This is an introductory tutorial for beginners to Back to the Future 1999, a gameplay guide for beginners to Back to the Future 1999. It shares with players the introductory tutorial for beginners to the game, how to play it, and what tasks and procedures must be done.
Back to the Future 1999 Beginner Tutorial
Game card mechanism
This game is slightly different from other traditional card turn mechanism games. The game requires players to operate it manually. There is no sweep and AI automatic mode, and the game is very slow (very weak). Players first need to understand its attribute restraint effect to form a team to help the main output. In the turn-based system, players draw three cards from the character's skill cards and cast them. However, during battle, players need to think about how to combine the same cards to increase the damage or effect of the cards. The character can store energy during actions and overflow situations. The character's ultimate move card will be released next (the ultimate move card does not have synthetic upgrades).
Story level
The game focuses on the plot, so the plot is a bit long. Players who like plot should not miss it. However, there will be obstacles in the game plot. For example, plot levels 3-3 will be relatively difficult. You can give priority to improving the character's proficiency before passing the plot.
Character development mechanism
The character includes six elemental attributes and character panel attributes: the six elements are beast, wood, star, rock, spirit, and intelligence, and the damage caused by corresponding restraint is increased by 30%; personal attributes include real trauma (physical damage), mental trauma (magic Damage), true damage, critical hit rate, critical hit trauma, anti-crittical rate (reduces the probability of being hit by a critical hit), critical hit defense (reduces the damage caused by being hit by a critical hit), trauma bonus, damage reduction, regeneration rate ( Auto-healing blood volume), blood-sucking rate, healing rate, penetration rate.
Character development priority : Character breakthrough (insight)>Character level>Character weapon (psychology)>Character horoscope>Resonance.
Breakthrough materials can be obtained through insight dungeons . Character experience materials are obtained in dust sports . They are relatively large in terms of physical consumption and the number of acquisitions is small. Insight can be obtained after upgrading to level. After insight, the character level will be reduced to level 1, up to a maximum of insight 3. times (2 times for 5 stars and below). In the early stage, players can upgrade two main Cs with different attributes first. The order of cultivating high- and low-star characters can be determined according to the gradient of character strength.
The character weapon - Heart Aspect , can be obtained from the weapon book and the Heart Aspect Observation Shop. It can also be obtained from the weapon pool during the third test. After deletion, the official announced that the deleted weapon pool is obtained by clearing the Tu Zheng dungeon, as well as obtaining breakthrough materials related to the Heart Aspect. . Training is divided into three aspects: main attributes, abstraction, and amplitude. The main attributes increase regularly with the level of the heart phase; abstraction is equivalent to the heart phase sub-entry, similar to the sub-entry of the sacred relic of the original god. The amplitude is based on the elemental attributes of the character. Corresponding adaptation.
Character horoscope (creation)
Get a duplicate character, which can be created 6 times, with the same zodiac sign as the original character. The krypton level of the card pool is moderate. The main purpose is to increase the life base to increase the character's upper limit. It can also be played with 0 lives. Since the weapon pool is deleted, the character can be improved through krypton physical strength in disguise.
Resonance attributes, attributes adapted to the character through puzzles (similar to Tetris), are equivalent to character secondary equipment.
Lineup matching
The general matching idea is that the main position is main C + deputy c + auxiliary, and the alternate can be deputy c or main c (similar to FGO alternate hero). In the early stage, the role of auxiliary nanny is less, so it is recommended to be shield > nanny. For card turn mechanism games, lineup matching is very important, and will be explained in detail later.
home system
After the player clears levels 1-16, the Endless Wasteland will be opened. Hexagonal block terrain can be used to create puzzles, similar to the Dorf Romantik (Dream Building Ode) gameplay. The terrain splicing can be composed according to your own preferences. I hope that the official copy code will be released later to copy the sandbox. Works shared by great masters. Home facilities and characters can obtain important resources, which can also alleviate the problem of lack of physical strength for novice players in character development.
The above is the beginner's guide to Back to the Future 1999. If you like it, come and follow us.