How to match the seventh epic equipment entries? Diverse lineup combinations, hundreds of partners can be freely matched, over 3 million words of rich plot, partners with different styles join hands with you to embark on the road to protect Orbis. We bring you the equipment matching analysis for novices in the Seventh Epic.
Offensive attributes and defensive attributes are commonly known as C and auxiliary, but they are not exactly the same.
Offensive attributes like attack power, explosion damage, critical hit, are all meant to destroy the enemy. (The hit attribute is basically used by auxiliary characters, not C)
The defensive attributes like blood defense and resistance are to avoid being eliminated by the opponent.
Speed is another attribute that everyone needs, so it is not just classified as offense or defense. (In fact, it is also an offensive attribute in nature)
This concept is introduced to help everyone better understand the role of equipment attributes and to more easily divide equipment into two types, namely offensive equipment and defensive equipment. This will allow you to better assign this type of equipment to offensive or defensive roles.
Here I roughly divide several suit attributes into categories.
That is, defensive sets, life sets, resistance sets, and immunity sets, which are defensive sets.
Attack sets, crit sets, armor-piercing sets, explosive sets, and rage sets are offensive equipment.
The counterattack set is a defensive counterattack type, which turns a beating into an offense. Suitable for characters with greater A-level returns and a certain level of survivability.
The blood-sucking sleeve is a endurance-type equipment. It restores blood volume by continuously causing damage. It is also suitable for characters who have a certain ability to survive and will not be killed instantly.
Because the conditions for use of counterattack sets and blood-sucking sets are relatively harsh, there are actually not many characters that are suitable for them. After getting started, you will soon know which characters are suitable for counterattacks and which ones are suitable for blood-sucking. The genre where everything can be counterattacked belongs to the gameplay of the big guys, so I won’t go into too much detail here.
For example, a speed helmet with double attack speed. This is an obvious attack equipment. It is perfect for Luluka and Dark Emperor.
As for a piece of speed-resistance and life-defense equipment, it is obviously more suitable for tanks or nannies who need a certain amount of resistance, such as Ruier, Papaya, etc.
Ideally, offensive equipment should be given to offensive characters, and defensive equipment should be given to defensive characters. Everything is so beautiful.
But our gear doesn't always fit perfectly like this. So we need to introduce another concept, valid attributes and valid values.
For example, a speed helmet with 24 attack, 6 critical hit rate, 15 speed and 8 resistance. Obviously, the resistance is incompatible with the other three attributes. But because the attack attribute is very well enhanced, such equipment can also be used by C. The effective value of this piece of equipment is attack + speed + critical hit rate, totaling 63 points.
Here we focus on the attribute matching and enhancement of equipment.
As mentioned above, two offensive attributes + one snake oil speed + one defensive attribute. This is an imperfect embryo, but it can still be strengthened.
Due to the particularity of resistance and hit, that is, it is completely useless unless it reaches a certain threshold. Therefore, the resistance and hit tolerance of equipment are lower. If it is less, it is useless, and if it is more, it will take up space for other attributes. Other more important attributes have fallen behind.
For example, the offensive attributes and blood defense can be matched. After all, each C needs to have some health to avoid dying from unknown AoE, and the hits can barely give my aunt a secret spell. But paired with resistance, this resistance is completely useless. Although resistance boxing is very powerful, dark boxing is a thing that no matter how powerful the school is, it is very good.
Having said that, we can simply judge whether the attributes of an equipment are worth strengthening.
There is only one entry for green equipment +6, and a second +9, a third +12, and a fourth will appear.
For blue equipment, there are two entries. +9 will produce a third one, +12 will produce a fourth one.
Purple equipment has three entries and +12 will produce a fourth one.
Red dress has four entries
The entries that appear will occupy the enhanced value, so even if the purple outfit has the most perfect attributes, it will be strengthened one less time than the red outfit has the most perfect attributes.
Therefore, the enhancement basically strengthens purple and red equipment. Blue equipment and green equipment lose too much attributes. I missed several reinforcements for no reason.
Generally speaking, if the red equipment is 3+1, you can try to strengthen it. If the jump value is relatively high and it is not crooked, you can continue to strengthen it. In the end, if it is crooked only once, it can be used barely.
For purple equipment, the requirements are higher. All three attributes belong to the same category, so it is more suitable for strengthening. After all, the affix that pops up at +12 may not necessarily be what it is.
One-speed equipment is another thing. As long as the speed keeps jumping, it doesn't matter what other attributes are.
The above are basically general equipment. There is also a tailor-made type , such as Guang Sulin and Kunte. Because Guang Sulin is passive, the less blood she has, the more advantage she has. At this time, you should pay attention to the blood-sucking sleeve given to Guang Sulin and it is best not to have a health entry. Too much blood not only wastes attributes, but also causes Guang Sulin to be unable to absorb her blood back, making her passive easily broken. Kunte, on the other hand, doesn't want double explosion at all, so his exclusive equipment is all about blood defense and attack power and speed. Equipment like this needs to be specially strengthened.
My personal advice to novices is to find an embryo that suits them based on the existing characters and then strengthen them . Aimless strengthening is likely to produce some top-notch items that no one can use. His current character does not have qualified equipment, and he only has a bag of equipment but cannot form combat effectiveness. Of course, more often than not, some waste products are strengthened. Novices do not have many resources, so they should use them wisely to quickly strengthen their existing combat effectiveness. And those good embryos can be dealt with after the characters are created or the resources are abundant. Save it first.
To sum up, resources are limited, use them with caution. If you're not sure, ask the boss in the group.