I believe there are many Honor of Kings friends who don’t know the list of UI adjustments for the new season of Honor of Kings. Today, the editor of Sourcecode.com has compiled the "List of UI adjustments for the new season of Honor of Kings". Children who have questions in this regard, please take a look. Maybe it can help everyone.
King UI transformation log
introduce:
This time we will optimize the main game process, season review, customization and mall systems, and also launch a new "Hero's Road" system.
Specific optimization:
Optimize the functions of selecting generals to help, fill positions, lane conflict prompts, etc.; the peak competition will include pre-selection of lanes
In the general selection stage, hero ban will be changed to be carried out by both parties at the same time, and an empty BAN option will be added; teammate pre-selection prompts will be strengthened to reduce the probability of accidentally banning teammates from pre-selection.
The clarity of the in-game minimap has been further optimized; the new version of death replay damage review is more intuitive
New system of Hero’s Path: Added 3 levels of advanced hero proficiency; hero combat style system and career badge system are online
Season review optimization: Added new season fortune exploration gameplay, customizable season review sharing map
Customization system optimization: Increase the upper limit of automatic expressions used in the game, and you can select/cancel exclusive special effects with one click
Mall system optimization: the redemption store supports batch redemption of points or lottery tickets
This concludes the summary of the UI adjustments for the new season of "Honor of Kings" shared here. I hope that this guide will be helpful to all players in playing the game. If you have other problems, please continue to pay attention to the follow-up updates of this site~