What are the materials needed to break through the Silver Wolf's behavior in Honkai Star Dome Railway? Many friends don't know what materials are needed to break through Silver Wolf's behavior in Honkai Star Dome Railway. Next, I will take my friends to take a look at the Silver Wolf's behavior in Honkai Star Dome Railway. Summary of breakthrough materials.
Contains Silver Wolf's breakthrough materials, materials required for each level of deeds, suitable for five-star characters.
Level 1-80 (full track):
3887800 credits, 290 Hitchhiker's Guide
Tracing materials: 139 sunk obsidian, 69 void obsidian, 18 dim obsidian.
Stagnant Shadow: 65 Illusive Iron
The End of the Day: The End of the 12 Destroyers
56 ancient parts, 71 ancient rotating shafts, 73 ancient bows |
8 footprints of destiny
Because there are a lot of materials up to level 80, I also counted levels 1-60 as a reference.
Level 1-60 (no breakthrough)
722700 credits, 86 Roaming Guide
Tracing materials: 69 void obsidian, 18 dim obsidian
Stagnant Shadow: 10 Illusive Iron
A doomsday beast with echoes of battle: the end of two destroyers
56 ancient parts, 71 ancient shafts
2 footprints of fate
1. Breakthrough materials
Level 20 - 5 ancient parts, 4000 credits
Level 30 - 10 ancient parts, 8000 credits
Level 40 - 6 Ancient Reels, 16,000 Credits, 3 Illusionary Irons
Level 50 - 9 Ancient Reels, 40,000 Credits, 7 Illusionary Irons
Level 60 - 6 Ancient Engines, 80,000 Credits, 20 Unreal Iron
Level 70 - 9 Ancient Engines, 160,000 Credits and 35 Unreal Irons
A total of 15 ancient parts, 15 ancient shafts, 15 ancient engines, 65 illusory cast iron, and 308,000 credits.
1. Ancient parts, ancient shafts, and ancient bows are dropped from monsters in the simulated universe and big world. Under normal circumstances, there is no need to fight them. They can be synthesized through a synthesis machine.
2. There are many ways to obtain credit points. The main way to obtain them is through artificial calyx gold. At Balance 4, you can challenge the fifth difficulty. You can obtain enough credit points to break through by consuming 130 stamina. However, upgrading characters, movements, light cones, and remnants Devices, etc. all require credits.
Obtaining methods such as fighting monsters in the big world, simulated universe, roaming visa, daily active tasks, etc. will all lead to more credit point rewards.
3. The way to obtain illusory cast iron is Kukai Shape. Stagnant Shadow, 30 physical strength. Difficulty 1 drops 2 illusory cast irons, difficulty 2 drops 3 illusory cast irons, difficulty 3 drops 3-4 illusory cast irons, difficulty 4 drops. 4 pieces of illusory cast iron. Difficulty 5 will drop 4-5 pieces of illusory cast iron.
4. The experience book can be obtained through the artificial calyx gold. The income from playing once in the fifth difficulty is as follows.
2. Role level
Level 1-20: Experience 112510 (experience book 5 purple, 3 blue), 11,300 credits.
Level 20-30: 177910 experience (experience book 9 purple), 18000 credit points
Level 30-40: 206920 experience (10 purple and 2 blue experience books), 20700 credits
Level 40-50: experience 389390 (experience book 19 purple 2 blue), 39000 credit points
Level 50-60: 822140 experience (experience book 41 purple and 1 blue), 82500 credit points
Level 60-70: 1326050 experience (66 purple, 2 blue), 132700 credits
Level 70-80: 2,763,000 experience (138 purple, 1 blue), 276,500 credits
The total required experience is 5,797,920 (experience book 290 purple) and 580,700 credits.
For the method of obtaining credit points, please refer to the breakthrough materials below. To obtain credit points through the fifth difficulty of the Fictional Calyx Gold, you need to play 25 times, which is 250 stamina.
The way to obtain the experience book is to create the Calyx Gold. The fifth difficulty can be unlocked at Balance 4. The conversion ratio of green, blue, and purple experience books is 1: 5: 20.
3. Trace materials
Basic attack:
Advancement 2:
Level 1-2: 3 Dusky Obsidians, 6 Ancient Parts, 5000 Credits
Advancement 3:
Level 2-3: 3 Void Obsidians, 3 Ancient Reels, 10,000 Credits
Advance to level 4:
Level 3-4: 5 Void Obsidians, 5 Ancient Reels, 20,000 Credits
Advance to level 5:
Level 4-5: 3 Sunken Obsidian, 3 Ancient Engines, 45,000 credits
Advance to level 6:
Level 5-6: 8 Sunken Obsidian, 8 Ancient Engines, 160,000 credits
total
3 Dim Obsidian, 8 Void Obsidian, 11 Sinking Obsidian
6 ancient parts, 8 ancient shafts, 11 ancient engines
240,000 credits
Combat skills, talents, and finishing skills (the materials required for each level are the same, only the upgrade materials for one skill type are calculated)
Advancement 1:
Level 1-2: 3 ancient parts, 2500 credits
Advancement 2:
Level 2-3: 6 ancient parts, 3 dim obsidian, 5000 credits
Advancement 3:
Level 3-4: 3 Ancient Reels, 3 Void Obsidians, 10,000 Credits
Advance to level 4:
Level 4-5: 4 ancient reels, 5 void obsidian, 20,000 credits
Level 5-6: 6 Ancient Reels, 7 Void Obsidian, 30,000 Credits
Jin 5:
Level 6-7: 3 Ancient Engines, 3 Sunken Obsidian, 45,000 credits
Level 7-8: 4 Ancient Engines, 5 Sunken Obsidian, 1 Destroyer's End, 80,000 credits
Advance to level 6:
Level 8-9: 8 Sunken Obsidian, 1 Destroyer's End, 1 Footsteps of Destiny, 160,000 credits
Level 9-10: 14 Sunken Obsidian, 1 Destroyer's End, 1 Footsteps of Destiny, 300,000 credits
Total (only counting the materials required to reach full level for one type of skill)
3 Dim Obsidian, 15 Void Obsidian, 8 Sinking Obsidian
9 ancient parts, 13 ancient shafts, 7 ancient engines
652,500 credits, 2 deeds of destiny
Extra abilities
When the character advances to level 2, 4, and 6, an additional ability will be unlocked respectively.
Advancement 2: 3 Dim Obsidians, 1 Destroyer's End, 5000 credits
Advancement 4: 5 Unreal Obsidians, 1 Destroyer's End, 1 Footsteps of Destiny, 20,000 credits
Advance to level 6: 8 Sunken Obsidian, 1 Destroyer's End, 1 Footsteps of Destiny, 160,000 credits
total
3 Dim Obsidian, 5 Illusory Obsidian, 8 Sunken Obsidian
3 The End of the Destroyer, 2 Footprints of Destiny, 185,000 credits
Attribute bonus
When the character advances to level 3 and 5, 2 attribute bonus skills will be unlocked. Except for these two times, only 1 is unlocked. The materials listed below are for upgrading one skill.
Character advancement 0: 2 ancient parts, 2500 credits
Character Advancement 2: 6 ancient parts, 3 dim obsidian, 5000 credits
Character Advancement 3: 3 Ancient Reels, 3 Void Obsidians, 10,000 Credits
Character Level 4: 4 Ancient Reels, 5 Void Obsidians, 20,000 Credits
Character level 5: 3 ancient bows, 3 sunken obsidian, 45,000 credits
Character level 6: 8 Sunken Obsidian, 1 Destroyer's End, 1 60,000 credits
Character levels 75 and 80 will unlock one each: 8 Ancient Engines, 8 Sunken Obsidian, 160,000 credits