Back to the Future 1999 Wolfpack is a 4-star beast-type character. Among beast-type characters, Wolfpack is a relatively low-star but relatively high-strength character. However, many players do not know his insight materials and skills. The following is a brief summary The editor has compiled a guide for Back to the Future 1999 Wolfpack, let’s take a look.
Wolf pack skills
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【Attack】Occasionally someone finds nickel-iron bullets.
Group attack, causing 120% mental trauma to 2 enemies; if the current HP is higher than 50%, an additional 60% mental trauma will be caused
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【Attack】Occasionally someone finds nickel-iron bullets in bloody areas.
Group attack, causing 180% mental trauma to 2 enemies; if the current HP is higher than 50%, an additional 90% mental trauma will be caused
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【Attack】Occasionally, someone finds nickel-iron bullets with greasy sugar stuck to the bloody areas.
Group attack, causing 300% mental trauma to 2 enemies; if the current HP is higher than 50%, an additional 150% mental trauma will be caused
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【Attack】A rough art.
A group attack, causing 135% mental trauma to 2 enemies; if the current HP is less than 50%, an additional 45% mental trauma will be caused.
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[Attack] A crude art, probably derived from a bad veterinarian.
A group attack, causing 200% mental trauma to 2 enemies; if the current HP is less than 50%, an additional 70% mental trauma will be caused
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[Attack] A crude art that could have come from some crappy veterinarian, just maybe.
A group attack, causing 340% mental trauma to 2 enemies; if the current HP is less than 50%, an additional 110% mental trauma will be caused
When the shadows are split, their offspring are conceived in them, and the world sees them like a pack of wolves.
lv.1
Single target attack, causing 400% mental trauma; putting itself into [self-healing] state for 3 rounds, recovering 30% of lost life at the beginning of the round
lv.2
Single target attack, causing 500% mental trauma; putting itself into [self-healing] state for 3 rounds, recovering 34% of lost life at the beginning of the round
lv.3
Single target attack, causing 550% mental trauma; putting itself into [self-healing] state for 3 rounds, recovering 38% of lost life at the beginning of the round
lv.4
Single target attack, causing 600% mental trauma; putting itself into [self-healing] state for 3 rounds, recovering 42% of lost life at the beginning of the round
lv.5
Single target attack, causing 650% mental trauma; putting itself into [self-healing] state for 3 rounds, recovering 46% of lost life at the beginning of the round
lv.6
Single target attack, causing 700% mental trauma; putting itself into [self-healing] state for 3 rounds, recovering 50% of lost life at the beginning of the round
Insight bonus
Insight into inheritance - a great thing
Insight Ⅰ
Whenever other allies exit the field, the damage caused, critical hit rate, and anti-criteria rate are increased by 10%, and the damage received is reduced by 10%.
Insight II
When entering combat, damage taken is reduced by 8%
insight material