The Temple of Wind in "The Legend of Zelda: Kingdom of Tears" requires players to use gears to solve puzzles. Below, please take a look at the puzzle-solving ideas of the Temple of Wind in "The Legend of Zelda: Kingdom of Tears" brought by player "Crimson Feather String" Share, hope it can help everyone.
Among the puzzles at the level of the four divine beasts, this one is the weirdest I have ever seen. Basically, the things needed to solve the puzzle are not placed in the temple itself, and there is no complete stillness and no form switching. I looked at the lock for a long time and tried to find any interaction in various places but couldn't find it. After struggling for a long time, I found that I used the bird's sage skill to blow it. Can't I let him say a line about volunteering when he saw the lock for the first time? He was obviously a talkative person in front of me, but he didn't say that he would be used when the time came.
One of the door-opening rockers was broken and could not be broken with the ultimate hand. My first reaction was that the road was blocked and I then looked for a place where I could use the Heaven Bending Technique or the back door. I was stuck for more than an hour and finally solved it. I never thought it would be that simple. .
There is a lock with an empty one among the four gears. A normal person's reaction would be to look for the gear. I searched the entire temple and couldn't find it. I even went up the beam and ran to the roof and couldn't find it. In addition, there is a large gear at the door that cannot be broken by hand. When Dong found the top turret, he also thought about what needs to be done to the top turret to affect this gear.
The final solution is complete! The one with missing gears actually used icicles to stick together instead of gear linkage. Before solving this puzzle, I didn’t even know that icicles were interactive items! The most outrageous thing is that this thing doesn't light up when the ultimate hand is opened. I never thought that I could use this. I have to fight it down to catch it! If there is a place that needs to be solved, do I have to go back and get it?
In the end, everything else is basically the same idea. There is no need to take detours, no need to find other paths, no need to find missing items, everything can be solved by sticking an icicle with the ultimate hand. In fact, it is a design error that all the puzzles have the same answer.
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