"Respecting players' opinions" has always been an important condition for a game to have an excellent reputation. Only by accepting and adopting the opinions put forward by players and revising them in a timely manner can you correct your position. However, today's players have become accustomed to the duplicity of many game production teams. In this market where quick money is generally made, there are fewer and fewer production teams with the ability to listen.
However, the production team of "Back to the Future: 1999" not only listened very well to the opinions of the players, but also made changes to the areas that players were dissatisfied with to the extent of a redo. Their attitude was simply an official role model. Next, let’s take a look at what the officials did in 1999.
The first big move is the game’s heart phase pool. This card pool is used to extract character weapons, but for a 2D game, the drawn weapons cannot be displayed intuitively on the game model, and there are big problems in shipment rate and practicality.
In these three tests, the Xiangxiang Pool was one of the most criticized content by players, so much so that the excellent graphics and plot of the game were overshadowed by these rhythms. So as an official, correcting the pool explosion rate and lowering the extraction price are all expected operations. However! The official gave another answer: Since so many people don’t like it, just delete it directly!
Such a simple and crude method directly solves any problems related to the heart phase pool, and also eliminates the possibility of future problems. As for the acquisition of mental states, all are transferred to free channels, such as activities, copies, etc.
As a mobile card battle game, "Back to the Future: 1999" mainly relies on the production of copies to obtain materials. This also results in games without a sweep system being more tiring to play. The official modification method is to increase the multi-magnification reproduction and increase the speed of the reproduction animation. It only takes half the original time to obtain several times the amount of materials.
In response to the feedback from players with severe stuck levels, the official has also reduced the difficulty of the main levels. Originally, 1999 was based on plot, so players could read the plot more smoothly.
It can be said that the officials of "Back to the Future: 1999" have set a good example for all game production teams. Putting the voices of players first, while constantly improving its products, it also builds a good relationship with players.
I believe that this effort will definitely lead to better results after the public beta on May 31. If you are looking forward to this game, don’t forget to download it on the day of the open beta~