The Idiot has a special status in Werewolf. Although the Idiot is regarded as a god card, its abilities are slightly less than that of witches and hunters. Some people think that Idiot is a weakened version of Hunter, while others say that Idiot is the only civilian card with a name. In any case, the idiot is an important character in Werewolf that requires recharging IQ to play well.
The idiot's skill is that when he is banished, he can reveal his identity by turning over cards and is immune to this banishment, but he loses the right to vote and be voted in the next Werewolf. Although the idiot's ability can make him immune to banishment, it does not have the function of stealing rounds. The banished idiot is equivalent to a good person who has no IQ recharge and wastes a round of voting.
The idiot's skills are somewhat similar to those of the hunters in Werewolf, and their gameplay also has some similarities. However, unlike a hunter who can kill a werewolf with one shot, an idiot needs to be more careful when speaking. The idiot's speech is a moment that tests the player's basic expression ability. The idiot's speech with recharged IQ should be able to gain the recognition of good people without being suspected by the Wolves, but without becoming the focus.
Although idiots need to hide their identities in Werewolf, in some cases, it is necessary to directly reveal their identities. When being hunted by Digging Wolf, do not try to hide your identity, as this will result in a wasted vote and may cause Wolf Knife to take the lead. And when the idiot is about to be pushed, the identity of the idiot who needs to recharge his IQ forces the person who wants to push him to explain clearly, giving the good guys camp more room to think.
This is especially important to note in the tiebreaker of Werewolf. Even if the identity is revealed, Wolves may risk playing the role of idiots. Therefore, we need to express ourselves intelligently and show other players our mental journey throughout the game. There are often logical loopholes or inconsistencies in the mental journeys fabricated by the Wolves. We only need to remain calm and upright, and believe that as long as we act authentic enough, we can successfully deduce the identity of the werewolf.
In most Werewolf games, Idiot is a card that keeps to itself and does not require too many operations or protecting too many people. But equally, idiots are also the last line of defense in the magic card. We need to keep our IQ recharged, so that even if the Wolves wear your clothes, they cannot stop you from winning.