Each game has its own unique home system. You can have various loving interactions with your favorite characters in your carefully decorated home, and 1999 is no exception. Today, the editor will bring you Back to the Future 1999 Wasteland editing gameplay, hoping to help you quickly build your own loving home.
Unlike other games that promote freedom, but actually only give players a fixed-shaped space for limited adjustments, the home editing in Back to the Future 1999 is truly free, including plots. The plots in the game are movable hexagons, which are divided into grasslands, plains, forests, water and some special parts such as street lights according to different landforms. Players can truly edit this space according to their own wishes. They can arrange the plots into circles, squares, triangles, and heart shapes. They can also plan the landform according to their own wishes. The desert can be adjacent to the forest, and the plains and Lakes are intertwined and adjacent to each other in this space, and players can define everything!
Moreover, these plots are very timely and will change their status according to the player's placement. For example, if it is originally an east-west river, but the player wants to move it to another place, then after the position is adjusted, this The water flow hexagon whose block is moved will change its flow direction to adapt~ This avoids the embarrassing situation in some games where although it is moved, the effect is just a translation. This also makes the terrain created by each player ever-changing and unique!
Since it is a home system, the interaction with characters is naturally indispensable. After the construction of the home is completed, the players' partners will randomly appear in the home; when the prosperity of the player's home reaches a certain requirement, various production buildings and various materials needed for the production of sheep sites can also be placed. Materials.