The third level of the Steel Carrot Mine in the game "Arknights" is a level in the security station map. Many players want to know how to play it, so today I will introduce to you the guide for clearing the third level of the Steel Carrot Mine in Arknights, if you need it. Friends, don’t miss it.
Related recommendations: "Arknights" Steel Carrot Mine all-level pass guide guide
Start selection
Three vanguards are responsible for the early battlefield and recovery costs, four snipers are responsible for the early mobs, and two core outputs (Gnosis, Stranger, Lily of the Valley locks 2 skills and at least specializes in 1, Clear Flash). Choose 2 from the four, and the rest Position supplementary support (used when checking cards), one piece of mudstone is responsible for blocking monsters (in the later stage, only mudstone can resist it, if you can’t handle it without mudstone, you can leave a few shields or guardian ghost sharks in the middle)
After playing, select cards, sniper and auxiliary first. There are 6 sniper cards and 4 auxiliary cards. When you have 4 cards, you can add some station operators and medical. You can also choose special specialties that can go up to the tower, and you can change the cards.
Keep cards at the beginning, vanguard, sniper and a core output. If the cards in your hand are very bad, you can give up and re-enter this level.
This can be used to block the door or be placed at the back. It’s simple. It’s still the same old routine. Take a vanguard position and start stacking sniper attacks. Suzulan’s 3-layer sniper buff is available, and Clear Sky Stranger’s Wisdom has 4-5 layers of buffs. Anyway, it’s done. From this level onwards, two outputs must be made (this highlights the power of Suzulan, it can be used at level 3 faster than others).
The above is the guide for clearing the third level of Steel Carrot Mine in "Arknights". Please continue to pay attention to this website for more game guides!