Which characters are better at T0 in each position in "Anchor Point Advent" ? Which characters are recommended at each T0 position in the game? This site has compiled relevant content. If you are interested, go and take a look!
"Anchor Point Arrival" T0 recommendations for each location
The first is the C list, t0 is the Dragon Girl and the electric bow, t0.5 electric whip, t1 electric gun, Corinna, t2 musket and ice gun (it is not recommended to raise a master c below SSR because the growth attributes are different)
Dragon Girl electric bow electric gun Corinna electric whip fire gun ice gun
Output SS S+ S+ S+ AA
speedSSASSSA
Dragon Girl's overflow reduction group attack talent has speed increase and damage reduction in the first game.
Electric bow overflow reduction, group attack, single target skill, good damage starting speed, fastest in C position, large amount of overflow reduction, output talent, resurrection, high fault tolerance rate
The electric gun's single-damage sealing skill has a talent that increases speed, increases damage, and has pursuit characteristics. It is not worse than the electric bow, but its fault tolerance is not as good as that of the electric bow (in my personal opinion), so its priority is not as good as that of the electric bow.
In the early stage of Corinna's single-target explosion, the God General brings great explosive ability to Corinna because of its combo point feature. The only shortcoming is that it has no attributes and is weak in the late stage! That's all, so its overall ability can only be ranked T1!
The electric whip's single-target output machine is the only character whose single-target output ability is not inferior to Corinna's! All skill and talent points are better than Corinna's in terms of critical strikes, and it can cause elemental reactions that are stronger in the later stage.
I can't quite define the role of Musket. The only SSR with medium-fire attributes has such poor performance that it even makes me think he's just making up the numbers, so I won't comment.
The single ice gun reduces overflow. The front-row priority character with ice attributes is too slow and the damage is average. The only bright spot is the overflow reduction and tankiness, but it is not enough compared to Dragon Girl.
Tits
I will focus on these two, and there are not many characters to choose from. Personal opinion. Commander > Novice milk’s resurrection characteristics > Novice milk self-resurrects and the commander can self-heal and remove overflow. The black skin and ships of Sickle SR are both I've tried it, but it's not as useful as a sickle.
In particular, I would like to mention what I highly recommend
R Assistant Musa Buff Master Damage Master A character born for buffs
The only character that increases elemental reaction damage for teammates and reduces the opponent's elemental resistance. Elemental damage reaction damage has always been the focus of Anchor Point. After all, in the later stage, everyone's tankiness increased and the damage without attributes was a little tired. Against all SSR high-strength C positions Most of the military rank unlocks are to add elemental attacks to the final blow. It can be seen that the importance of elements and the high degree of symbiosis between electric whips and electric whip players are ecstatic.
Not recommended for anything else not mentioned
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