Huajian Huijun Beauty Care Card Guide Strategy Analysis of the Advantages and Disadvantages of Each Skill. This guide explains the advantages and disadvantages of card skills in detail, so that friends can quickly cultivate cards. Please see below for details.
Before discussing skills, let me say one thing first. You can stop raising rare cards when you reach level 50/60, unless you only have three poles in your face, or all the pole cards have the same attribute. Because between high attributes but no skills and low attributes but skills, the skill advantage of Zhenka will sooner or later not be able to equal the numerical advantage of Jika after level 60.
Of course, the speed of Yangjika is one third slower than that of Zhenka. But the upper limit of Ji Ka is much higher than that of Rare Ka, and resets are so rare, which makes the waste of resources even more uncomfortable.
1. Passive skills
In order of priority:
1. "The X attribute of this portrait is increased by n%"/"The X score of this portrait is increased by m%"
Numerically, n/m here is four times the corresponding value in 2, and X is the main attribute. It's easy to compare, because the value of the main attribute is definitely higher than the others, so increasing it by four times is more than increasing each by one.
As for attribute improvement and rating improvement, these two are difficult to compare, so they are put together.
2. "The X attributes of the battle portraits are increased by n%"/"The X scores of the battle portraits are collected and increased by m%"
3. "Collect m X's at the same time to get additional n points"
Although it is difficult to compare the scores and attributes, it is obvious that this cannot be triggered all the way, especially when the aura ball explodes, so it ranks last.
Passive skills can make up for Jhenka's relatively lower stats. Assume that this level is Feng Shanhuo, and I play the second Feng Zhen card. Although the attributes are not as good as the Lin Ji card, the passive skills can take effect, which in disguise improves the attributes of the Zhen card.
2. Active skills
Let’s discuss first, “Convert all Y to X”, where X is the main attribute and Y is the lowest attribute.
This skill is a double-edged sword. When there is a Y attribute ball, it can trigger a lot of combos. With the increased drop probability, or the second U to Z, it can clear the field quickly and continuously. It can also quickly replenish the skill bar after releasing the skill, and its skill bar is the shortest (the fewest balls need to be eliminated cumulatively).
It may also be the most useless skill at the same time, because except for duel skills, you will encounter situations where there is no Y attribute ball in daily levels. At this time, it is equivalent to missing a skill and only the numerical value is left.
In addition, since Y is the lowest attribute, this also reduces the attribute score of the playing card in disguise.
Therefore, taking all things into consideration, do not use cards with this skill as your main card (unless you only have this extreme card, here @poor two star sinking cards).
Similar to it, "convert n balls of any attribute into
Then there are the ones for collecting balls, "collect all X" and "collect any n balls". The former is not only more effective than the latter, but the skill bar is also shorter (as short as Y to X). The latter can sometimes have a negative effect, reducing the number of combos. In addition, this skill is also worth bonus points in the boss level.
"The probability of generating Usually it is used when you are sure that you can kill a lot in a row, such as when you have accumulated a bunch of aura balls and are ready to switch skills. In addition, if there are two skills with different attributes, they will interfere with each other, so they cannot be placed together, which may delay time and waste skill bars.
"X is a spiritual light ball within 8 seconds." This skill is the most bonus point in the boss level, and the effect is extremely powerful. The skill bar is also the longest, so it is usually reserved for use after the boss comes out. When performing normal elimination, make sure there are enough X consecutive eliminations on the field. If used well, the field can be cleared quickly and continuously. If there are not enough X balls, it may be counterproductive, because sometimes the combo number and clearing effect of the aura ball explosion are not as good as the continuous elimination effect.
Based on the above considerations, the skills I personally recommend are: "Convert n balls of any attribute into X", "Collect all X", "Increase the probability of generating X within 10 seconds", "Within 8 seconds, all .