
The second generation uses anime scenes as the opening, which is really eye-catching, but the content is similar to that of the first generation. The story mode still uses fixed characters to fight. It ends when Ichigo defeats Byakuya and rescues Rukia. There are only 5 more playable characters. The second generation and the first generation were both released in 2005. Looking at it today, it’s okay to regard the second generation as the DLC of the first generation, so it still scores 2 points.
The changes in the 3rd generation are slightly bigger. There is no opening animation, and a new Soul Road mode is added. It is a chessboard. You can choose a character and an auxiliary character to move on the grid. You can increase your trust through fighting and answering questions. If you can’t read Japanese. , it’s a bit hard to play. The story mode is replaced by the mission mode. The mission means there are conditions, such as you must use a big move to win, or you must use a throwing skill to win. You must meet the requirements to pass. Although there is a sense of substitution, I don't like this restricted mode.
The number of characters has soared from the previous 11 to 33, and the Mysterious State of Ichigo, Xiaobai, Renji and others have also been included as new characters. Because the moves and movements are completely new, it makes sense to occupy the position as a new character. In addition, characters such as Kenpachi, Shan Laotou, Xiaowu, etc. are also included. The auxiliary characters have more souls, Hanataro, Kukaku, etc., and even sister Xia Li has it, although it can only be used as a skill, not It actually works, but this setting is still too strong. The third generation has more characters, richer content, and a faster and smoother combat rhythm. Compared with the first two games, it has gone up a level. It can be given a 3 points and is worth experiencing.
There are a total of 51 characters in the fourth generation. Shiro Ichigo, Masked Legion, and Ten Blades have all begun to be included one after another, and combat power measurement units have been introduced. The most important change is that starting from this game, characters have independent air tanks. The upper limit is 9. Using the ultimate move requires one consumption. After transformation, the air tank will continue to be consumed. The combat system is more reasonable, unlike previous games. You can have unlimited ultimate moves. It's a pity that there is still no story mode, but it has been changed to character master mode, which is a mode where you can continuously challenge and gain experience to upgrade. The plot of the mission mode begins with contact with the Masked Legion. Hidden missions can be unlocked by meeting certain requirements. For example, if Ichigo gets an A rating on the tooth secret, he can unlock Yoruichi's tooth secret. If he gets an A rating again, he can unlock the store manager's dental secret. Some The challenge is quite difficult. 4 points, you can do more research.
The fifth generation finally added back the story mode. It no longer follows character chapters, but follows the overall plot. Whoever changes the appearance will be used. The plot reaches the point where Ichigo fights Grimmjow in his return form. Not counting the transformation state, there are already 47 characters, and the number is still increasing steadily. The 5th generation canceled the support system and supported a two-player team mode, where roles can be swapped and there are combination skills, which are also 4 points.
The 6th and 7th generations are very similar. We can say that the UI styles of the two are exactly the same. The story modes all develop according to the plot. In the 6th generation, it starts from the agent arc and ends with the Ten Blades arc. In the 7th generation, Aizen attacks the real world directly and the final battle is completed. The plot is seamlessly connected and completed in one go. In addition, the 6th generation also added the past chapter and several theatrical versions, and the 7th generation added the Zanpakutō Lost Arc and two new translations. Some levels still have conditions, and hidden levels can be unlocked after reaching certain evaluations. These two movies also separate the story and battle in a level. If you don’t want to watch the plot part, you can just fight directly. It is very humane and can be said to be impeccable.
The characters of the 7th generation can be said to be the pinnacle of the entire series. There are 8 members of the Masked Legion, including the Ten Blades, including Yami in the 0-blade form, the former Ten Blades, the movie version characters and Muramasa, Gyuzu Ichigo and the second-level return blade. Xiaowu has basically included all the famous characters, not counting transformations, there are 64 characters, which is very good for a PSP game with only more than 500 MB. Of course, if you can join Oh Maeda, the former god, it will be a sure win.
In addition to the story mode and free battle, 6 and 7 also have tournament and street modes. The 7th generation also adds a Hueco Mundo suppression mode and supports 4-player battles. The gameplay can be said to be very rich. The only thing that makes me feel uncomfortable is the feel, which is a bit stiff and not as smooth as the 4th generation. The upper limit of the air tank is changed to 2. When it is full, you can explode the air state. This change is a matter of opinion.
In general, if you want to review the plot or want the richest characters, 6 and 7 are the best choices. 5 points are highly recommended. If you consider the feel, you can try the 4th generation.
The "Carnival of Souls of Death" series on the PSP platform is also a series that allows you to become a god. The 1st generation in 2008 and the 2nd generation in 2009 were both side-scrolling clearance types. The character model was changed to a three-headed body, which is a bit cute. The attack system is divided into basic attacks, skills that consume spiritual pressure and burning attacks launched when the energy is full. , the operation is not complicated, it is very easy to use, and it stands out as a cool word.
The timeline of the first generation is after Ichigo encounters the Masked Legion, so he has the ability to become hollow at the beginning, and then runs through the real world, the world of separation and the soul world. When you meet other characters, you can collect the corresponding soul fragments. After equipping them, you can use the corresponding abilities or summon them to assist in combat. For example, after equipping Rukia fragments, your attacks will have ice attributes, and summoning Orihime can restore blood, etc. Fragments also have a color combination gameplay. The same color can improve the player's ability. A total of 84 characters are included (18 are operable). If you can mix and match freely, the combinations will be too rich.
The miscellaneous soldiers are basically common faces, such as inconspicuous Hollows, familiars, passers-by, etc. The difficulty is not high. Just clear the monsters on the road and collect things. There is a small map in the upper right corner, which can display the location of enemies. The map in the menu can display the regional information of this level. It is difficult to get lost. Chapter 13 fights Aizen in Hueco Mundo, and the main story is over. Chapter 14 Soul Circle is a joke. After completing the part, you can unlock the challenge level.
The second generation is a step forward on the basis of the first generation. The plot starts from the original Death God Agent chapter, until Hueco Mundo fights against the Jublade, and even the decisive battle between Gyutou Ichigo and Xiaowu, the second generation of the return sword, is included. Some cutscenes use animation. The original film has a full sense of immersion. The number of operable characters has increased to 24, and the total number of characters is 120. The second generation has richer characters and plots than the first generation, and the capacity has also increased from more than 400M to more than 1G. I give 5 points to both of them. Recommendation Just play the 2nd generation directly.
It is a relatively alternative RPG game released on GBA in 2005. The enemy and ourselves move in an area and can use long-range or melee attacks depending on the distance. Offensive and defensive skills are divided into three types: strength, skill and aura. The same attribute of both parties is judged as successful defense, and different attributes are judged as successful attack, similar to the guessing game. There is also a sleep meter after the attacker uses the skill. When pressing OK, the closer the cursor is to the white area, the stronger the attack power. Using skills requires the consumption of spiritual pressure, which slowly recovers over time. The first one whose health bar is emptied loses. This gameplay is not very common. When there is no spiritual pressure, I will stay far away to avoid fighting. If there is spiritual pressure, I will get close to attack. Except for the measuring device, which requires a few points to operate, most of the content is more strategic, including upgrading, adding points, and configuring skills. It’s a very different kind of Bleach game, I’ll give it a 2 points.
It was released on the NDS platform in 2006 and is a side-scrolling 2D fighting game. You can switch between internal and external fronts (line movement), support up to 4 people in battle, and the combat system is very deep. There are three types of attacks: small, medium and large. There are defense, dodge (snap step), double jump, air dodge, sure kill, super sure kill, RF super sure kill, cancel, and combo. See Once you enter the command in challenge mode, you should know how high the upper limit of this game is. In addition, this game has a tutorial and a command list. You can use card buffs by clicking on the bottom of the screen, and you can also click on skills directly (one-click). Although the picture is a bit low, the combat system is so rich that it is qualified as a hard-core fighting game. Even today, I still strongly recommend this game, with a score of 4.
Also released on the NDS platform, based on the previous game "Death Chasing the Destiny of the Sky", the number of characters has been increased from 21 to 44. However, most of the new additions are supporting characters, such as Xiaoyu, Xu, and Wild Boar (what are they called? ), Gotei members, rescue teams and so on. You can choose different routes in the story mode. In addition to battles, there are also various mini-games such as collection competitions, customs clearance, and question and answer. However, I feel that it is a bit overwhelming. The battle mode is not as flexible as the previous game, and the combo challenge mode has been canceled (a point in the process). Regardless of the number of people, I prefer the previous game, so I will give it a 4 points.
The official name of "Bleach: The Destiny of the Sky" released in 2006 is "BLEACH DS: The Destiny of the Blue Sky", and the official name of "Bleach: The Shining Soul of the Black Clothes" released in 2007 is "BLEACH DS 2nd: The Soul of the Black Clothes". Song", one more 2nd. So the one released in 2008 is called "BLEACH The 3rd Phantom", which translates to "The Third Phantom of Death". The first two games are fighting series developed by developer Treasure, while "Phantom of Three Dimensions" is a war chess game developed by developer Tom Create. If you look at the English names, it's easy to mistake them for being in the same series. In fact, they have no connection at all.
The plot of "Three Degrees of Phantom" was written by the original author 98. It tells a derivative story of "Death". At that time, Aizen was still wearing glasses, the store manager and Haiyan were still on the team, and players had to choose from the original male and female characters. One goes on. The pace of the plot is extremely slow. The dialogue between the two battles lasts for 10 minutes. Finally, when we get to the battle part, the pace is not much faster. A basic attack takes a long time to perform, and the kill is slow-motion and black and white. Filter, there is really no need to fight a miscellaneous soldier. I really can't accept this rhythm. It's too torturous. Unless you are interested in the plot and want to experience it, I don't recommend this game. 1 point.
Later in 2009, "BLEACH DS 4th フレイム・ブリンガー" was released on the NDS. Although 4th was marked in the name, this time it was neither a fighting game nor a chess game, but a 2D horizontal version of clearance, which was completely different from the previous three games. I really don’t understand why it has to be numbered even though it’s not a series. Is it just because this is the fourth Bleach game on the NDS? This naming method is a bit outrageous. This game is generally called "The Flame Raider", "The Flame Raider" or "The Flame Inheritor". The pace of the side-scrolling clearance game is very fast, the moves are not complicated, and the main focus is just a cool word. The miscellaneous soldiers are all nameless little miscellaneous fish. It is basically not difficult. Just push the map all the way. As long as it is not a forced battle, it is completely feasible to go directly to the next scene. The core is the boss at the end of the level and the way to advance. The plot is a cool game with low threshold. There are not many controllable characters, so it cannot be compared with "Carnival of Souls", so I can only give it a 3 points.
"Death's Chosen Soul" is a 3D action game released on the PS2 platform in 2005. It has light attacks with blocks, heavy attacks with triangles, and gas-consuming circle skills. Two characters play at the same time. The player controls one and the computer controls the other. The characters can be switched. Different combinations have different combination skills. The miscellaneous soldiers are all unknown hollows, and they are not big. It feels like they are made in the direction of Wushuang, but they are not very good in all aspects. They have no feeling and are easily boring. There are only boss battles and when the original plot appears. It's slightly better to have a sense of substitution. There is relatively little content in the main storyline, and I can only beat Byakuya if I have a full count. Most of the time I spend fighting unknown Hollows. Generally speaking, the playability is not high. It is a waste of time to clear the level, so I only give 1 point. There are some funny animations in the game, but I didn’t understand them. Those who are interested can learn about them on their own.
"Death Unleashed Ambition" is a 3D turn-based RPG released on PS2 in 2006. The plot plays a large role and it is an original plot. He didn't save Rukia, nor did he cause trouble in Soul Society. It was about a person named Amazuki Mansui, who was known as the first generation director of the Technology Development Bureau. He was exiled to Hueco Mundo after being involved in a power struggle, so he He turned dark and planned to take revenge on Soul Society. Without the Chinese version, the plot is very tiring, the dialogue and running scenes are very slow, the camera has a fixed angle of view, and the screen goes black every time a scene is switched, running scenes, long dialogues, and fake fights with unknown people can only last a few rounds. I'm impatient. I personally don't like this work, so I only give it 1 point.
The only two recommended Bleach games on the PS2 platform are "Death Warrior's Blade". This series focuses on 3D fighting and supports 4-player brawls. It has basic attacks, a variety of sure kills, super kills, and supports all kinds of solutions. The system of the 2nd generation is more mature than that of the 1st generation. The 1st generation requires less than half blood and full spiritual pressure to be able to solve it. The 2nd generation can only solve it if the flame gauge is full. Moreover, the 2nd generation method can change the terrain, such as Xiaobai's. Bankai Daiguren Hyōrinmaru will cause the field to freeze and others will slip; the old man Yamakai is full of flames; Nirvana Daiguren Hyōrinmaru is a child driving a big car; Aizen is in the state to summon the Great Void Sky to descend from the sky; Komamura Mankai Jie Neng summoned the Black Rope Heavenly Punishment King. When I was a kid, I was stunned when I saw this scene. This is so cool. What lychees do you want me to get? The first generation has a total of 6 original scripts, just to find a reason to fight. The second generation has a checkerboard mode, with grids and various limited tasks, which is very difficult. The first generation contains 23 characters, the second generation contains 36 characters, and the second generation has more maps than the first generation. Rounding off, you can just play the second generation. I give these two works 4 points.
You should be able to guess it when you see the GC in the name. This game was released on the Nintendo NGC platform in 2005. As a 3D fighting game, the characters have very few moves and the operations are relatively simple. The combat system has no depth, and the balance and combatability are relatively poor. The character restoration is pretty good, but the animation when zooming in on the move cannot be skipped. If Real-time calculations are fine if both parties participate, such as Tekken 7 or Naruto Ultimate Storm 4. If they are purely broadcast, they will be exactly the same and take a long time. If you play them too many times, you will get tired of them. The game "Naruto: Brawling Ninja Wars 4", also released on NGC in 2005, performs much better than "Bleach GC" in all aspects, and Naruto also supports 4-player battles. The gap is quite obvious. Give me a 2 Divide it.
"Death's Shining Waltz" is a 3D fighting game released on the Wii in 2006. The biggest feature is the somatosensory properties of the Wii itself. The game can be played by waving the controller. A horizontal swing is a horizontal slash, a vertical swing is a vertical slash, and a thrust is a thrust. When both sides use Yidou at the same time, they will enter the cutting fist mode. Vertical cuts can defeat horizontal cuts, horizontal cuts can overcome thrusts, and thrusts can overcome vertical cuts. It is a classic guessing game design, and the performance method is so weird that it makes you laugh inexplicably. When the energy is full, you can solve all kinds of problems, and the appearance and moves will change. However, the system depth is still not enough. After all, the main focus is physical sense. It is impossible to have complex operations and combos like traditional hard-core fighting. Otherwise, you may be exhausted after playing it. . There are 32 playable characters in the game. At first glance when I saw the cover, I thought the one on the left was Grimmjow. Actually no, this is an original Arrancar named Arturo Plateado. In fact, Ten Blades only includes Ge Liu and Xiaowu, which is a bit disappointing. The somatosensory gameplay is quite different, scoring 3 points.
"Death Showdown" is the second Bleach game released on the Wii in 2008. This one is a full 3D fighting game and supports 2V2 battles. It is very different from the previous works. The plot begins with Hirako's contact with Ichigo, that is, "The Arrancar's First Appearance". The focus is on Hueco Mundo's battle against the Ten Blades. Many characters that have already appeared in the animation are not included (cannot be operated) due to role issues. There is Gin. , but there is no Tosen; Ikkaku, but no Yumichika; there is Hirako, but no other members of the Masked Legion. There are not as many operable people as expected, which is a pity. The combat system is not complicated. Press it once to activate the skill. Press and hold another key combination at most to obtain the enhanced version of the skill. There is no need for a move list, just close combat, skills and support. Most characters can transform. There is the Hakkai of the Hakkai, and the Wankai of the Wanka. Ichigo can be the Wanka or the virtual one. Arrancar can be returned to form, and some characters can become very large when transformed. I really like this kind of enlargement, it's very exciting and feels great to play.
The game process is not long, and you can get through one round in about 2 hours. After you get through it, you can challenge the branches. When certain battles meet certain conditions, you can start side plots. For example, when Ichigo fights Hirako, the length of time is the point of difference. With Ikkaku to fight to the end, you can choose to use Kenpachi and Ikkaku, or you can choose to use Byakuya and Toshiro to fight Aizen and Gin. The GC I beat to the end is that Aizen went to the present world to prepare for the decisive battle. The vertical painting is very realistic. Unfortunately, I can’t understand the Japanese, but it is still very immersive to follow the plot. I like it very much, 4 points.
The last "Bleach" game was "Bleach Soul Burning" released on the PS3 platform in 2011. This is the game with the best graphics and the most "new" plot, from going to Hueco Mundo to killing Beng without a moon. Jade fused with indigo dye. The genre of this game has become Unparalleled Mowing, with a total of 21 optional characters. Each character has independent action moves. Characters have experience levels, and new actions and skills will be unlocked as the level increases. However, there are many problems with this game. The miscellaneous enemies are too single and very repetitive. There are too few available characters. The plot only plays rolling subtitles on the screen. It is obviously lacking in sincerity. As a game on PS3, it should not be of this level. , can only give a maximum of 3 points.