Back to the Future 1999 Wasteland gameplay is something that everyone is very concerned about. If you are interested, you can take a look at the Back to the Future 1999 Wasteland editing gameplay guide!
Back to the Future 1999 Wasteland editor gameplay overview:
Unlike other games that advertise "freedom" but actually only give players a fixed-shaped space for limited adjustments, the home editing in Back to the Future 1999 is truly free&&including plots. The locations in the game The blocks are made of movable hexagons, which are divided into grasslands, plains, forests, water and some special parts according to different landforms, such as street lights. Players can truly edit this space according to their own wishes. The plots can be arranged into circles, squares, triangles, or heart shapes. You can also plan the landform according to your own wishes. The desert can be adjacent to the forest, and the plains and lakes can be intertwined and adjacent to each other in this space. Players can define everything!
Moreover, these plots are very "current" and will change their status according to the player's placement. For example, if it is originally an east-west river, but the player wants to move it to another place, then after the position is adjusted, This moved water hexagon will change its flow direction to adapt ~ avoiding the embarrassing situation in some games that although it is moved, the effect is only a translation. This also makes the terrain created by each player ever-changing and unique!
Since it is a home system, the interaction with characters is naturally indispensable. After the construction of the home is completed, the players' partners will randomly appear in the home; when the prosperity of the player's home reaches a certain requirement, various production buildings and various materials needed for the production of sheep sites can also be placed. Materials.
The above is all about the Back to the Future 1999 Wasteland Editor gameplay guide. I hope it will be helpful to everyone!