Everlasting Tribulation has been updated recently. Many friends are curious about what adjustments have been made to the heroes. In this issue, the editor brings you an introduction to the adjustments to the Everlasting Tribulation heroes. Let’s take a look with the editor.
1. Gu Qinghan
The rage consumption methods of [Icy Flying Shadow] and [Icy Flying Shadow·Snowstorm] have been adjusted. The current rules are as follows:
1. After opening the secret, 40% of the anger will be consumed, and the remaining anger will not be consumed slowly with the duration. The secret lasts for 30 seconds.
2. Using [Flying Shadow Sword] and [Flying Shadow Sword·Snowstorm] will consume rage, of which 20%/30% are consumed in single and double rows respectively, and 15%/30% are consumed respectively in three rows.
3. After using [Flying Shadow Sword] to hit 2 enemies at the same time, the next [Flying Shadow Sword] will not consume anger.
4. [Flying Shadow Sword] and [Flying Shadow Sword·Snowstorm] will have a 70% damage reduction effect.
//Developer comment: Gu Qinghan's benefits after unlocking the mystery will completely depend on the player's performance of the Flying Shadow Sword. Therefore, in the current environment, we feel that the previous rage cost is a bit high, especially in solo queue. Since the adjusted Flying Shadow Sword consumes anger, it can no longer have a good synergy effect with the [Episode] Soul Jade, but it can be used to obtain more flexible endurance through [Returning Soul Flower Soul].
2. Cui Sanniang
1. The secret duration of [Abyss Nightmare·Strike] is increased from 16 seconds to 20 seconds, and the body protection energy is increased from 2000 to 2200.
2. The throwing forward swing of the water spear in [Abyss Nightmare·Strike] has been greatly shortened, and the throwing feel of the water spear has been optimized; the number of times the water spear can be thrown is adjusted from 4 to 3 times, and the waterspout immunity time is adjusted from 3 seconds to 4 seconds. .
//Developer comments: Currently, the duration of Sanniang V2 after activating the ultimate move is too short, making it difficult for it to exert its due suppressive power, and the number of times the water spear is used and the hit experience are not in line with expectations; therefore, we have lengthened the duration of V2 The duration of the secret is also optimized, and the throwing feel of the water spear is optimized to make it easier to hit the enemy.
3. Yueshan
1. [Broken Thousands of Army·Skyfall] is adjusted to [Broken Thousands of Army·Swinging Arms]: Attacks surrounding enemies and recovers a lot, cooldown time is 16 seconds.
2. Slightly reduce the backswing time of [Dragon Tail Swing].
//Developer comment: The current practicality of Yueshan V2 is very low, and Yueshan has no recovery in actual combat, which makes it difficult to exert combat power once the physical strength is low; therefore, we have adjusted the moves and effects of V2 so that it can be used as a helper for Yueshan A means to restore physical strength.
4. Ning Hongye
1. The recovery reduction effect attached to [Kunlun Technique·Forbidden Healing] has been reduced from 15 seconds to 7 seconds, and the cooling time has been adjusted from 20 seconds to 22 seconds.
//Developer comment: Currently, when Ning Hongye's F3 hits an enemy, it will directly trigger the enemy's need to pull away and find an opportunity to apply medicine. However, the 15-second ban on healing greatly limits this strategy, so we have reduced the duration of the ban. We will continue to observe its performance in the future.
5. Hu Wei
1. For the secrets [Tiger Power] and [Tiger Power: Evil Tiger Pounces], the duration is adjusted to 26 seconds in single row, and is still 35 seconds in double and triple rows.
2. Increased the back pan duration of the floating vertical attack in the tiger leap state.
3. The floating flat attack move in the tiger leap state can no longer cause stiffness to targets with Yin Ziping's [Spiritual Body Protection] effect.
4. Regarding the talent skill [Suppressing the Mountain Forest·Intimidation], the target under intimidation can perform pre-input in a controlled state.
//Developer comment: Currently, after Hu Wei turns on the secret state, he can create a first-hand advantage to suppress the enemy through a leap. On the premise of retaining its enhanced burst, we hope to balance the strength of Hu Wei's confrontation with other heroes by adjusting its duration in single row.
[Zhenshanlin·Intimidation] is expected to play more of a role in calling names and gathering fire in the group mode, but currently it also has a slightly stronger first-hand ability in a single row environment. By supporting pre-input from players in a stunned state, players can respond more promptly after being stunned.
6. Ji Canghai
1. The default duration of all Ji Canghai's secret talents will have different durations according to different gameplay. Among them, [Swift as Fire] and [Swift as Fire·Fire God] last for 24 seconds by default in single row, and [Swift as Fire·Frenzy] lasts for 20 seconds by default in single row, and all secret talents are in double row. The default duration remains unchanged in rows 1 and 3.
2. [Swift as Fire·Frenzy]'s attack recovery efficiency is reduced by 35%, and the attack power increase value of itself and teammates is adjusted from 10% to 5%.
3. The consumption of [Liaoyuan Jin] and [Liaoyuan Jin·Hua Jin] during the use of [Swift as Fire·Fire God] has been reduced, and is currently unified to 20% rage.
//Developer Comments: Currently, Ji Canghai's excellent immunity to strike damage, long invincibility frame and endurance performance make his survival, mobility, output and other abilities better than most heroes. Therefore, while retaining his core gameplay, we adjusted his secret duration for different gameplay and talents, so that the battle rhythm between other heroes and Ji Canghai tends to a reasonable level.