This article is a basic guide to combat thief PVE for version 3.4 of WLk Classic Server. The purpose is to help thief friends become familiar with and understand the thief PVE related to this version as soon as possible.
Compared with the TBC2.43 version, the WLK3.4 version has many mechanical changes that we need to understand. Here are some contents related to combat thieves.
1. Changes to the poison mechanism: First, the poison mechanism is changed from fixed damage to AP bonus, which has the ability to grow; second, quick-acting poisons and wounding poisons are changed to PPM mechanisms, resulting in quick-acting poisons and wounding poisons in normal attacks. The number of times the weapon is poisoned is fixed and has nothing to do with the speed of the weapon; third, the deadly poison adds new special effects. After five layers of lethality, triggering the deadly poison again will trigger the poison on another weapon. The fully automatic three-knife style makes the three-knife style a thing of the past. tears. 2. Unification of attributes with green characters: First, physical critical strikes and legal critical strikes are unified. In addition to the agility conversion part, the critical strike rating on the equipment will also increase the character's spell critical strike, further strengthening poison damage; second, the hit rating is unified. Increases spell hit rating, and also strengthens natural damage such as poison and poisonous injuries. 3. Armor-piercing attributes have been redone: WLK has unified the original armor-piercing values into armor-piercing levels. The reduced armor for each armor-piercing level has been unified, but the benefits for each armor-piercing level are still increasing (other attributes with green characters have diminishing returns) ), this change will significantly weaken the physical damage in the early version of the version that lacks armor-piercing equipment (mainly due to the modification of the armor-piercing debuff), so combat thieves need to consider strengthening poison in their talents and strengthening the output of non-physical parts. 4. Rupture can get critical hits: In the WLK version, Rupture can get critical hits, and because Rupture's own DOT attribute ignores armor, the efficiency of Rupture is greatly increased, making it the preferred finishing move for combat thieves. 5. New talent skill Killing Feast: As the new ultimate talent of the combat system, it is a burst skill with a long CD, commonly known as "Invincible Slash". It is similar to the DOTA Sword Master's ultimate move. After use, it will attack targets within the range within 2.5 seconds. Perform 5 attacks with each hand, increasing the damage by 20% within a time period (effective for slashing and poison, but not for splitting). During this period, the character cannot be controlled, and the target will be automatically switched. Best used with Blade Flurry.
Traditional combat 20/51/0
Combat Claw Talent...
Combat Sword/Ax Talent...
Battle Hammer Talent..
Glyph selection:
Must-select large glyph: [Glyph of the Massacre Feast]
[Glyph of Rupture]
[Glyph of Sinister Strike]
The income is not very high in the early stage. With the support of 50% panel critical hit, replacing the glyph of fragmentation and doing a 2-cut and 5-cut cycle will be slightly lower than the income of the glyph of fragmentation in the early stage, so there is no need to consider this glyph in the early stage)
Optional major glyphs: Glyph of the trick to blame (highest team income, about 2% personal improvement), Glyph of the Fan of Knives (optional in AOE situations, if the damage ratio of the Fan of Knives exceeds 10%), Glyph of Armor Sunder (required Optional when breaking the armor yourself)
Minor Glyphs: Only disappearing glyphs are recommended, the rest can be chosen at will.
Talent overview: This talent is the recommended talent for traditional combat in the current version. One point of [Durability] in the combat talent is a passing talent, which can be adjusted to strengthen sprinting as needed. Among the Assassination Talents, 1 Toxic and 4 Strengthening Ointments are the best combination. It has been repeatedly proven through calculations. The benefits of Ruthless Strike are not enough, so it is discarded.
Glyph selection:
Must-select major glyphs: Glyph of Killing Feast, Glyph of Rupture, [Glyph of Backstab]
Minor Glyphs: Only disappearing glyphs are recommended, the rest can be chosen at will.
Talent overview: This talent is just a mental talent. Although in theory, the damage of severing can be maximized through talents, backstab glyphs, etc., due to the extremely low star accumulation efficiency of backstab, the total number of severing times compared to traditional battles is at a cliff. The damage increase of a single cleavage cannot make up for the decrease of total DPS, so it is better to deal damage with two daggers. Because after the calculation, the energy recovery required by the cycle of the war dagger is extremely terrifying and difficult to achieve, so it is only released to tell everyone not to study it. There is nothing to do.
1.3 cut-5-cut cycle: Combat thieves use split as a finishing move. Since this version of split has 1. it can hit critically; 2. the assassination talent has a new blood splash that increases the damage by 30%; 3. the set effect is increased. etc. will be improved, so split coverage will be a key indicator for measuring DPS in the early stage. Our priority in using energy should be 1. Ensure cutting and coverage; 2. Ensure splitting and coverage; 3. Use excess energy to attack. Since the split after using the glyph is 20 seconds, and the 3-star cut with enhanced talent is 22 seconds, the cycle of 3 stars and 5 cuts is the theoretically optimal choice. In a perfect situation, 100% split coverage can be achieved. 2. Starting hand in a single target situation: steal speed potion before entering the battle, frame T==》Garrote/Silver Strike starting hand==》Cut==》Use Shadow Strike (wait for the armor to be broken and the empty energy to dance wildly + Kill) to three stars==》Cut==》Sneak attack to five stars==》Split into a cycle (impulse period cycle: impulse before a certain split==>Split==>Sneak attack to five stars==>Cut== 》Sinister attack to five stars==》Bearing==》Sinister attack to five stars==》Split==》Sneak attack to three stars==》Cut, return to the normal cycle). 3. Starting hand in multi-target situations: For battles with more than 3 targets, please use Fan of Knives + Flurry. After starting to blame T, two consecutive Fans of Knives can quickly build up T's group hatred, and use Killing Feast when the energy is empty. If the AOE is expected to take a long time, try to maintain the cutting buff and continue to use Fan of Knives until the target is less than 3. Note that Flurry can copy the damage of Fan of Knives, so Flurry can be used in conjunction with Fan of Knives/Kill during AOE. 4. High degree of fragmentation cycle: Since the fragmentation efficiency of combat thieves is very high, ensuring higher fragmentation coverage can bring higher output. The perfect cycle of 3 cuts and 5 cuts is relatively ideal. In fact, due to the randomness of combat potential, there will occasionally be energy overflow. A common mistake for novices is to be reluctant to cut, but after hitting high-star cutting, they will face the situation that after reaching five stars, both splitting and cutting time will still be available, and the cycle will be messed up. Friends of thieves who have played strong and powerful games in TBC should have some experience with this. Therefore, although the 3-star cutting just covers a 20-second split, sometimes the energy of the 3-star is almost full but the cutting time is still a few seconds. At this time, the cutting can be refreshed 2 seconds in advance to maintain the exact 20-second cycle. . (Attention!!! Try to maintain a 20-second cycle to ensure high coverage of fragmentation. High-star cutting and being reluctant to cut time will easily cause fragmentation coverage to decrease and DPS will not increase but decrease.) The current equipment situation of P1, without talents When supported by glyphs, the DPE of Biting is far inferior to Shadow Strike, so if there is overflow energy, just use Shadow Strike. You must have an estimate of your energy gain and combo point gain. and judgment, which requires a lot of practice and practical experience. 5. Loop optimization: The high-level fragmentation cycle is a cycle that skilled combat thieves should master, but this cycle has an upper limit. When the fragmentation coverage reaches 100%, this cycle will reach the theoretical upper limit, even if the effects such as hit and haste are brought Come with more energy and combo points, but you can't get more benefits here in Split. (This is also the reason why Glyph of Sinister Strike is not used. In the fixed 20-second cycle, the additional combo points cannot be converted into effective damage, because the upper limit is 100% cut and rupture coverage, unless there are more The recovery support allows combo points to be converted into additional five-star Eviscerate. Before that, the income of the Glyph of Sinister Strike was extremely low.) So on the basis of a high degree of circulation, can we use cycle optimization to split the circulation. Other skills will be filled in, and related research and development is in progress. We also hope that fellow thieves can give us better opinions. Several current attempts: 1. Lower the glyph of Rupture and upper the glyph of Cutting, score 555, one cut covers two 16-second split cycles; 2. Lower the glyph of Fracture and upper glyph of Backstab, score 4 stars to cut and 5 stars to cut , play a 26-second cycle (backstab, four-star cut, shadow attack, five-star cut); 3. Lower the Glyph of Splitting and use the glyph of Shadow Strike to find a way to steal a five-star Eviscerate. According to calculations, none of these attempts has a higher cycle than 3-cut and 5-cut, so we can only place our hope on the changes brought by 4T10. Before 4T10, we have not yet found a better cycle that breaks through 3-cut and 5-cut. 6. Other content: Should combat thieves fight strong enemies? If there is only one chopper in the team, don't fight (poison and fragmentation account for about 45% of the combat thief's output); if there are other choppers in the team, even if there are only two people, it is still a positive profit, then break the armor and Hit one more star to break armor. The Killing Feast instantly brings out five outputs in each hand, and brings out poison. Try to use it in conjunction with Flurry after the target has been fatal for five times.
PS: If the monster is about to die, you can choose poison damage as the ending skill. The five-star Eviscerate in the P1 stage is not as good as the damage expectation of Shadow Strike (don’t use it normally, as it is not cost-effective to swallow deadly poison).
Finally: For battles within 2 minutes and 3 and a half to 4 minutes, you can use [Glyph of Impulse]
Replace the Glyph of Rupture and create a cycle of 2 cuts and 5 cuts. At this time, the income from the Glyph of Impulse will exceed that of the Glyph of Rupture. (In most cases, it is still killing, blaming, and dividing. The ranking is based on the income)
IV. Attribute income weight
Attribute weights use MAEP values. This concept is to use the converted AP value of all DPS attributes for horizontal comparison after removing survival attributes (such as endurance, toughness, etc.).
Note: The MAEP conversion table here is slightly different from the version with everyone's attributes. In fact, since each green-character attribute has diminishing returns at the boundary except armor sundering, the actual MAEP conversion is a variable, not a constant value. What I am using here is the model with all the buffs from the P1 Graduation Team.
AP=1MAEP
Strength=1.1MAEP
Agility=1.78MAEP
Critical hit=1.6MAEP
Spell hit = 2.74MAEP (before 17% full spell hit)
Physical hit = 1.42MAEP (after 17% full spell hit)
Haste=1.34MAEP
Accuracy=1.63MAEP
Armor Break=1.18MAEP
Spell Hit》AP》Dexterity>Accuracy>Crit Hit>Hit>Haste>Armor Break (There is only one thing that combat thieves need to guarantee, that is, the spell hit reaches 17%)
Note: The benefits of hit and haste are very similar. The diminishing returns boundaries of these two attributes are the same. Therefore, if there is more of one, the benefits will be lower. How do you know which one has higher returns, hit or haste? Whoever has the lower income will have higher income, so the best balance point of income is haste = hit. Since the income from armor piercing increases gradually, P1 cannot achieve a good effect even if he piles up armor piercing. Therefore, P1 combat thieves should not pile up armor piercing.
Important nodes: 1. Accurately reach 214, and the excess income will be 0. (1. Ning Shao Bie Duo, 2. Due to the existence of raids, the accuracy priority of combat thieves is not too high, as long as they are dissatisfied, there is no need to deliberately pile up to 214)
2. The hit income is divided into three levels, and the income will decrease at each level. The skill hit requirement is 99 (5 points of accuracy, without enhanced elven fire); the poison hit requirement is 315 (5 points of accuracy, without enhanced elven fire and draenei aura)/289 (5 points of accuracy, with draenei aura, without Enhanced Elf Fire)/237 (5 points of accuracy, with enhanced Elf Fire, and no Draenei Aura)/210 (5 points of accuracy, with enhanced Elf Fire and Draenei Aura). When matching equipment, while choosing higher-level equipment, try to avoid using equipment with an armor-breaking rating, and strive to achieve an accuracy of 214 (try not to exceed it) and a hit rating of 315 (the excess will still be profitable. And higher than the critical hit and armor-piercing benefits). White hit is full 722 hit rating.
1. Poison selection: With the support of strengthening ointment, the combination of quick-acting poison and deadly poison is always better than other combinations. Use quick-acting poison in the main hand and deadly poison in the off-hand. 2. Weapon selection for combat thieves: Do not use slow off-hand weapons! This is the only taboo. Due to the influence of the deadly poison mechanism and combat potential, the impact of fast off-hand weapons on combat thieves is even greater than that of assassination thieves. In some cases, fast off-hand weapons can be used regardless of the weapon type. Sword/axe specialists can use 1.5 fast swords/axes as their off-hands, while hammer or claw specialists can use fast daggers of 1.4 or below as their off-hands. The combination of the hammer's main hammer and auxiliary sword/axe or main claw and auxiliary hammer is not a matter of consideration in P1. We will give a conclusion after P2.
Helmet list...
Necklace list...
Shoulder pads list...
Cloak list...
Breastplate list...
Wristband list...
Gloves list...
Belt list...
Leggings list...
Boots list...
Ring list...
List of accessories...
List of ranged weapons...
Main hand weapon list...
Offhand weapon list...
Set effect...
a) Gemstone
Colorful gems: Cruel Earth Invasion Diamond (21 sensitivity, 3 explosion damage) Red gems: Exquisite Blood Jade (32AP) is the first choice. Yellow gem: Deadly Emperor Topaz (16AP8 critical hit) Blue gem: Demonized Tears (6 all attributes) Gem insertion method: In fact, it is whether a slot reward is needed. If a single yellow has less than 4 AP, there will be no reward. Double yellow No rewards will be given for those with less than 8 AP; no rewards will be given for those with blue slots, which is a no-brainer AP stone.
b) Enchantment
Head Enchantment: First Choice: [Elixir of Torment] (How to Obtain: Revered by the Knights of the Ebon Blade) 50AP20 Critical Strike Shoulder Enchantment: First Choice: [Master's Ax Inscription] (How to Obtain: Inscription Professional Only) 120AP15 Critical Strike
Second choice: [Powerful Ax Inscription] (How to obtain it: Adoration of the Sons of Hodir) 40AP15 critical hit
Cloak Enchantment: First Choice: [Blade Embroidery] (Acquisition method: Tailoring professional only) has a chance to trigger 400 AP for 15 seconds (the exact built-in CD is not yet known, which has a greater impact on income evaluation)
Second choice: [High Elastic Pad] (How to obtain: Engineering major only) 23 Agility
Second choice: [Cloak Special Effect Agility] (Acquisition method: Enchantment) 22 Agility
Chest Armor Enchantment: First Choice: [Breastplate Powerful Attribute] (How to Obtain: Enchantment) 10 All Attributes (Super Attribute is 8 All Attributes, Don’t Choose the Wrong One) Wrist Guard Enchantment: First Choice: [Fur Pad: Attack Strength] (Obtain Method: Leatherworking professional only) 130AP
Second choice: [Bracer Powerful Assault] (How to obtain: Enchantment) 50AP
Special: [Slot: Bracer] (Acquisition method: Blacksmithing professional only) An additional gem slot
Glove enchantment: First choice: [Super Accelerator] (Acquisition method: Engineering major only) After use, you will gain 340 haste, 12 seconds CD, 1 minute
Second choice: [Glove Crush] (How to obtain: Enchantment) 44AP
Special: [Slot: Gloves] (Acquisition method: Blacksmithing professional only) An additional gem slot
Belt Enchantment: First Choice: [Ammunition Belt] (How to obtain: Only for engineering majors) You can use cobalt fragmentation bombs with a 6-minute CD
Special: [Eternal Belt Buckle] (Acquisition method: Unlimited forging and crafting) An additional gem slot
Leggings Enchantment: First choice: [Spider Demon Strengthened Leg Armor] (How to obtain: Leatherworking professional only) 75AP22 critical hit
Second choice: [Ice Scale Leg Armor] (Acquisition method: Leatherworking and production are unlimited) 75AP22 critical hit
Boots Enchantment: First Choice: [Nitroglycerine Thruster] (How to obtain: Engineering major only) 24 critical hits
Second choice: [Boots: Ice Walking] (How to obtain: Enchantment) 12 critical hits, 12 hits
Ring Enchantment: First Choice: [Ring: Raid] (Acquisition Method: Enchanting Professional Limited) 40AP Weapon Enchantment: First Choice: [Rage] (Acquisition Method: Enchantment) Chance to trigger 400AP
Second choice: [Mongoose] (obtained by: Enchantment) has a chance to trigger 120 agility and 2% acceleration
a)Medicine
Explosion Potion: Speed Potion (500 haste, lasts 15 seconds). Since WLK has modified the usage mechanism of potions in battle, only one potion can be used in one battle, making it normal to steal potions before entering the battle. Conventional potion: In any case, please choose the potion of endless rage (180AP). Demon-slaying potion: WLK will NERF the potion of demon-slaying to 105AP, and demon-slaying potion will withdraw from the stage of history.
b)food
Fish Feast: WLK has added the concept of a banquet. The most commonly used one is fish for 80 AP, which is the first choice under normal conditions. Insect Rhinoceros Steak: If the accuracy is not full, try to adjust it with Insect Rhinoceros 40 accuracy and gems to avoid using precision combat potions.
Other foods should generally not be used.
a)Professional
The preferred project, the project benefits may not actually be the highest, but the mobility provided by rocket shoes has special strategic effects in many situations, such as breaking dreams with 0 lights, etc. The controllable acceleration of gloves can perfectly fit the explosion.
The next choice is jewelry. There are no purple gems in the P1 stage, so the income from three longan stones in the jewelry profession is as high as 102 AP, and it can be freely matched with the combination of AP, hit, and accuracy. It is more flexible. If calculated based on the income itself, the income from jewelry is even higher than that from engineering. .
As for the manufacturing professions such as tailoring, blacksmithing, alchemy, leatherworking, inscription, and enchantment, the income is basically around 80AP.
b) Race
The tribe's first choice is Orcs/Trolls. When Orc Weapon Specialization can take effect, Orc strength > Troll. When Orc Weapon Specialization fails to take effect or overflows, Orcs and Trolls have their own advantages and disadvantages. For example, when the battle is 2 and a half to 3 minutes, or 4 and a half to 5 minutes, the orcs can use the skill twice and the troll can only use it once, then the orcs will have a small advantage; in other scenarios, the trolls will have a small advantage.
Only humans/dwarves on the Alliance side have benefits.
Q: What is the difference between stake combat and assassination in this version?
A: Currently, my self-made simulator shows that stake combat can achieve about 95%-97% of assassination. Because this is a theoretical value, and it is difficult to achieve a perfect cycle in combat, so in actual combat, stakes will theoretically be slightly smaller. Poor, but the difference will be directly related to the fragmentation coverage. Because the fragmentation coverage of combat is much more difficult than the poison injury coverage of assassination.
Q: Will the battle have the advantage of switching to fire?
A: Actually quite the opposite. The blood thirst of assassination is its own buff. To enter the highest output cycle, you only need one cut and one random star poison injury, and you can quickly reach the peak DPS. Combat thieves need to cut, continue cutting with 3 stars, split with five stars, and then enter the peak DPS. Therefore, the speed of combat thieves turning to fire and dealing damage is slower than that of assassins. The advantage of combat thieves is to use flurry to scratch ADD without turning the target, and burst damage through flurry + killing, flurry + fan of knives, etc.
Q: Do P1 combat thieves need to pile up armor?
A: The answer is no. We can also see from the attribute income that the armor-piercing income in the early version is only about the same as strength, but armor-piercing is a growth attribute. The more armor-piercing attributes you have, the greater the armor-piercing attribute income will be. High, so don’t pile on armor piercing in the early stage of the version.
Q: Is it good to have the talent of Ruthless Strike?
A: Although the addition of 1 poison and 4 strengthening ointments is an ancient conclusion, I have recalculated the existing talents. The benefits of Merciless Strike are mainly extra energy. Our normal 3-cut and 5-cut energy is ideally a 20-second cycle, so the additional 25 energy obtained cannot speed up the cycle due to the fixed split time, nor can a new five-star cycle be inserted between cycles. It can only If there is one more sneak attack, the income is not high enough.
Q: How do I choose my off-hand weapon?
A: The main hand weapon has the highest level of equipment selection. I believe everyone understands that the talent follows the weapon. Then for off-hand weapons, please give priority to fast and high-level weapons (mainly daggers), especially when claws and daggers are of the same specialization. For main-hand hammers, please also choose daggers as off-hand; when you only have a main-hand sword/axe, use the same specialization. A sword/axe off-hand with an equipment level of 1.5 can surpass a dagger off-hand with an equipment level of 1.4. Therefore, it is better to use off-hand swords/axes for sword and ax talents. After all, most of the benefits of sword expertise are in the off-hand rather than the main hand.
Q: Does it need to be accurate 214?
A: A significant difference between combat thieves and assassination thieves is that due to the existence of raids, combat thieves’ accuracy benefits are not that high. Any benefit that is less than 2 AP at level 1 is not worthy of priority. Therefore, as long as the accuracy does not overflow, just let it go.
Q: How about the claw hammer talent?
A: The main hand of the claw spirit will benefit more, while the hammer, sword/axe will benefit more if it is the off-hand, especially the hammer talent. You can enjoy the full benefit with the hammer in the off-hand, but the biggest problem now is that there is no suitable off-hand. Hammer, in the entire WLK, the only suitable off-hand hammer may be PVP weapons. There may be room for improvement in the future, but the off-hand hammer + hammer talent in the early stage is not as good as the combination of fast dagger and invasion.