Today I would like to introduce to you the hero with the highest ban rate in the national server rankings-Scarlet Reaper. First, let’s introduce the vampire. My positioning for him is instant, immortal, team battle, and late stage.
In terms of laning, for example, those with shields and acceleration like the Clockwork Karma are difficult to kill, Phoenix cannot be killed, or those who do not focus on development and roaming with you, cards, men's swords, tribulations, etc. Then my teammates collapsed and refused to give up. Finally, there is the Sword Demon . If you want to play vampires, I strongly recommend that you ban the Sword Demon. The Sword Demon will suppress us in all aspects, whether in protracted battles or explosive battles. Unless you have the strength to lead by a large margin, otherwise you will still be able to It's better to ban. I think the rest are very easy to operate. If you can't beat them, you must have your own problems.
The vampire's winning rate points are mainly in the late stage, and start to become a power point after the mid-term. Vampire is one of the representative heroes of late-stage mages. Among all mid-lane heroes, only Kassadin can compete with Vampire for late-stage abilities. The vampire's strong period is when the three-piece set is formed. The vampire with the hat has the ability to determine the trend of the game in a game.
We can clearly see from the picture that the winning rate of vampires continues to improve over time. Vampires in the later stages have a winning rate of close to 56. The single-target burst of the vampire's Q skill, the perfect life-saving effect of the W skill, the explosive AOE effect of the ER skill, and the rare percentage damage increase effect of the ultimate skill have all become the reasons for this hero's strength, even when the EQ skills are all attacked. Next, the strength of the vampire is still clear at a glance.
Let’s talk about talent:
Main system of witchcraft, secondary system of enlightenment, small rune cooling reduction, adaptive, health value.
Phase Rush increases our movement speed when we attack or damage the enemy with skills 3 times within 2 seconds.
The aura cloak increases our movement speed when the ultimate move is activated.
Transcendence level 10 provides 10% cooldown reduction to help us reach 45cd
Gathering Storm improves late-stage capabilities.
Miracle Boots provides a free shoe that shortens the development cycle.
Astral Insight increases our various cooldown reductions and maximum cooldown reduction.
Let’s focus on the secondary talents: Magical Shoes + Astral Insight. Whether you choose the regular phasing gameplay, the high-explosion electrocution gameplay, or the money-stealing Alley gameplay, these two small talents are definitely indispensable talents for vampires. CD is a vital attribute for vampires. In team battles There is a huge difference between a vampire with one blood pool and a vampire with two blood pools. Let’s go directly to the practical information: skill CD comparison cooling time, intuitively understand the importance of CD
The W skill with full CD is more than one second faster than the W skill with 40 CD. This alone has become the reason for us to have full CD.
Let’s talk about the vampire’s outfit:
In terms of equipment, we choose the mainstream Orb Hat Hourglass three-piece set. With CD shoes and our 25cd talent, we can easily reach 45cd when the three-piece set is formed. Later, we choose magic sticks and ghosts according to the enemy's lineup. One of the books, if you drag it to the Liushen equipment, you can choose the push stick or another magic-piercing equipment that has not been released. The ice staff is also an equipment we can choose. In short, if your vampire can make five divine outfits in this game, as long as your teammates operate normally and are not sloppy, you can basically lead the team to crush them.
There is nothing much to say about adding skill points, the main Q and deputy E will never change
A vampire's four skill CDs are all affected by skill level , so level is very important to a vampire. A vampire at level 18 is basically invincible.
Fundamentally speaking, Vampire is not an operational hero. E flash, R, EW combo, and EQ combo are all basic combos that can be used proficiently with frequent practice. The important thing is one thing: awareness.
We need to clearly understand that Vampire is a late-stage hero. Even if he collapses in the early stage, after we make a three-piece set and level up, there is no game we can't overturn. As long as a wave of big moves is good, we can win. A wave of attacks wiped out the opponent. When playing vampires, remember to have a bad mentality and never invest with the wind and waves or against the wind.