How to match Jinx's lineup in Guilty Pleasure of Spade Battle? "The Battle of the Golden Shovel" is a genuine authorized mobile game of Teamfight Tactics. Eight players fight each other. Who can have the last laugh and finally stand on the battlefield? The following brings you the Guilty Pleasure Jinx lineup gameplay guide and positioning skills, allowing you to gain an in-depth understanding of your favorite game.
The lineup consists of Jinx, Malphite, Gangplank, Li Sin, Kai'Sa, Miss Fortune, Ekko, Urgot, and Fiddlesticks, and the bond consists of three superheroes, two Star Guardians, and two Naughties The package consists of two swift shooters.
Jinx's skills can directly stun the enemy and cause a lot of damage. It not only has high AOE damage, but also has stable AOE control. It can be said to be a two-star god card with both offense and defense. But Jinx’s bond is very stretched, Phantom Team is a low-strength bond that no one cares about, and Naughty Bag doesn’t have any bonus to output, so we need other bonds and strengthening runes to make up for this shortcoming.
Jinx is the main output of the team, and the Green Dragon Sword and Magic Explosion are essential. As the third item, you can choose the Sheep Knife to speed up the frequency of skill release, or you can choose the Technology Gun to increase endurance and restore blood to the front row.
The female gunner can be trained as the deputy C in the team, just pick up the remaining spell-power equipment and give it to her. A very important point is to equip Kai'Sa with an electric knife, otherwise it will be very weak against a lineup with high magic resistance.
Malphite or Lee Sin can be used as the main tank in the front row, with full defense equipment and must catch up to three stars.
This lineup's only designated enhancement can greatly increase Jinx's attack speed and movement speed. When combined with the Green Dragon Sword, it can greatly speed up the frequency of Jinx's skill release. If you don't have one, it's not impossible to play, but the lineup limit will be much different.
Too early
In the early stage, a combination of three superheroes + Kai'Sa and Jinx is used. In the early stage, you can start with a losing streak to accumulate economy and give Jinx priority to get equipment, so that the game will be more comfortable in the middle and later stages.
Since there are many two-fee cards in the lineup, there is no need to use 3-1 to search for one-fee cards. It is recommended to directly increase the population to 6 and then replenish the quality, and then increase the card interest to 7.
Mid-term shaping
After searching Malphite/Lee Sin and Jinx to three stars at level 6, you can increase the population to seven One battle (except Tianhu).
If there is a star guardian who changes profession, you can continue to upgrade the population and open a 4/6 star guardian; if there is no profession change, it is recommended to upgrade to eight and find a five-fee card to hang alone.
Improve quality later
According to the normal rhythm, eight people should be the limit of the lineup, but it is not ruled out that some players can smoothly increase to nine people if they start with Tianhu or have wise spending/golden tickets/upgrades.
With a population of nine, you can find two-star Urgot and two-star Fiddlesticks to provide control. If you have extra money, you can replace Kai'Sa and Miss Fortune with five-cost cards. Whether you can win the chicken depends on the quality of the lineup in the later period. Jinx has very stable AOE control and output. Even when playing alone, the 95 lineup can easily crush the 95 lineup of the same quality.