In the King of Kings 3D game, the Magic Swordsman is the lurker's new class. This profession is not only a close-range expert, but can also throw magic weapons to damage enemies from a distance, and also has strong magic resistance. So, how about all aspects of the Magic Swordsman profession in the game? In this issue, the editor will bring you a detailed explanation of the all-round development of the King of Kings 3D Magic Swordsman career. Let’s take a look together!
The main and secondary weapons of the magic swordsman are short swords and scepters. The main attribute is agility, of which 1 point of strength = 1 armor, 1 point of agility = 1.6 points of physical attack + 1 point of armor, 1 point of stamina = 30 life, 1 point of intelligence = 1.2 resistance, 1 point of spirit = 1.2 resistance . The Demon Swordsman has some long-range skills, so that the Demon Swordsman can burst out during close combat in PVE, and have remote control when being kited in PVP. The magic sword skill with a distance of 15 meters is comparable to many other long-range professions.
[Red Seal]: Agility, Spirit
[Blue Seal]: Agility, spirit
[Yellow Seal]: Critical hit rate
[Purple Seal]: Agility, spirit, dodge rate
For the Magic Swordsman profession, the choice of Holy Seal should be based on increasing its main attribute, agility. The increase in the agility attribute of the magic swordsman can increase the physical attack of the profession, and appropriately increase the physical resistance, while the improvement of the spiritual attributes can increase our magic resistance. Selecting the red and blue holy seals to increase the agility and spirit can improve the attack of the magic swordsman. and double resistance have been improved to some extent.
The Yellow Seal chooses the critical hit rate to increase the critical hit of the magic swordsman, so that it can hit more critical hits under the same circumstances and increase the damage of the profession. Purple Seal chooses dodge rate to increase the magic swordsman's physical resistance. The magic swordsman's physical resistance is relatively insufficient. Choosing to increase dodge can help the magic swordsman better resist physical attacks.
[Selection of the first row of artifacts]: Critical hit = Accuracy > Critical damage = Attack = Hit > Attack speed
[Second row selection of artifacts]: Tactical planning > Force release > Ambush = Cruel = Bullying > Vicious = Careful aim = Firm will
The Demon Swordsman's artifact recasting can be selected based on the profession's talent priority and the first selection of attributes, and the combination of artifacts is ever-changing. Here we only introduce the Demon Swordsman's artifact selection talent priority.
Combat Master: Valor, Bullying, Subtlety, Unleash the Force, Sharp Edge, Ambush, Saw Blade, Cruelty
Iron Guard: None
Strategy Expert: Cunning, Determination, Precision, Field Medic, Meditation, Helping in times of Need
For the Demon Swordsman, adding points to the Battle Master talent is mainly to increase the damage and critical hit attributes, and strengthen the Demon Swordsman's damage value in battle.
Among the talent points added by the strategy master, priority is given to talents that reduce the time under control, improve resistance, enhance energy recovery, and increase damage and healing effects.
The mastery of the Demon Swordsman should be given priority to Night Ninja, which can increase our critical hit and critical hit rate in the stealth and shadow dance states, and greatly increase the damage of the Demon Swordsman. When the Night Ninja mastery is upgraded to level 2 and level 1, the profession can gain invincibility for 2 seconds, which is very practical.
When selecting glyphs for the Demon Swordsman, priority should be given to glyphs that increase skill damage, followed by critical hit rate. Because for the Magic Swordsman profession, using glyphs to maximize the damage of skills can make the profession's output burst higher in battle, so the advantages of the Magic Swordsman as an output profession will be more obvious.