The 13.1b hot patch has brought back the glory of many ADCs, and traditional crit-based ADCs have emerged in Super Smash Bros. QDCs like EZ can also get version bonuses. Swift Blade Critical Strike EZ is becoming popular and has a tendency to replace the traditional Shenfen Demon Sect EZ gameplay.
Brawl EZ has the debuff "damage output -5%, damage received +3%" .
Of course, the ADC that can be consumed by the hand length must be debuffed. Due to this, the winning rate of the current version of EZ remains between 51% and 52%.
Considering the high popularity of the EZ national server, this winning rate shows that the intensity of the current version of EZ is still very high.
In version 13.1, Swift Blade has been strengthened. Only 40% of critical hits can trigger the effect of reducing the CD of basic skills.
In addition, the Swift Blade can convert the chance of a critical hit into additional skill damage. With the two-piece set of Blue Absorbing Knife + Swift Blade, EZ can achieve a constant QQQ effect like unlimited firepower.
Don’t forget that units in EZQ can reduce the CD of all skills. With the blessing of Swift Blade, a wave of team battles can release multiple E skills, which greatly improves the flexibility and harvesting ability of EZ team battles.
EZ Brawl runes sharing
Main runes: Powerful Attack/Deadly Rhythm + Calmness + Bloodline + Critical Strike
Secondary runes: Eyeball Collector + Treasure Hunter
Rune analysis: Q must be used to bring strong attack, but Q is not allowed to bring deadly rhythm. If your own lineup is not strong enough, you can use Conqueror. If you are not in good position, you can use quick footwork.
Stay calm and calm to ensure you have enough mana, and you won't be short of mana when combined with the blue-sucking knife.
Bloodline provides the ability to restore blood, and Swift Blade EZ relies on Q output. There are not many opportunities for A, so there is no need to click Joy.
A critical strike increases the damage to enemies with residual health.
Eye Collector increases damage.
The treasure hunter is guaranteed to make a blue-sucking knife quickly.
[Equipment and points addition]
Outfit: Blue Absorbing Knife + Swift Blade + CD Shoes + Siren Slayer + Greedy Hydra/Destruction + Mortal Reminder/Serelda’s Grudge/Dominic Lord’s Greetings
Add points: main Q and deputy E, which is bigger.
Equipment analysis: Although the blue-sucking knife has increased by 100 yuan, its attack power has also increased by 10 points, which is a proper enhancement. Moreover, the blue-sucking knife is very compatible with the EZ output mode, and it has good combat effectiveness when naked.
The Swift Blade can be triggered with a 40% critical hit rate. After the two-piece set of the Swift Blade, the EZ can be played with unlimited firepower as long as the Q is accurate, and it is very comfortable to play. There is no need to wait for the Demon Sect to take shape.
The EZQ skill can trigger the attack special effects of the Kraken. Among the critical strike mythical outfits, only the Kraken is suitable for EZ.
If you don’t need A in this game, you can switch to armor-piercing mythical equipment such as Dusk Blade/Star Eclipse.
The blood-stealing function of Greedy Hydra has been changed from omnipotent blood-stealing to life-stealing. The EZQ skill can still absorb blood, and can also increase troop clearing and AOE damage. The 25-point skill haste is also very good for EZ.
The last piece is armor-piercing armor to improve your ability to play in the front row. The opponent's extra blood regeneration is a reminder of the extraordinary. It needs a kite to pull out Serelda, and the front row is too fleshy to give the Dominic Lord's greeting.
This set of equipment focuses on rhythm. You can save 400 yuan and quickly make a blue-sucking knife to improve your early combat capabilities.
Although the damage level of the two-piece set of Blue Absorbing Knife + Swift Blade is not as good as that of Blue Absorbing Knife + Demon Sect.
However, Swift Blade EZ focuses on mobility, so Swift Blade EZ is suitable for lineups that are good at fighting and snowballing in the early stage. In this way, they can perfectly utilize the hero's agility to grab kills and quickly acquire equipment to achieve an equipment lead.
EZ is a very simple ADC in Brawl. As long as you don't use your E face casually and rely on your hand length to consume the enemy, it will be difficult to kill him suddenly. Here are some useful ideas.
1. You can use Q to consume it from a long distance. After using Swift Blade, you can use EQ to consume it from a long distance (in the early stage, E was not within the range of the opponent's basic attack). The closer the W skill is to the enemy, the higher the hit rate.
2. It doesn’t matter if you use the Q-air hero in the consumption phase, just don’t slide the Q-air minion. When a team fight begins, try not to use Q in the melee. In 5V5 team battles, if you want to Q in the air, you can only use reverse Q.
3. After using the two-piece set of Blue Sword + Swift Blade, the EZ team fight is QAQA. Once the Q is ready, release it. It doesn’t matter whether there are soldiers blocking the front. As long as you can Q to the unit to reduce the skill CD. When you can hit someone with A, be sure to intersperse basic attacks during the Q period, and make reasonable use of the passive attack speed bonus.
4. Use your ultimate move once it's ready, whether it's for clearing troops or consuming it, don't be stingy. Swift Blade EZ keeps Qing to refresh the CD of the ultimate move very quickly. When zooming in on the move, it is best to block the field of view/dodge the grass and cast it to increase the hit rate.
5. QA whoever can QA in EZ team battles. Use the E skill to continuously move and pull. Unless E can kill the C position in the past, do not cross the opposite front row and E back row to ensure that your output position is safe.