Players' misunderstandings are: 1. The system will specifically sanction you. In fact, the system will hide teammates with lower scores for you based on your winning streak and kda matching, that is, losing streak or poor performance in recent games, rather than the so-called must-lose game. , too many must-lose games are actually the result of low ranking quality, because there is no theoretical must-lose game, and the system cannot guarantee the inevitability of the game.
2. The matching mechanism will not change your level. Ranking is essentially a game between players’ operational awareness. The top players can win in any matching mechanism. If you have hundreds or thousands of games and you are still stuck. The current rank shows that your own strength is at that level, and you will not be unable to advance in hundreds of games with stable control.
The biggest problem with the matching mechanism is the problem caused by the forced filling mechanism. Many players do not play that position and are forced to allocate it. Especially solo players cannot get their strong positions!
1. There is a man-machine situation in rankings below Jade, but not in Jade and above. Even kneeling or low KDA will trigger it.
2. The original meaning of the ELO mechanism refers to the score system, but in the mobile game MOBA, it refers to the existence of teammates with high hidden scores who will be ranked next to teammates with low hidden scores to achieve the so-called balanced game effect.
The MMR mechanism means hidden sub-mechanism.
3. For masters and below, you can rely on the Hex Shield and non-continuous kneeling +15-10 to achieve the effect of increasing points based on the number of games, so the level gap between players is huge. (This is very important. Many people don’t understand why the game gap is so big because of this)
4. The Grandmaster King will be ranked as a diamond, that is, those who rely on strength to gain points may be matched up in games that rely on games to gain points, so the quality of high-level games will also be lowered. (Strictly speaking, only masters and above can enter the competitive threshold)
The matching mechanism updated in version 2.5 only adjusts the rank span between games based on mmr and increases the span of ranks. The so-called "elo mechanism" has been around since the international server came out, and it has always had matching and low concealment. The mechanism of dividing teammates has always existed. MMR has always existed, but in the past, high MMR would match teammates with low MMR, instead of matching games with the same MMR but with a certain gap in the PC game. And judging from Riot’s text description of the matching mechanism, it seems that they don’t want to change the fundamental logic of the “elo mechanism”, but maybe this mechanism will always exist!
You will match teammates and opponents with similar ping values. That is, most of your solo games will be in your own province and surrounding provinces, and you will rarely match players who are far away. But it does happen occasionally.
Summary: The matching mechanism is indeed rubbish, but if you have the strength, you will not be stuck in the current rank, let alone using the mechanism as an excuse. The fundamental reason for not being able to move up is personal awareness and operational ability!