I believe that there are many Arknights players who still don’t know the overview of Arknights’ looming skill mechanisms. The editor of Sourcecode.com will bring you “Arknights’ looming skill mechanism overview” below. Users who have questions in this regard should take a look at it together. Maybe it can help Help everyone.
1. Looming is a five-star rapid shooter. The talent effect is that after staying for a period of time, the ammunition limit of himself and another random Rutland operator will be increased.
2. Skill 1 "Don't cause trouble": After the skill is turned on, it can deal more damage, and the effect is very good when paired with talents.
3. Skill 2 "Solving Trouble": After being turned on, one's own attack power will be increased, the attack interval will be shortened, priority will be given to attacking long-range enemy units, and one's own hatred will be reduced.
4. How to get it: You can get the looming appearance for free by participating in the second phase of the Rutland event and the Fantasy Flower Garden event.
These are the answers to the list of looming skill mechanisms in Arknights. Due to limited time, I couldn’t write everything down. If there is anything you still don’t understand, you can ask in the comment area and I’ll be sure to add it as soon as possible.