Industry Reconstruction If you want to play this game well, you need an invincible lineup. However, not every player is so rich or lucky, so the idea of lineup matching is very important. I believe many players are not familiar with it yet. If you know the skills of lineup matching in the industry, let’s take a look together!
To design a reasonable lineup, we need to first identify our core roles. Take Wuwu as an example. As a vanguard character, he needs to bear a lot of damage while taking on output, and he is a type of continuous combat. In order to ensure her survival, we need to equip her with a nanny role that can bring continuous healing, and the system may also be based on this consideration. The first character we drew, Wen Yu, is a nanny who can bring continuous healing.
In our novice stage, the character's single strength is far less significant than the improvement in the lineup bonus relationship, so the second step we need to consider is to match the character with characters from the same camp. Each team can field five characters, and we can match at least 2+2 or 3+2 camp bonuses.
If you continue to fight, you can add a human shield character to share the damage, or a shooter to supplement the damage. In explosive battles, you can add control characters to reduce the enemy's output, or resurrect nannies to increase the team's output capability.
Finally, in terms of positioning, the guard or vanguard characters are usually in the front row, and the crispy characters such as superpowers and shooters are in the back row. However, sometimes you can also change your thinking and let the squishy character in the front row absorb a certain amount of damage, and then the vanguard character will absorb the hatred, which can extend the survival time of the team. In addition, characters that rely more on skills can also be placed in the front row to refresh their skills as early as possible.