The Legend of Zelda: Tears of the Kingdom game has been on the shelves for a while. I don’t know if players have finished exploring it or have been carrying out various constructions. Among them, some players don’t know the difference between the various forms of the Master Sword. Let’s take a look. Take a look at the list of differences between the various forms of the Master Sword in The Legend of Zelda: Kingdom of Tears.
The basic data is:
It has an attack power of 30, a durability of 40, and an additional durability of 25 (that is, the durability that can be increased by building it with leftover materials).
When the durability is 0, it goes into sleep and regains strength after 10 minutes. When the durability is 1, the last hit has a critical sound effect but cannot trigger damage. Critical hits double damage.
The extra durability cannot be restored after it is consumed . Restoring strength can only restore the basic 40 durability, which is 40 when you first get it. After the remaining materials are built, it can be increased to a maximum of 65. After the extra durability is consumed to 0, you can restore your strength again before participating. The remaining materials still have a durability of 40 and cannot be raised to 65 durability through remaining materials construction.
Once the remaining materials are attached, you cannot go to Ishimura to remove them, and can only be forcibly removed and disappeared.
The remaining materials will disappear after damage, and will not be restored together after the strength is restored.
After the remaining materials are constructed, green Zonau runes will appear on the sword. When it is taken out or wielded, the material model will appear, and the effects and damage caused by the material will be applied, including the attack range (but the gray-white arc displayed when wielding is still the master's The original range distance of the sword), in other states only the master sword model is displayed.
The Master Sword is the same as other one-handed swords. The swinging action is affected by the blunt (slanting) and sharp (horizontal slashing) types determined after the remaining material.
When encountering miasma-type monsters and cannon-type monsters, they will glow (consecrate) . However, although the lighting effects of the two are the same, the effects are different.
For miasma monsters, it is "half-lit", the damage of the master sword is increased to 45, the durability remains unchanged, there is no hitting special effect, and there is no buzzing sound.
For Cannon-type monsters (Cannon in the final battle and various phantom cannons on the map, but excluding miasma tentacles), it is "fully illuminated", the damage of the master sword is increased to 60, and the durability consumption is reduced to 0 (if the remaining material is a weapon, Then the durability consumption of the remaining weapon will also be reduced to 0), the hit special effect will appear, and a buzzing sound will appear.
The damage increase effect brought by the remaining materials attached to the Master Sword during the two types of consecration is not affected by the consecration. That is, when it is attached with 55 centaur horns, the damage is 45+55=100 when it is half-consecrated, and it is 60+55=115 when it is fully consecrated. harm
Sword Qi related: Sword Qi can only be emitted when the health is full, and the blood volume condition is ignored when there is a hero server. The sword Qi consumes 1 durability when it is unlit and half-lit. It does not consume durability when it is fully powered. It does not consume durability when it is unlit and half-lit. The sword energy damage is 20, and it is 60 when fully activated.
As for the MSG Master Sword, it has a fixed damage of 30, a durability of 40, and the durability consumption is 0. It enjoys double damage from damage and critical hits at 1 durability. It glows and buzzes throughout, but the damage of the sword energy is fixed at 20, but its attack does not There are no hitting special effects and sound effects, but it also has damage special effects and sound effects at 1 durability.
After forcibly building the remaining materials through a bug (for example: Hylian Shield), it will be displayed as the Master Sword's "remaining materials to build attack power + Hylian Shield". After switching weapons (for example, the Seven Treasure Dagger) or raising the shield (for example, the Royal Shield) When you check the MSG Master Sword again, it will become "Seven Treasure Dagger + Hylia" or "Royal Shield + Hylia Shield". Of course, the name will still be displayed as Master Sword, and the description will always be MsgNotFound.
The item ID of the MSG Master Sword in the code can be seen at the decomposition NPC at the beginning of the village: Machtvolles Sonanium-Groβschwert, which is a mixture of Latin and German, meaning a powerful dream sword, but the master in the German Zelda series The sword (Master-Schwert) is not called this name, and because there is no localized translation in any game language, it is displayed as MsgNotFound.
Although the bugs related to the MSG/MNF Master Sword in 1.1.2 are no longer valid and can no longer be obtained or have remaining materials, the ones that have been stuck will not disappear. At the same time, I also found that the MSG Master Sword also has ultimate durability or extra durability (40+25), although it is useless to measure it.